Player Matchup

Apollo
Apollo
 
Apollo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
BrokenHaze
Heimdallr
Level 142
God Stats
1W - 0L
1,573 SR
Queue Stats
36W - 25L
1,658 Elo+
Party 2
He Bo
He Bo
Yokuza
He Bo
Level 157
God Stats
3W - 0L
1,883 SR
Queue Stats
148W - 134L
1,596 Elo+
Party 2
Sylvanus
Sylvanus
compkevin
Sylvanus
Level 124
God Stats
6W - 7L
1,726 SR
Queue Stats
135W - 114L
1,592 Elo+
Party 2
Cerberus
Cerberus
furberg
Cerberus
Level 7
God Stats
1W - 1L
1,314 SR
Queue Stats
1W - 1L
1,320 Elo+
Party 2
Team Averages
Level 117
1,599 SR
1,534 Elo+

VS

Team Averages
Level 94
1,464 SR
1,538 Elo+
Chaac
Chaac
 
Chaac
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kali
Kali
 
Kali
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Imperial10
Hera
Level 107
God Stats
9W - 10L
1,579 SR
Queue Stats
529W - 500L
1,628 Elo+
Party 1
Artemis
Artemis
InvisibleBane
Artemis
Level 40
God Stats
0W - 1L
1,246 SR
Queue Stats
4W - 6L
1,474 Elo+
Solo
Bacchus
Bacchus
thaolli
Bacchus
Level 62
God Stats
2W - 2L
1,497 SR
Queue Stats
7W - 8L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
19
7 / 2 / 9
11,541
607
12,475
14,914
6,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heimdallr
BrokenHaze
Heimdallr
18
8 / 2 / 4
11,664
614
14,719
14,555
6,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

He Bo
Yokuza
He Bo
17
8 / 3 / 9
10,659
561
16,081
13,322
4,958
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
compkevin
Sylvanus
14
3 / 0 / 11
9,970
525
4,220
14,598
14,397
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cerberus
furberg
Cerberus
14
0 / 1 / 8
8,793
463
3,391
10,652
8,891
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
2 / 3 / 1
10,787
568
9,166
16,137
17,131
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Kali
 
Kali
15
3 / 5 / 1
9,523
501
8,523
15,707
8,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
1 / 5 / 4
8,674
457
10,527
7,980
2,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Artemis
12
0 / 6 / 3
7,503
395
6,853
9,855
3,616
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bacchus
thaolli
Bacchus
13
2 / 7 / 1
8,950
471
5,926
19,434
16,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
18
26
Kills
8
8
Deaths
26
41
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
2
9
5.75
L
Chaac
 
Chaac
2
3
1
0.83
L
Kali
 
Kali
3
5
1
0.7
W
Heimdallr
BrokenHaze
Heimdallr
8
2
4
5
L
1
5
4
0.6
L
Artemis
0
6
3
0.25
W
He Bo
Yokuza
He Bo
8
3
9
4.17
W
Sylvanus
compkevin
Sylvanus
3
0
11
8.5
W
Cerberus
furberg
Cerberus
0
1
8
4
L
Bacchus
thaolli
Bacchus
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,886
Damage
40,995
68,041
Taken
69,113
41,344
Mitigated
48,487
32,805
Healing
21,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
12,475
7,955
0
6,594
14,914
6,300
1,832
3,529
11,275
0
87,971
L
Chaac
 
Chaac
9,166
1,552
322
5,169
16,137
17,131
808
6,420
9,214
0
80,192
L
Kali
 
Kali
8,523
3,124
0
5,410
15,707
8,478
0
3,489
12,040
0
75,202
W
Heimdallr
BrokenHaze
Heimdallr
14,719
8,243
0
7,266
14,555
6,798
118
2,921
11,562
0
91,691
L
10,527
2,065
0
1,611
7,980
2,336
0
2,800
4,897
53,801
0
L
Artemis
6,853
1,817
917
3,273
9,855
3,616
234
1,057
8,508
0
36,817
W
He Bo
Yokuza
He Bo
16,081
710
108
5,003
13,322
4,958
493
4,236
8,934
73,607
0
W
Sylvanus
compkevin
Sylvanus
4,220
717
3,148
4,538
14,598
14,397
66
3,829
10,091
23,598
4,941
W
Cerberus
furberg
Cerberus
3,391
356
0
6,148
10,652
8,891
395
1,446
9,202
33,865
0
L
Bacchus
thaolli
Bacchus
5,926
548
863
3,622
19,434
16,926
0
7,604
11,499
22,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,627
Gold Earned
45,437
520
Minions Killed
488
0
Camps Cleared
0
1,785,949
Distance Traveled
1,894,337
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,541
607
132
7
0
397,585
2
L
Chaac
10,787
568
164
9
0
403,845
2
L
Kali
9,523
501
113
6
0
406,604
3
W
Heimdallr
11,664
614
128
7
0
366,791
3
L
Hera
8,674
457
112
6
0
377,713
5
L
Artemis
7,503
395
64
3
0
359,255
4
W
He Bo
10,659
561
98
5
0
337,999
2
W
Sylvanus
9,970
525
34
2
0
367,740
7
W
Cerberus
8,793
463
128
7
0
315,834
2
L
Bacchus
8,950
471
35
2
0
346,920
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role