Player Matchup

Danzaburou
Danzaburou
BeckiiBlue
Danzaburou
Level 129
God Stats
0W - 3L
1,110 SR
Queue Stats
41W - 42L
1,552 Elo+
Party 1
Set
Set
Dumbb3lls
Set
Level 118
God Stats
49W - 50L
1,614 SR
Queue Stats
516W - 475L
1,555 Elo+
Solo
Odin
Odin
Firebird4180
Odin
Level 127
God Stats
0W - 2L
1,352 SR
Queue Stats
188W - 197L
1,555 Elo+
Solo
Nox
Nox
LazySeaBear
Nox
Level 115
God Stats
7W - 7L
1,587 SR
Queue Stats
189W - 172L
1,589 Elo+
Solo
Atlas
Atlas
Spantzz_
Atlas
Level 152
God Stats
7W - 8L
1,538 SR
Queue Stats
349W - 314L
1,514 Elo+
Party 1
Team Averages
Level 128
1,440 SR
1,553 Elo+

VS

Team Averages
Level 138
1,619 SR
1,580 Elo+
Zhong Kui
Zhong Kui
Dread__MARLEY__
Zhong Kui
Level 119
God Stats
17W - 12L
1,671 SR
Queue Stats
844W - 744L
1,612 Elo+
Solo
Awilix
Awilix
I Got Melted
Awilix
Level 145
God Stats
2W - 3L
1,346 SR
Queue Stats
74W - 64L
1,570 Elo+
Party 2
Rama
Rama
ItzGiant
Rama
Level 146
God Stats
2W - 3L
1,665 SR
Queue Stats
99W - 81L
1,591 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
iiKoZmo
Morgan Le Fay
Level 147
God Stats
2W - 0L
1,447 SR
Queue Stats
139W - 135L
1,525 Elo+
Party 2
Horus
Horus
redclay31
Horus
Level 135
God Stats
5W - 0L
1,964 SR
Queue Stats
201W - 184L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeckiiBlue
Danzaburou
11
2 / 2 / 0
6,703
559
3,776
5,246
1,504
9
1 / 2 / 0
5,636
470
1,376
6,710
1,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
0 / 3 / 0
5,620
468
1,507
7,850
4,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 1
6,200
517
3,518
5,254
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Spantzz_
Atlas
10
0 / 1 / 2
5,725
477
1,933
7,644
3,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dread__MARLEY__
Zhong Kui
13
3 / 0 / 0
7,488
624
4,488
4,379
3,561
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Awilix
13
2 / 0 / 2
7,435
620
5,410
5,708
1,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Rama
11
2 / 2 / 2
6,649
554
4,440
5,355
1,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morgan Le Fay
iiKoZmo
Morgan Le Fay
11
3 / 2 / 0
6,831
569
4,615
6,171
1,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Horus
redclay31
Horus
11
0 / 0 / 2
6,669
556
2,151
6,499
3,103
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
16
4
Kills
10
10
Deaths
4
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BeckiiBlue
Danzaburou
2
2
0
1
W
Zhong Kui
Dread__MARLEY__
Zhong Kui
3
0
0
3
L
1
2
0
0.5
L
0
3
0
0
W
Awilix
2
0
2
3
W
Rama
2
2
2
1.5
L
1
2
1
0.75
L
Atlas
Spantzz_
Atlas
0
1
2
1
W
Morgan Le Fay
iiKoZmo
Morgan Le Fay
3
2
0
1.5
W
Horus
redclay31
Horus
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,110
Damage
21,104
32,704
Taken
28,112
12,212
Mitigated
11,993
7,901
Healing
14,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BeckiiBlue
Danzaburou
3,776
1,536
0
1,382
5,246
1,504
0
0
5,246
0
41,037
W
Zhong Kui
Dread__MARLEY__
Zhong Kui
4,488
1,418
0
3,798
4,379
3,561
220
0
4,094
47,464
0
L
1,376
620
0
720
6,710
1,929
0
1,147
5,515
0
30,141
L
1,507
235
0
3,037
7,850
4,293
0
3,728
4,122
0
27,705
W
Awilix
5,410
2,402
0
4,224
5,708
1,997
0
314
5,336
0
47,482
W
Rama
4,440
3,177
0
1,728
5,355
1,419
0
647
4,708
0
37,893
L
3,518
327
0
563
5,254
1,414
0
3,177
1,863
35,289
0
L
Atlas
Spantzz_
Atlas
1,933
712
130
2,069
7,644
3,072
0
755
6,855
16,629
0
W
Morgan Le Fay
iiKoZmo
Morgan Le Fay
4,615
418
0
550
6,171
1,913
265
2,622
3,419
38,265
0
W
Horus
redclay31
Horus
2,151
995
598
3,123
6,499
3,103
0
1,674
4,779
0
25,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,884
Gold Earned
35,072
325
Minions Killed
413
0
Camps Cleared
0
1,066,654
Distance Traveled
1,163,658
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,703
559
104
9
0
221,503
3
W
Zhong Kui
7,488
624
100
8
0
210,469
3
L
Set
5,636
470
65
5
0
198,096
2
L
Odin
5,620
468
55
5
0
186,159
2
W
Awilix
7,435
620
99
8
0
293,597
2
W
Rama
6,649
554
93
8
0
180,296
5
L
Nox
6,200
517
82
7
0
232,399
3
L
Atlas
5,725
477
19
2
0
228,497
2
W
Morgan Le Fay
6,831
569
77
6
0
222,973
1
W
Horus
6,669
556
44
4
0
256,323
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role