Player Matchup

Merlin
Merlin
DSI PSYCHOTIC
Merlin
Level 89
God Stats
0W - 2L
1,284 SR
Queue Stats
192W - 200L
1,406 Elo+
Solo
Izanami
Izanami
PoPappa
Izanami
Level 68
God Stats
20W - 6L
1,720 SR
Queue Stats
85W - 81L
1,405 Elo+
Solo
Tyr
Tyr
faalvarez
Tyr
Level 5
God Stats
1W - 3L
1,361 SR
Queue Stats
2W - 5L
1,265 Elo+
Party 2
Horus
Horus
gianpane2001
Horus
Level 58
God Stats
2W - 4L
1,350 SR
Queue Stats
112W - 153L
1,304 Elo+
Party 2
Arachne
Arachne
lauty924
Arachne
Level 66
God Stats
4W - 6L
1,382 SR
Queue Stats
30W - 30L
1,429 Elo+
Party 2
Team Averages
Level 57
1,420 SR
1,362 Elo+

VS

Team Averages
Level 100
1,488 SR
1,403 Elo+
Ah Puch
Ah Puch
Aisaac_bs
Ah Puch
Level 60
God Stats
16W - 10L
1,562 SR
Queue Stats
101W - 81L
1,410 Elo+
Party 1
Sol
Sol
ButSnacker
Sol
Level 50
God Stats
2W - 4L
1,309 SR
Queue Stats
78W - 103L
1,403 Elo+
Solo
Chaac
Chaac
Isaacs_007
Chaac
Level 148
God Stats
1W - 0L
1,492 SR
Queue Stats
15W - 12L
1,400 Elo+
Solo
Medusa
Medusa
cleonte1987
Medusa
Level 119
God Stats
31W - 27L
1,503 SR
Queue Stats
158W - 152L
1,414 Elo+
Party 1
Ymir
Ymir
insomni4_749
Ymir
Level 121
God Stats
9W - 12L
1,573 SR
Queue Stats
316W - 367L
1,389 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
6,827
297
463
3,425
903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
PoPappa
Izanami
17
4 / 8 / 1
10,880
473
16,329
19,060
6,311
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 5 / 1
10,017
436
7,231
22,178
23,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 6 / 3
8,706
379
4,311
21,029
20,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Arachne
lauty924
Arachne
16
8 / 6 / 1
10,860
472
13,360
23,796
9,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aisaac_bs
Ah Puch
18
6 / 4 / 13
12,333
536
14,870
12,595
4,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

20
5 / 6 / 3
12,955
563
18,343
15,971
5,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chaac
18
3 / 4 / 11
11,649
506
16,228
19,600
12,859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Medusa
19
5 / 3 / 9
11,930
519
14,981
12,536
4,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

17
8 / 0 / 9
11,446
498
8,015
16,122
22,451
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
15
Kills
27
27
Deaths
17
8
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Aisaac_bs
Ah Puch
6
4
13
3.13
W
5
6
3
1.08
L
0
2
2
0.5
W
Chaac
3
4
11
2.13
L
Izanami
PoPappa
Izanami
4
8
1
0.56
W
Medusa
5
3
9
3.17
L
3
5
1
0.7
L
0
6
3
0.25
W
8
0
9
12.5
L
Arachne
lauty924
Arachne
8
6
1
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,694
Damage
72,437
89,488
Taken
76,824
60,685
Mitigated
50,304
16,822
Healing
28,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Aisaac_bs
Ah Puch
14,870
159
220
5,489
12,595
4,863
840
655
11,801
77,359
0
W
18,343
6,593
0
2,876
15,971
5,837
3,269
0
15,479
85,879
0
L
463
148
0
394
3,425
903
0
1,590
1,835
10,075
0
W
Chaac
16,228
2,483
0
9,717
19,600
12,859
558
132
19,339
43
91,274
L
Izanami
PoPappa
Izanami
16,329
11,418
0
3,368
19,060
6,311
1,543
6,470
12,559
0
87,082
W
Medusa
14,981
5,364
0
5,789
12,536
4,294
2,685
0
12,389
0
90,631
L
7,231
1,356
0
5,356
22,178
23,738
0
14,024
7,649
0
43,717
L
4,311
1,636
473
2,808
21,029
20,644
0
7,052
13,925
0
22,030
W
8,015
1,677
455
4,245
16,122
22,451
259
0
15,736
38,792
0
L
Arachne
lauty924
Arachne
13,360
8,481
0
4,423
23,796
9,089
0
11,413
12,249
0
63,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,290
Gold Earned
60,313
415
Minions Killed
639
0
Camps Cleared
0
1,775,121
Distance Traveled
2,106,309
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,333
536
149
6
0
421,773
1
W
Sol
12,955
563
161
7
0
348,777
1
L
Merlin
6,827
297
27
1
0
118,823
0
W
Chaac
11,649
506
142
6
0
479,165
0
L
Izanami
10,880
473
169
7
0
356,012
1
W
Medusa
11,930
519
140
6
0
422,728
1
L
Tyr
10,017
436
99
4
0
400,091
1
L
Horus
8,706
379
23
1
0
441,985
0
W
Ymir
11,446
498
47
2
0
433,866
0
L
Arachne
10,860
472
97
4
0
458,210
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role