Player Matchup

Baron Samedi
Baron Samedi
DarthBane3412
Baron Samedi
Level 122
God Stats
1W - 1L
1,731 SR
Queue Stats
61W - 72L
1,382 Elo+
Solo
Kuzenbo
Kuzenbo
Doze The Napper
Kuzenbo
Level 45
God Stats
6W - 11L
1,321 SR
Queue Stats
65W - 81L
1,375 Elo+
Solo
Tyr
Tyr
faalvarez
Tyr
Level 5
God Stats
1W - 3L
1,112 SR
Queue Stats
2W - 5L
1,100 Elo+
Party 1
Danzaburou
Danzaburou
gianpane2001
Danzaburou
Level 58
God Stats
31W - 28L
1,435 SR
Queue Stats
112W - 153L
1,292 Elo+
Party 1
Arachne
Arachne
lauty924
Arachne
Level 66
God Stats
4W - 6L
1,318 SR
Queue Stats
30W - 30L
1,419 Elo+
Party 1
Team Averages
Level 59
1,383 SR
1,314 Elo+

VS

Team Averages
Level 86
1,444 SR
1,391 Elo+
Medusa
Medusa
 
Medusa
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
BossBiscuit5684
Achilles
Level 93
God Stats
5W - 6L
1,421 SR
Queue Stats
89W - 103L
1,405 Elo+
Solo
Sol
Sol
Reckzon5695
Sol
Level 69
God Stats
0W - 2L
1,299 SR
Queue Stats
99W - 110L
1,337 Elo+
Solo
Ymir
Ymir
insomni4_749
Ymir
Level 121
God Stats
9W - 12L
1,596 SR
Queue Stats
316W - 367L
1,402 Elo+
Solo
Bastet
Bastet
lunatuna13
Bastet
Level 39
God Stats
0W - 4L
1,404 SR
Queue Stats
25W - 45L
1,313 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DarthBane3412
Baron Samedi
6
1 / 0 / 1
3,995
799
1,519
2,009
701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

3
0 / 1 / 0
3,032
606
391
2,421
1,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

6
0 / 0 / 0
3,818
764
241
1,310
467
Danzaburou
gianpane2001
Danzaburou
5
1 / 1 / 0
3,544
709
1,011
2,201
485
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Arachne
lauty924
Arachne
6
1 / 0 / 0
3,787
757
822
2,949
608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
5
0 / 1 / 2
3,195
639
2,293
2,417
626
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Achilles
1
0 / 0 / 0
2,472
494
0
0
0
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

3
0 / 1 / 0
2,863
573
384
1,034
287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

5
2 / 0 / 0
3,467
693
1,135
1,845
780
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bastet
lunatuna13
Bastet
5
0 / 1 / 2
3,164
633
1,326
2,729
569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
2
2
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
1
2
1
L
Achilles
0
0
0
0
W
Baron Samedi
DarthBane3412
Baron Samedi
1
0
1
1.5
W
0
1
0
0
L
0
1
0
0
W
0
0
0
0
W
Danzaburou
gianpane2001
Danzaburou
1
1
0
1
L
2
0
0
2
W
Arachne
lauty924
Arachne
1
0
0
1
L
Bastet
lunatuna13
Bastet
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,984
Damage
5,138
10,890
Taken
8,025
3,404
Mitigated
2,262
3,501
Healing
2,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,293
1,127
0
1,067
2,417
626
0
591
1,772
0
15,672
L
Achilles
0
0
0
0
0
0
0
0
0
0
0
W
Baron Samedi
DarthBane3412
Baron Samedi
1,519
189
0
1,422
2,009
701
72
336
1,673
13,662
0
W
391
230
0
262
2,421
1,143
0
313
2,108
922
0
L
384
172
0
323
1,034
287
0
427
551
3,967
557
W
241
0
0
544
1,310
467
736
0
1,310
0
12,679
W
Danzaburou
gianpane2001
Danzaburou
1,011
317
0
609
2,201
485
0
711
1,490
0
9,159
L
1,135
480
60
180
1,845
780
0
486
1,343
6,228
0
W
Arachne
lauty924
Arachne
822
613
0
664
2,949
608
277
111
2,838
0
14,197
L
Bastet
lunatuna13
Bastet
1,326
404
0
752
2,729
569
0
232
2,449
0
8,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,176
Gold Earned
15,161
116
Minions Killed
85
0
Camps Cleared
0
448,122
Distance Traveled
347,660
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
3,195
639
31
6
0
87,259
1
L
Achilles
2,472
494
0
0
0
15,277
0
W
Baron Samedi
3,995
799
30
6
0
89,552
3
W
Kuzenbo
3,032
606
2
0
0
60,160
0
L
Sol
2,863
573
15
3
0
34,578
1
W
Tyr
3,818
764
34
7
0
77,978
0
W
Danzaburou
3,544
709
17
3
0
97,682
0
L
Ymir
3,467
693
21
4
0
104,740
0
W
Arachne
3,787
757
33
7
0
122,750
0
L
Bastet
3,164
633
18
4
0
105,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role