Player Matchup

Kumbhakarna
Kumbhakarna
DH GARDIANDEMON
Kumbhakarna
Level 126
God Stats
1W - 2L
1,390 SR
Queue Stats
190W - 220L
1,547 Elo+
Party 1
Danzaburou
Danzaburou
Ghouls115
Danzaburou
Level 84
God Stats
70W - 45L
1,645 SR
Queue Stats
554W - 425L
1,599 Elo+
Solo
Vamana
Vamana
JazzBerryRam
Vamana
Level 89
God Stats
7W - 8L
1,487 SR
Queue Stats
605W - 499L
1,600 Elo+
Party 1
Team Averages
Level 100
1,507 SR
1,582 Elo+

VS

Team Averages
Level 91
1,439 SR
1,456 Elo+
Chaac
Chaac
 
Chaac
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
ICE 177
Gilgamesh
Level 159
God Stats
21W - 22L
1,529 SR
Queue Stats
126W - 153L
1,536 Elo+
Solo
Hel
Hel
VoiDSinSteR
Hel
Level 48
God Stats
1W - 1L
1,287 SR
Queue Stats
28W - 38L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DH GARDIANDEMON
Kumbhakarna
13
3 / 3 / 6
9,004
693
6,477
16,104
16,685
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Ghouls115
Danzaburou
11
1 / 6 / 6
8,118
624
10,274
12,518
3,744
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vamana
13
6 / 4 / 2
8,976
690
10,188
15,483
8,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
16
9 / 3 / 4
11,261
866
21,028
13,568
14,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gilgamesh
ICE 177
Gilgamesh
17
4 / 1 / 9
10,343
796
10,308
13,346
9,012
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 6 / 3
7,850
604
4,699
8,555
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
29
10
Kills
13
13
Deaths
10
14
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
3
4
3.67
L
Kumbhakarna
DH GARDIANDEMON
Kumbhakarna
3
3
6
2
L
Danzaburou
Ghouls115
Danzaburou
1
6
6
0.67
W
Gilgamesh
ICE 177
Gilgamesh
4
1
9
8.5
L
Vamana
6
4
2
1.75
W
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,939
Damage
36,035
44,105
Taken
35,469
28,697
Mitigated
25,993
8,889
Healing
13,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
21,028
5,040
0
5,431
13,568
14,126
1,960
2,408
11,160
0
51,839
L
Kumbhakarna
DH GARDIANDEMON
Kumbhakarna
6,477
1,856
491
2,109
16,104
16,685
0
1,847
13,413
22,613
0
L
Danzaburou
Ghouls115
Danzaburou
10,274
4,183
734
1,799
12,518
3,744
136
349
11,787
0
30,185
W
Gilgamesh
ICE 177
Gilgamesh
10,308
2,375
154
5,754
13,346
9,012
626
2,431
10,915
0
41,078
L
Vamana
10,188
4,675
0
3,756
15,483
8,268
0
2,019
12,983
0
28,624
W
4,699
497
508
1,627
8,555
2,855
372
2,406
6,149
16,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,098
Gold Earned
29,454
117
Minions Killed
156
4
Camps Cleared
9
677,005
Distance Traveled
720,619
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,261
866
64
5
3
264,275
3
L
Kumbhakarna
9,004
693
37
3
2
225,336
4
L
Danzaburou
8,118
624
51
4
1
219,848
5
W
Gilgamesh
10,343
796
63
5
5
258,637
3
L
Vamana
8,976
690
29
2
1
231,821
0
W
Hel
7,850
604
29
2
1
197,707
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role