Player Matchup

Artemis
Artemis
 
Artemis
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
AngelDeath24
Guan Yu
Level 128
God Stats
10W - 11L
1,526 SR
Queue Stats
98W - 110L
1,450 Elo+
Solo
Bakasura
Bakasura
Bonroku
Bakasura
Level 147
God Stats
5W - 1L
1,616 SR
Queue Stats
245W - 254L
1,510 Elo+
Solo
Nu Wa
Nu Wa
PsYcHoMiLLa
Nu Wa
Level 145
God Stats
4W - 1L
1,609 SR
Queue Stats
81W - 82L
1,454 Elo+
Solo
Sobek
Sobek
Razor_RamonGG71
Sobek
Level 71
God Stats
6W - 5L
1,480 SR
Queue Stats
302W - 285L
1,481 Elo+
Solo
Team Averages
Level 113
1,547 SR
1,479 Elo+

VS

Team Averages
Level 68
1,484 SR
1,491 Elo+
Neith
Neith
AlexSnipingBeast
Neith
Level 68
God Stats
8W - 13L
1,471 SR
Queue Stats
233W - 222L
1,491 Elo+
Party 1
Hera
Hera
Bald_Tryhard
Hera
Level 85
God Stats
1W - 2L
1,396 SR
Queue Stats
407W - 381L
1,527 Elo+
Party 1
Horus
Horus
Raigo_X
Horus
Level 51
God Stats
0W - 1L
1,533 SR
Queue Stats
62W - 60L
1,517 Elo+
Solo
Loki
Loki
SkeletalCoder55
Loki
Level 68
God Stats
3W - 3L
1,392 SR
Queue Stats
45W - 57L
1,464 Elo+
Solo
Sobek
Sobek
Tk2Toxic
Sobek
Level 69
God Stats
6W - 4L
1,627 SR
Queue Stats
275W - 272L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
6 / 1 / 4
6,908
576
8,250
5,613
1,542
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Guan Yu
AngelDeath24
Guan Yu
13
1 / 0 / 2
7,412
618
1,477
8,129
6,929
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
Bonroku
Bakasura
13
5 / 2 / 4
7,847
654
6,796
9,349
4,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 3 / 3
7,160
597
3,601
4,474
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 7
7,022
585
4,225
9,833
7,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 0
6,357
530
5,285
9,459
1,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 1 / 2
7,253
604
4,987
4,751
1,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Raigo_X
Horus
11
0 / 2 / 0
6,091
508
3,577
6,615
4,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 3 / 1
6,716
560
3,790
7,369
1,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sobek
Tk2Toxic
Sobek
8
0 / 4 / 1
5,537
461
2,667
10,032
5,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
17
Kills
6
7
Deaths
17
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
6
1
4
8
L
2
7
0
0.29
W
Guan Yu
AngelDeath24
Guan Yu
1
0
2
2
L
1
1
2
2
W
Bakasura
Bonroku
Bakasura
5
2
4
3.5
W
2
3
3
1.17
L
Horus
Raigo_X
Horus
0
2
0
0
W
3
1
7
6.5
L
3
3
1
1.17
L
Sobek
Tk2Toxic
Sobek
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,349
Damage
20,306
37,398
Taken
38,226
20,893
Mitigated
14,830
12,935
Healing
8,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,250
3,416
0
1,075
5,613
1,542
0
1,116
4,497
0
31,664
L
5,285
2,163
0
2,135
9,459
1,849
224
2,528
6,711
0
36,483
W
Guan Yu
AngelDeath24
Guan Yu
1,477
81
83
4,174
8,129
6,929
931
0
8,129
0
39,658
L
4,987
1,378
0
390
4,751
1,424
326
893
3,762
58,584
0
W
Bakasura
Bonroku
Bakasura
6,796
4,927
0
2,028
9,349
4,235
150
2,221
7,128
0
43,305
W
3,601
574
0
676
4,474
1,078
640
1,023
3,451
36,752
0
L
Horus
Raigo_X
Horus
3,577
1,505
137
816
6,615
4,188
0
293
5,606
0
38,393
W
4,225
254
367
4,532
9,833
7,109
0
3,294
6,390
18,118
0
L
3,790
579
0
2,019
7,369
1,782
0
740
6,231
0
34,197
L
Sobek
Tk2Toxic
Sobek
2,667
289
26
2,498
10,032
5,587
24
3,038
6,910
13,478
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
31,954
339
Minions Killed
343
0
Camps Cleared
0
1,169,071
Distance Traveled
1,227,764
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
6,908
576
50
4
0
221,456
0
L
Neith
6,357
530
66
6
0
201,971
2
W
Guan Yu
7,412
618
87
7
0
207,032
1
L
Hera
7,253
604
109
9
0
249,729
3
W
Bakasura
7,847
654
96
8
0
298,261
2
W
Nu Wa
7,160
597
77
6
0
194,446
2
L
Horus
6,091
508
82
7
0
252,809
6
W
Sobek
7,022
585
29
2
0
247,876
1
L
Loki
6,716
560
70
6
0
275,121
4
L
Sobek
5,537
461
16
1
0
248,134
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role