Player Matchup

Bellona
Bellona
DenzLwashngton
Bellona
Level 58
God Stats
1W - 1L
1,373 SR
Queue Stats
15W - 17L
1,398 Elo+
Party 1
Arachne
Arachne
RunTheScene
Arachne
Level 80
God Stats
22W - 14L
1,586 SR
Queue Stats
175W - 155L
1,506 Elo+
Party 3
Medusa
Medusa
Stevenseagalpapi
Medusa
Level 46
God Stats
17W - 13L
1,524 SR
Queue Stats
25W - 29L
1,432 Elo+
Party 1
Ra
Ra
TrivialAsh
Ra
Level 85
God Stats
50W - 49L
1,542 SR
Queue Stats
396W - 406L
1,471 Elo+
Party 3
Bacchus
Bacchus
afrikoekoe
Bacchus
Level 15
God Stats
2W - 2L
1,262 SR
Queue Stats
4W - 3L
1,580 Elo+
Party 1
Team Averages
Level 57
1,457 SR
1,477 Elo+

VS

Team Averages
Level 77
1,530 SR
1,478 Elo+
King Arthur
King Arthur
 
King Arthur
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
JonHOH98
Sylvanus
Level 102
God Stats
1W - 2L
1,420 SR
Queue Stats
362W - 374L
1,439 Elo+
Party 2
Bastet
Bastet
bear1ben
Bastet
Level 97
God Stats
1W - 1L
1,755 SR
Queue Stats
616W - 577L
1,541 Elo+
Party 2
Danzaburou
Danzaburou
beebidyboobidy
Danzaburou
Level 60
God Stats
47W - 36L
1,574 SR
Queue Stats
141W - 143L
1,470 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
kanjorin_
Morgan Le Fay
Level 88
God Stats
3W - 5L
1,404 SR
Queue Stats
164W - 151L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 4
11,857
593
12,476
16,257
16,404
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
RunTheScene
Arachne
20
6 / 4 / 2
12,671
634
7,537
16,221
6,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
10 / 5 / 5
11,893
595
16,394
12,584
3,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

16
0 / 9 / 5
10,353
518
4,550
14,634
4,640
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bacchus
afrikoekoe
Bacchus
14
2 / 6 / 9
9,904
495
7,678
17,871
21,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
1 / 2 / 1
8,571
429
3,136
12,066
13,073
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
JonHOH98
Sylvanus
12
2 / 5 / 2
8,110
406
3,041
9,641
5,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bastet
bear1ben
Bastet
18
14 / 4 / 5
12,188
609
19,450
18,934
7,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
beebidyboobidy
Danzaburou
15
6 / 7 / 5
10,246
512
9,104
13,542
4,331
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Morgan Le Fay
kanjorin_
Morgan Le Fay
16
6 / 6 / 3
10,378
519
13,477
13,502
5,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
45
24
Kills
29
29
Deaths
24
25
Assists
16
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
1
0.75
W
6
5
4
1.6
L
Sylvanus
JonHOH98
Sylvanus
2
5
2
0.6
W
Arachne
RunTheScene
Arachne
6
4
2
1.75
W
10
5
5
2.5
W
0
9
5
0.28
W
Bacchus
afrikoekoe
Bacchus
2
6
9
1.08
L
Bastet
bear1ben
Bastet
14
4
5
4.13
L
Danzaburou
beebidyboobidy
Danzaburou
6
7
5
1.21
L
Morgan Le Fay
kanjorin_
Morgan Le Fay
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,635
Damage
48,208
77,567
Taken
67,685
52,697
Mitigated
35,743
15,605
Healing
16,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,136
521
0
3,067
12,066
13,073
281
2,178
9,216
0
33,517
W
12,476
1,394
0
2,559
16,257
16,404
345
3,377
12,726
12,174
43,726
L
Sylvanus
JonHOH98
Sylvanus
3,041
940
958
2,092
9,641
5,545
0
2,345
7,296
24,626
6,198
W
Arachne
RunTheScene
Arachne
7,537
4,894
0
4,885
16,221
6,748
0
1,433
14,541
0
110,714
W
16,394
5,998
0
2,713
12,584
3,559
2,409
624
11,960
0
82,655
W
4,550
377
438
3,964
14,634
4,640
0
6,457
7,725
66,116
0
W
Bacchus
afrikoekoe
Bacchus
7,678
1,096
0
1,046
17,871
21,346
257
3,495
14,259
19,940
0
L
Bastet
bear1ben
Bastet
19,450
6,578
0
7,476
18,934
7,163
20
2,846
15,607
0
81,716
L
Danzaburou
beebidyboobidy
Danzaburou
9,104
4,022
0
2,128
13,542
4,331
0
2,605
10,885
0
55,946
L
Morgan Le Fay
kanjorin_
Morgan Le Fay
13,477
1,170
0
1,255
13,502
5,631
252
4,509
8,609
61,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,678
Gold Earned
49,493
578
Minions Killed
435
0
Camps Cleared
0
1,960,950
Distance Traveled
1,601,713
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,571
429
63
3
0
287,204
2
W
Bellona
11,857
593
95
5
0
391,439
0
L
Sylvanus
8,110
406
56
3
0
238,803
1
W
Arachne
12,671
634
185
9
0
439,007
2
W
Medusa
11,893
595
133
7
0
382,880
2
W
Ra
10,353
518
138
7
0
355,775
2
W
Bacchus
9,904
495
27
1
0
391,849
0
L
Bastet
12,188
609
111
6
0
388,632
3
L
Danzaburou
10,246
512
97
5
0
350,543
0
L
Morgan Le Fay
10,378
519
108
5
0
336,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role