Player Matchup

Bellona
Bellona
 
Bellona
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Badulce80
Sylvanus
Level 44
God Stats
0W - 2L
1,488 SR
Queue Stats
58W - 50L
1,584 Elo+
Solo
Olorun
Olorun
Forozz
Olorun
Level 43
God Stats
3W - 3L
1,896 SR
Queue Stats
126W - 116L
1,470 Elo+
Solo
Artemis
Artemis
Nyctos4862
Artemis
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 75L
1,497 Elo+
Solo
Team Averages
Level 111
1,577 SR
1,510 Elo+

VS

Team Averages
Level 126
1,649 SR
1,643 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Dasfter
King Arthur
Level 17
God Stats
5W - 0L
1,708 SR
Queue Stats
14W - 2L
1,932 Elo+
Party 2
Khepri
Khepri
MidIsBad
Khepri
Level 160
God Stats
1W - 0L
1,893 SR
Queue Stats
243W - 208L
1,603 Elo+
Party 2
Anhur
Anhur
oJimbei
Anhur
Level 160
God Stats
5W - 9L
1,561 SR
Queue Stats
341W - 315L
1,592 Elo+
Party 2
Merlin
Merlin
realAlphaprime6
Merlin
Level 151
God Stats
17W - 11L
1,583 SR
Queue Stats
326W - 296L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
0 / 3 / 1
7,521
537
4,561
10,824
11,931
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Achilles
 
Achilles
12
3 / 2 / 0
7,346
525
5,638
11,596
4,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sylvanus
Badulce80
Sylvanus
12
1 / 2 / 1
6,578
470
3,823
11,198
9,056
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
Forozz
Olorun
11
0 / 4 / 1
6,500
464
3,397
9,508
2,991
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artemis
Nyctos4862
Artemis
10
0 / 4 / 2
6,151
439
8,427
10,633
2,811
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 1 / 1
8,522
609
7,050
11,424
4,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Dasfter
King Arthur
15
4 / 1 / 3
9,470
676
10,327
11,847
9,117
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Khepri
MidIsBad
Khepri
12
1 / 1 / 5
7,871
562
3,849
8,590
6,964
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anhur
oJimbei
Anhur
14
4 / 1 / 2
8,373
598
10,277
9,630
3,541
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 0 / 2
8,432
602
5,185
4,145
1,444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
4
Kills
15
15
Deaths
4
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
3
1
0.17
L
Achilles
 
Achilles
3
2
0
1.5
W
Fenrir
 
Fenrir
5
1
1
5.5
L
Sylvanus
Badulce80
Sylvanus
1
2
1
0.75
W
King Arthur
Dasfter
King Arthur
4
1
3
5.5
L
Olorun
Forozz
Olorun
0
4
1
0.13
W
Khepri
MidIsBad
Khepri
1
1
5
3.5
L
Artemis
Nyctos4862
Artemis
0
4
2
0.25
W
Anhur
oJimbei
Anhur
4
1
2
5
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,846
Damage
36,688
53,759
Taken
45,636
30,969
Mitigated
25,535
21,473
Healing
18,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,561
710
0
4,176
10,824
11,931
0
0
10,824
0
45,527
L
Achilles
 
Achilles
5,638
1,338
0
6,260
11,596
4,180
224
2,143
9,319
0
44,543
W
Fenrir
 
Fenrir
7,050
1,259
0
1,857
11,424
4,469
0
1,898
9,444
0
56,556
L
Sylvanus
Badulce80
Sylvanus
3,823
1,135
1,213
2,899
11,198
9,056
54
2,168
8,982
16,461
0
W
King Arthur
Dasfter
King Arthur
10,327
1,803
0
7,245
11,847
9,117
0
165
10,956
0
61,055
L
Olorun
Forozz
Olorun
3,397
1,570
437
3,572
9,508
2,991
58
3,059
6,225
43,233
0
W
Khepri
MidIsBad
Khepri
3,849
669
2,270
2,829
8,590
6,964
0
2,651
5,939
17,812
0
L
Artemis
Nyctos4862
Artemis
8,427
4,343
0
2,916
10,633
2,811
490
1,258
9,375
0
39,882
W
Anhur
oJimbei
Anhur
10,277
4,846
0
2,203
9,630
3,541
171
1,744
7,886
0
64,391
W
5,185
173
0
1,630
4,145
1,444
778
762
3,383
55,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,096
Gold Earned
42,668
377
Minions Killed
484
0
Camps Cleared
0
1,330,282
Distance Traveled
1,454,371
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,521
537
111
8
0
256,561
0
L
Achilles
7,346
525
85
6
0
320,927
5
W
Fenrir
8,522
609
92
7
0
328,575
5
L
Sylvanus
6,578
470
19
1
0
246,255
6
W
King Arthur
9,470
676
137
10
0
296,103
3
L
Olorun
6,500
464
80
6
0
258,499
2
W
Khepri
7,871
562
29
2
0
280,865
1
L
Artemis
6,151
439
82
6
0
248,040
3
W
Anhur
8,373
598
112
8
0
267,777
1
W
Merlin
8,432
602
114
8
0
281,051
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role