Player Matchup

Ah Puch
Ah Puch
BIVI DRANDON
Ah Puch
Level 45
God Stats
15W - 9L
1,699 SR
Queue Stats
165W - 155L
1,545 Elo+
Solo
Heimdallr
Heimdallr
Daquanold
Heimdallr
Level 44
God Stats
1W - 0L
1,426 SR
Queue Stats
114W - 98L
1,534 Elo+
Party 2
Baron Samedi
Baron Samedi
GodLikeCyan
Baron Samedi
Level 86
God Stats
3W - 0L
1,406 SR
Queue Stats
370W - 367L
1,507 Elo+
Solo
Arachne
Arachne
fruits_basket64
Arachne
Level 48
God Stats
6W - 2L
1,910 SR
Queue Stats
119W - 113L
1,423 Elo+
Solo
Hera
Hera
zScotty_Boy
Hera
Level 53
God Stats
1W - 2L
1,519 SR
Queue Stats
170W - 163L
1,473 Elo+
Party 2
Team Averages
Level 55
1,592 SR
1,496 Elo+

VS

Team Averages
Level 83
1,589 SR
1,529 Elo+
Atlas
Atlas
HatedBySheep
Atlas
Level 119
God Stats
56W - 57L
1,621 SR
Queue Stats
973W - 862L
1,616 Elo+
Party 1
Thoth
Thoth
Kratos_aczn
Thoth
Level 48
God Stats
0W - 2L
1,500 SR
Queue Stats
147W - 175L
1,448 Elo+
Solo
Zeus
Zeus
Lion_heart-0797
Zeus
Level 86
God Stats
24W - 16L
1,645 SR
Queue Stats
440W - 360L
1,584 Elo+
Party 1
Ullr
Ullr
cakedupdavid
Ullr
Level 116
God Stats
1W - 1L
1,520 SR
Queue Stats
40W - 44L
1,475 Elo+
Solo
Arachne
Arachne
serious_sheep
Arachne
Level 46
God Stats
24W - 13L
1,661 SR
Queue Stats
154W - 122L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
BIVI DRANDON
Ah Puch
14
4 / 2 / 0
8,061
620
5,795
6,572
2,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Daquanold
Heimdallr
13
1 / 1 / 3
7,286
560
3,790
5,383
1,725
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
GodLikeCyan
Baron Samedi
11
1 / 1 / 5
6,988
538
4,989
8,108
3,957
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
8 / 1 / 2
8,066
620
11,289
11,433
4,278
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 1 / 3
6,690
515
5,143
7,101
1,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
5,986
460
5,122
12,828
11,019
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
2 / 3 / 0
7,643
588
2,535
6,767
2,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
1 / 4 / 1
6,075
467
9,347
7,916
2,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
1 / 1 / 1
6,373
490
3,100
6,004
1,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arachne
10
0 / 5 / 1
5,944
457
3,972
12,173
3,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
6
6
Deaths
14
13
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
BIVI DRANDON
Ah Puch
4
2
0
2
W
Heimdallr
Daquanold
Heimdallr
1
1
3
2.5
W
Baron Samedi
GodLikeCyan
Baron Samedi
1
1
5
3.5
L
2
1
2
3
L
2
3
0
0.67
L
1
4
1
0.38
L
1
1
1
1.5
W
8
1
2
9
L
Arachne
0
5
1
0.1
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,006
Damage
24,076
38,597
Taken
45,688
14,297
Mitigated
21,368
16,747
Healing
14,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
BIVI DRANDON
Ah Puch
5,795
95
0
3,008
6,572
2,673
325
2,227
4,037
51,819
0
W
Heimdallr
Daquanold
Heimdallr
3,790
806
0
1,345
5,383
1,725
787
1,394
3,945
0
47,949
W
Baron Samedi
GodLikeCyan
Baron Samedi
4,989
742
2,310
3,232
8,108
3,957
111
4,983
2,816
20,486
0
L
5,122
1,729
358
3,430
12,828
11,019
0
4,797
7,795
23,904
0
L
2,535
114
0
2,490
6,767
2,050
207
4,071
1,970
49,257
0
L
9,347
416
0
1,741
7,916
2,605
0
3,078
4,714
35,859
0
L
3,100
932
0
1,336
6,004
1,700
0
208
5,796
0
37,815
W
11,289
6,510
0
5,481
11,433
4,278
0
3,831
7,478
0
48,248
L
Arachne
3,972
2,660
0
5,027
12,173
3,994
0
2,563
9,486
0
29,216
W
5,143
666
0
1,371
7,101
1,664
308
3,415
3,317
40,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,091
Gold Earned
32,021
435
Minions Killed
387
0
Camps Cleared
0
1,267,127
Distance Traveled
1,264,456
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
8,061
620
114
9
0
231,664
0
W
Heimdallr
7,286
560
105
8
0
241,738
4
W
Baron Samedi
6,988
538
45
3
0
237,674
1
L
Atlas
5,986
460
34
3
0
268,748
5
L
Thoth
7,643
588
125
10
0
239,860
0
L
Zeus
6,075
467
70
5
0
234,192
5
L
Ullr
6,373
490
90
7
0
266,826
5
W
Arachne
8,066
620
79
6
0
301,177
1
L
Arachne
5,944
457
68
5
0
254,830
0
W
Hera
6,690
515
92
7
0
254,874
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role