Player Matchup

Charybdis
Charybdis
Daquanold
Charybdis
Level 44
God Stats
2W - 0L
1,529 SR
Queue Stats
114W - 98L
1,517 Elo+
Party 3
Ymir
Ymir
DefenseGamer
Ymir
Level 26
God Stats
3W - 0L
1,707 SR
Queue Stats
30W - 37L
1,407 Elo+
Party 1
King Arthur
King Arthur
Mental-Catalyst
King Arthur
Level 85
God Stats
6W - 7L
1,432 SR
Queue Stats
185W - 169L
1,484 Elo+
Party 1
Tiamat
Tiamat
Vxibes___
Tiamat
Level 81
God Stats
8W - 6L
1,554 SR
Queue Stats
261W - 241L
1,516 Elo+
Party 1
Da Ji
Da Ji
zScotty_Boy
Da Ji
Level 53
God Stats
4W - 6L
1,446 SR
Queue Stats
170W - 163L
1,452 Elo+
Party 3
Team Averages
Level 58
1,533 SR
1,475 Elo+

VS

Team Averages
Level 43
1,481 SR
1,403 Elo+
Bellona
Bellona
HangPorchMonkes
Bellona
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,378 Elo+
Party 4
Merlin
Merlin
Overdog999
Merlin
Level 122
God Stats
0W - 1L
1,474 SR
Queue Stats
53W - 47L
1,518 Elo+
Party 2
Sol
Sol
STLRampage
Sol
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 38L
1,383 Elo+
Party 4
Thanatos
Thanatos
SageSinzzz
Thanatos
Level 39
God Stats
7W - 11L
1,429 SR
Queue Stats
15W - 23L
1,345 Elo+
Solo
Gilgamesh
Gilgamesh
WrathOfTheElder
Gilgamesh
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,391 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Daquanold
Charybdis
9
1 / 2 / 2
5,542
504
2,332
5,378
1,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 1 / 7
5,675
516
3,153
8,380
4,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

King Arthur
Mental-Catalyst
King Arthur
13
4 / 0 / 1
7,216
656
5,784
4,001
3,006
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
Vxibes___
Tiamat
11
3 / 1 / 7
5,975
543
5,506
6,065
2,690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
7 / 2 / 4
6,585
599
7,228
8,750
2,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 4
5,166
470
4,365
9,274
5,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
Overdog999
Merlin
9
3 / 3 / 0
6,121
556
6,381
4,649
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 0 / 0
6,286
571
3,599
2,877
822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
SageSinzzz
Thanatos
6
0 / 7 / 2
4,560
415
3,959
8,906
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
WrathOfTheElder
Gilgamesh
10
0 / 4 / 1
5,630
512
2,140
9,312
6,131
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
13
17
Kills
6
6
Deaths
17
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Daquanold
Charybdis
1
2
2
1
W
2
1
7
5.5
L
0
3
4
0.67
W
King Arthur
Mental-Catalyst
King Arthur
4
0
1
4.5
L
Merlin
Overdog999
Merlin
3
3
0
1
L
3
0
0
3
L
Thanatos
SageSinzzz
Thanatos
0
7
2
0.14
W
Tiamat
Vxibes___
Tiamat
3
1
7
6.5
L
Gilgamesh
WrathOfTheElder
Gilgamesh
0
4
1
0.13
W
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,003
Damage
20,444
32,574
Taken
35,018
14,477
Mitigated
15,698
10,572
Healing
11,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Daquanold
Charybdis
2,332
1,327
0
2,175
5,378
1,355
160
1,628
3,750
0
33,297
W
3,153
1,175
173
2,301
8,380
4,644
0
3,328
4,897
9,301
0
L
4,365
1,431
300
2,071
9,274
5,307
0
1,985
7,221
0
16,982
W
King Arthur
Mental-Catalyst
King Arthur
5,784
1,408
0
925
4,001
3,006
0
0
4,001
0
45,797
L
Merlin
Overdog999
Merlin
6,381
246
0
762
4,649
1,108
756
1,175
3,348
29,411
0
L
3,599
1,097
0
1,313
2,877
822
1,134
143
2,734
34,524
4,576
L
Thanatos
SageSinzzz
Thanatos
3,959
1,450
0
4,423
8,906
2,330
0
4,615
3,868
0
12,076
W
Tiamat
Vxibes___
Tiamat
5,506
588
0
2,460
6,065
2,690
282
2,721
3,018
27,976
0
L
Gilgamesh
WrathOfTheElder
Gilgamesh
2,140
596
0
2,660
9,312
6,131
0
102
9,188
0
27,523
W
7,228
1,573
0
2,538
8,750
2,782
0
1,299
7,208
0
28,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,993
Gold Earned
27,763
288
Minions Killed
281
0
Camps Cleared
0
1,033,122
Distance Traveled
1,007,595
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,542
504
66
6
0
175,527
4
W
Ymir
5,675
516
17
2
0
214,677
1
L
Bellona
5,166
470
28
3
0
202,632
0
W
King Arthur
7,216
656
99
9
0
199,515
0
L
Merlin
6,121
556
63
6
0
187,744
2
L
Sol
6,286
571
86
8
0
212,290
2
L
Thanatos
4,560
415
22
2
0
210,993
0
W
Tiamat
5,975
543
55
5
0
221,011
1
L
Gilgamesh
5,630
512
82
7
0
193,936
0
W
Da Ji
6,585
599
51
5
0
222,392
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role