Player Matchup

Raijin
Raijin
KerriganRose
Raijin
Level 151
God Stats
3W - 1L
1,368 SR
Queue Stats
63W - 71L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Prilla3
Danzaburou
Level 66
God Stats
4W - 1L
1,641 SR
Queue Stats
111W - 125L
1,390 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
SLAPPUHHH
Ah Muzen Cab
Level 123
God Stats
1W - 0L
1,222 SR
Queue Stats
33W - 39L
1,435 Elo+
Solo
Loki
Loki
Skolson
Loki
Level 123
God Stats
3W - 0L
1,535 SR
Queue Stats
67W - 69L
1,447 Elo+
Party 1
Cabrakan
Cabrakan
tsukx
Cabrakan
Level 83
God Stats
1W - 1L
1,579 SR
Queue Stats
21W - 23L
1,453 Elo+
Solo
Team Averages
Level 109
1,469 SR
1,436 Elo+

VS

Team Averages
Level 108
1,452 SR
1,459 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Jkid1
King Arthur
Level 137
God Stats
6W - 10L
1,427 SR
Queue Stats
517W - 535L
1,473 Elo+
Party 2
Merlin
Merlin
SantyNYY
Merlin
Level 108
God Stats
1W - 2L
1,455 SR
Queue Stats
81W - 87L
1,451 Elo+
Solo
Cliodhna
Cliodhna
viaack
Cliodhna
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,405 Elo+
Solo
Kuzenbo
Kuzenbo
ŚțěřóiDz
Kuzenbo
Level 99
God Stats
4W - 8L
1,380 SR
Queue Stats
406W - 429L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
9 / 5 / 24
15,580
708
31,120
19,121
6,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Prilla3
Danzaburou
20
8 / 2 / 28
15,783
717
23,973
17,816
6,550
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
SLAPPUHHH
Ah Muzen Cab
20
9 / 4 / 25
16,076
731
21,035
23,809
10,246
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Loki
Skolson
Loki
20
11 / 7 / 20
14,621
665
19,261
20,532
11,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cabrakan
tsukx
Cabrakan
20
5 / 9 / 24
13,251
602
28,097
24,741
15,976
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
20
2 / 11 / 15
12,738
579
19,327
41,472
42,479
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
Jkid1
King Arthur
19
4 / 7 / 11
11,601
527
11,547
22,122
28,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
SantyNYY
Merlin
20
7 / 6 / 12
14,782
672
26,990
22,196
10,284
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cliodhna
viaack
Cliodhna
20
9 / 12 / 10
13,841
629
22,372
24,180
10,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mace

Mace

+10
Physical Power

Kuzenbo
20
5 / 6 / 14
12,794
582
8,598
23,170
39,022
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

163
Kill Participation
89
42
Kills
27
27
Deaths
42
121
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
11
15
0.86
L
King Arthur
Jkid1
King Arthur
4
7
11
1.36
W
Raijin
9
5
24
4.2
W
Danzaburou
Prilla3
Danzaburou
8
2
28
11
W
Ah Muzen Cab
SLAPPUHHH
Ah Muzen Cab
9
4
25
5.38
L
Merlin
SantyNYY
Merlin
7
6
12
2.17
W
Loki
Skolson
Loki
11
7
20
3
W
Cabrakan
tsukx
Cabrakan
5
9
24
1.89
L
Cliodhna
viaack
Cliodhna
9
12
10
1.17
L
Kuzenbo
5
6
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

123,486
Damage
88,834
106,019
Taken
133,140
51,118
Mitigated
130,458
50,773
Healing
37,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
19,327
1,030
2,201
9,314
41,472
42,479
0
15,296
25,172
34,477
0
L
King Arthur
Jkid1
King Arthur
11,547
0
2,947
4,143
22,122
28,060
79
11,357
10,430
0
24,684
W
Raijin
31,120
2,651
4,896
6,859
19,121
6,697
660
11,417
7,361
77,641
0
W
Danzaburou
Prilla3
Danzaburou
23,973
5,822
3,386
6,617
17,816
6,550
1,698
9,879
7,368
0
52,201
W
Ah Muzen Cab
SLAPPUHHH
Ah Muzen Cab
21,035
10,253
1,093
12,188
23,809
10,246
2,505
11,320
12,119
0
59,995
L
Merlin
SantyNYY
Merlin
26,990
1,703
1,580
6,854
22,196
10,284
300
9,452
12,464
77,857
0
W
Loki
Skolson
Loki
19,261
5,571
2,892
5,595
20,532
11,649
432
8,750
11,096
0
30,745
W
Cabrakan
tsukx
Cabrakan
28,097
2,599
1,272
5,975
24,741
15,976
0
12,091
11,957
40,102
0
L
Cliodhna
viaack
Cliodhna
22,372
2,007
3,140
4,160
24,180
10,613
0
12,186
11,765
0
38,976
L
Kuzenbo
8,598
3,458
1,367
2,007
23,170
39,022
60
10,926
11,840
13,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,311
Gold Earned
65,756
260
Minions Killed
256
0
Camps Cleared
0
1,932,031
Distance Traveled
1,645,916
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
12,738
579
38
2
0
301,546
0
L
King Arthur
11,601
527
27
1
0
333,231
4
W
Raijin
15,580
708
86
4
0
372,283
1
W
Danzaburou
15,783
717
55
3
0
408,895
0
W
Ah Muzen Cab
16,076
731
80
4
0
414,850
2
L
Merlin
14,782
672
122
6
0
350,755
0
W
Loki
14,621
665
21
1
0
404,479
0
W
Cabrakan
13,251
602
18
1
0
331,524
0
L
Cliodhna
13,841
629
51
2
0
346,341
1
L
Kuzenbo
12,794
582
18
1
0
314,043
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role