Player Matchup

Kukulkan
Kukulkan
Chromott
Kukulkan
Level 18
God Stats
3W - 1L
1,474 SR
Queue Stats
5W - 7L
1,287 Elo+
Party 1
Bakasura
Bakasura
MarcomaryP
Bakasura
Level 83
God Stats
3W - 2L
1,637 SR
Queue Stats
256W - 290L
1,398 Elo+
Party 3
Izanami
Izanami
RuthlesSimba
Izanami
Level 93
God Stats
21W - 12L
1,464 SR
Queue Stats
53W - 70L
1,316 Elo+
Party 1
Da Ji
Da Ji
Syref98
Da Ji
Level 62
God Stats
19W - 20L
1,463 SR
Queue Stats
207W - 237L
1,381 Elo+
Party 3
Bacchus
Bacchus
cepnime
Bacchus
Level 148
God Stats
3W - 7L
1,380 SR
Queue Stats
50W - 59L
1,322 Elo+
Party 1
Team Averages
Level 81
1,483 SR
1,341 Elo+

VS

Team Averages
Level 38
1,563 SR
1,331 Elo+
Sylvanus
Sylvanus
Blutiger_9ner
Sylvanus
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,218 Elo+
Party 2
Cthulhu
Cthulhu
Manar_B91
Cthulhu
Level 60
God Stats
1W - 1L
1,965 SR
Queue Stats
18W - 32L
1,323 Elo+
Solo
Baron Samedi
Baron Samedi
McFlyDer1ste
Baron Samedi
Level 45
God Stats
6W - 7L
1,513 SR
Queue Stats
36W - 52L
1,397 Elo+
Party 2
Nemesis
Nemesis
SchlappeSeppel--
Nemesis
Level 28
God Stats
1W - 2L
1,436 SR
Queue Stats
28W - 45L
1,366 Elo+
Party 2
Neith
Neith
Stern20
Neith
Level 47
God Stats
69W - 71L
1,399 SR
Queue Stats
146W - 148L
1,351 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chromott
Kukulkan
14
0 / 4 / 5
9,048
476
4,457
6,028
1,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bakasura
MarcomaryP
Bakasura
20
8 / 2 / 1
12,249
645
14,410
18,493
7,275
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
RuthlesSimba
Izanami
17
7 / 3 / 3
10,817
569
12,810
11,947
3,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Da Ji
Syref98
Da Ji
17
8 / 4 / 6
11,526
607
11,588
14,170
5,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bacchus
cepnime
Bacchus
15
1 / 0 / 5
9,969
525
6,807
12,528
8,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blutiger_9ner
Sylvanus
13
1 / 5 / 4
8,594
452
4,693
16,329
15,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Manar_B91
Cthulhu
14
0 / 2 / 1
8,371
441
6,965
10,696
9,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
McFlyDer1ste
Baron Samedi
16
4 / 5 / 0
10,005
527
7,357
11,069
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
5 / 6 / 3
9,474
499
14,289
16,846
6,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
Stern20
Neith
16
3 / 6 / 1
9,758
514
8,404
13,758
4,331
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
24
Kills
13
13
Deaths
24
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Blutiger_9ner
Sylvanus
1
5
4
0.6
W
Kukulkan
Chromott
Kukulkan
0
4
5
0.63
L
Cthulhu
Manar_B91
Cthulhu
0
2
1
0.25
W
Bakasura
MarcomaryP
Bakasura
8
2
1
4.25
L
Baron Samedi
McFlyDer1ste
Baron Samedi
4
5
0
0.8
W
Izanami
RuthlesSimba
Izanami
7
3
3
2.83
L
5
6
3
1.08
L
Neith
Stern20
Neith
3
6
1
0.58
W
Da Ji
Syref98
Da Ji
8
4
6
2.75
W
Bacchus
cepnime
Bacchus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,072
Damage
41,708
63,166
Taken
68,698
27,047
Mitigated
41,158
26,810
Healing
16,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Blutiger_9ner
Sylvanus
4,693
926
787
5,074
16,329
15,775
26
3,670
12,379
19,244
0
W
Kukulkan
Chromott
Kukulkan
4,457
324
0
281
6,028
1,730
432
1,595
4,315
33,166
0
L
Cthulhu
Manar_B91
Cthulhu
6,965
522
0
1,829
10,696
9,914
136
972
8,251
42,120
0
W
Bakasura
MarcomaryP
Bakasura
14,410
8,013
0
7,824
18,493
7,275
2,063
3,772
14,189
0
72,068
L
Baron Samedi
McFlyDer1ste
Baron Samedi
7,357
706
104
2,198
11,069
4,307
129
2,593
8,476
60,761
0
W
Izanami
RuthlesSimba
Izanami
12,810
8,192
0
5,214
11,947
3,650
3,805
3,676
8,152
0
75,286
L
14,289
5,606
0
3,803
16,846
6,831
0
2,416
12,756
0
63,182
L
Neith
Stern20
Neith
8,404
3,677
0
2,278
13,758
4,331
485
1,613
12,005
254
65,956
W
Da Ji
Syref98
Da Ji
11,588
2,438
145
6,360
14,170
5,799
1,779
3,630
10,365
0
63,581
W
Bacchus
cepnime
Bacchus
6,807
1,443
297
6,689
12,528
8,593
565
5,206
6,876
30,816
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,609
Gold Earned
46,202
532
Minions Killed
452
0
Camps Cleared
0
1,772,568
Distance Traveled
1,652,054
1
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,594
452
26
1
0
311,972
5
W
Kukulkan
9,048
476
76
4
0
248,576
0
L
Cthulhu
8,371
441
79
4
0
362,138
6
W
Bakasura
12,249
645
161
8
0
395,850
0
L
Baron Samedi
10,005
527
124
7
0
341,651
4
W
Izanami
10,817
569
132
7
0
348,406
0
L
Nemesis
9,474
499
94
5
0
362,028
1
L
Neith
9,758
514
129
7
0
274,265
3
W
Da Ji
11,526
607
113
6
0
375,506
1
W
Bacchus
9,969
525
50
3
0
404,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role