Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Garkeliath
Serqet
Level 119
God Stats
8W - 8L
1,517 SR
Queue Stats
74W - 87L
1,410 Elo+
Party 1
Khepri
Khepri
Lucass_24_
Khepri
Level 139
God Stats
110W - 60L
1,659 SR
Queue Stats
555W - 451L
1,567 Elo+
Party 4
Merlin
Merlin
Nheiis
Merlin
Level 108
God Stats
8W - 5L
1,636 SR
Queue Stats
176W - 136L
1,567 Elo+
Party 4
Sol
Sol
SintenPray
Sol
Level 128
God Stats
2W - 4L
1,344 SR
Queue Stats
781W - 706L
1,504 Elo+
Party 4
Team Averages
Level 121
1,531 SR
1,509 Elo+

VS

Team Averages
Level 75
1,531 SR
1,486 Elo+
Vamana
Vamana
 
Vamana
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
 
Thor
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
GrinRon
Geb
Level 16
God Stats
7W - 4L
1,653 SR
Queue Stats
8W - 11L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
11
0 / 1 / 0
6,152
559
4,543
11,479
6,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
Garkeliath
Serqet
9
0 / 2 / 0
5,113
465
2,072
6,925
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
Lucass_24_
Khepri
8
0 / 1 / 0
5,297
482
1,992
6,618
3,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
Nheiis
Merlin
9
0 / 1 / 0
5,294
481
3,396
3,196
970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 0 / 0
5,858
533
3,462
4,849
1,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
1 / 0 / 1
7,462
678
7,204
7,332
3,436
Breastplate

Breastplate

+20
Physical Protection

Thor
 
Thor
11
3 / 0 / 2
6,513
592
4,417
5,238
1,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Medusa
 
Medusa
11
1 / 0 / 1
6,185
562
3,884
4,156
1,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
 
Zhong Kui
11
0 / 0 / 1
6,162
560
4,700
5,224
2,883
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Geb
8
0 / 0 / 2
5,497
500
1,304
7,515
3,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
5
5
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
1
0
0
W
Vamana
 
Vamana
1
0
1
1.5
W
Thor
 
Thor
3
0
2
4
W
Medusa
 
Medusa
1
0
1
1.5
W
Zhong Kui
 
Zhong Kui
0
0
1
0.5
L
Serqet
Garkeliath
Serqet
0
2
0
0
W
Geb
0
0
2
1
L
Khepri
Lucass_24_
Khepri
0
1
0
0
L
Merlin
Nheiis
Merlin
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,465
Damage
21,509
33,067
Taken
29,465
14,485
Mitigated
12,883
14,075
Healing
16,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
4,543
1,470
0
6,877
11,479
6,889
0
0
11,479
5,388
34,214
W
Vamana
 
Vamana
7,204
3,410
0
3,106
7,332
3,436
0
793
6,539
0
53,471
W
Thor
 
Thor
4,417
771
0
3,364
5,238
1,726
0
814
4,390
0
37,851
W
Medusa
 
Medusa
3,884
1,396
0
3,050
4,156
1,251
0
1,356
2,674
0
45,141
W
Zhong Kui
 
Zhong Kui
4,700
556
0
3,407
5,224
2,883
123
1,721
3,023
39,172
0
L
Serqet
Garkeliath
Serqet
2,072
566
0
2,683
6,925
1,980
0
1,400
5,525
0
21,697
W
Geb
1,304
162
255
3,136
7,515
3,587
0
4,581
2,828
9,590
0
L
Khepri
Lucass_24_
Khepri
1,992
256
155
1,819
6,618
3,484
0
1,687
4,931
14,358
0
L
Merlin
Nheiis
Merlin
3,396
351
0
360
3,196
970
0
1,632
1,564
30,832
0
L
3,462
2,276
0
2,181
4,849
1,162
0
1,285
3,564
43,294
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,714
Gold Earned
31,819
311
Minions Killed
380
0
Camps Cleared
0
1,085,665
Distance Traveled
1,126,481
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
6,152
559
88
8
0
227,073
0
W
Vamana
7,462
678
119
11
0
243,277
3
W
Thor
6,513
592
64
6
0
236,506
2
W
Medusa
6,185
562
86
8
0
211,332
5
W
Zhong Kui
6,162
560
85
8
0
209,492
4
L
Serqet
5,113
465
49
4
0
237,214
0
W
Geb
5,497
500
26
2
0
225,874
2
L
Khepri
5,297
482
22
2
0
212,274
3
L
Merlin
5,294
481
64
6
0
197,572
6
L
Sol
5,858
533
88
8
0
211,532
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role