Player Matchup

Ymir
Ymir
BarfyBoomBoy
Ymir
Level 89
God Stats
3W - 2L
1,762 SR
Queue Stats
66W - 61L
1,575 Elo+
Party 3
Izanami
Izanami
DerArxchbohrer
Izanami
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
65W - 64L
1,446 Elo+
Party 2
Anhur
Anhur
Lennartfromindia
Anhur
Level 39
God Stats
0W - 1L
1,802 SR
Queue Stats
1W - 4L
1,298 Elo+
Party 3
Agni
Agni
blackeagle74
Agni
Level 32
God Stats
3W - 4L
1,489 SR
Queue Stats
56W - 62L
1,404 Elo+
Party 2
Fenrir
Fenrir
hammathias
Fenrir
Level 96
God Stats
0W - 1L
1,869 SR
Queue Stats
1W - 3L
1,348 Elo+
Party 3
Team Averages
Level 57
1,684 SR
1,414 Elo+

VS

Team Averages
Level 41
1,571 SR
1,484 Elo+
Thanatos
Thanatos
Akrobata
Thanatos
Level 69
God Stats
6W - 2L
1,549 SR
Queue Stats
19W - 19L
1,432 Elo+
Party 1
Neith
Neith
Gundamboys
Neith
Level 34
God Stats
3W - 8L
1,429 SR
Queue Stats
44W - 48L
1,501 Elo+
Solo
Cupid
Cupid
Oieey
Cupid
Level 28
God Stats
4W - 2L
1,638 SR
Queue Stats
7W - 7L
1,401 Elo+
Party 1
Chaac
Chaac
VesperAter
Chaac
Level 56
God Stats
3W - 1L
1,530 SR
Queue Stats
4W - 1L
1,670 Elo+
Party 1
Merlin
Merlin
xPunio
Merlin
Level 19
God Stats
4W - 2L
1,706 SR
Queue Stats
16W - 17L
1,416 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 1
4,869
443
1,798
8,829
2,900
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
2 / 4 / 1
5,431
494
909
4,554
1,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 4 / 0
5,618
511
3,203
6,270
1,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 4 / 1
5,102
464
3,448
6,398
2,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Fenrir
hammathias
Fenrir
8
1 / 3 / 1
5,265
479
3,131
8,970
2,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Akrobata
Thanatos
12
3 / 0 / 1
7,235
658
3,608
7,679
2,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
12
4 / 1 / 2
7,382
671
4,637
5,330
1,490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Oieey
Cupid
11
5 / 2 / 3
6,967
633
6,700
4,883
1,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
11
4 / 0 / 1
7,009
637
3,704
7,335
4,246
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
xPunio
Merlin
11
1 / 2 / 4
6,766
615
4,313
5,149
1,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
17
18
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Akrobata
Thanatos
3
0
1
3.5
L
0
3
1
0.17
L
2
4
1
0.63
W
Neith
4
1
2
5
L
2
4
0
0.5
W
Cupid
Oieey
Cupid
5
2
3
3.25
W
Chaac
4
0
1
4.5
L
0
4
1
0.13
L
Fenrir
hammathias
Fenrir
1
3
1
0.5
W
Merlin
xPunio
Merlin
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,489
Damage
22,962
35,021
Taken
30,376
10,044
Mitigated
10,866
5,849
Healing
16,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Akrobata
Thanatos
3,608
543
0
8,976
7,679
2,368
0
441
7,238
0
41,838
L
1,798
1,014
715
1,613
8,829
2,900
0
0
8,829
13,846
0
L
909
606
0
405
4,554
1,117
0
303
4,251
0
14,283
W
Neith
4,637
2,342
0
2,230
5,330
1,490
3,155
763
4,567
0
41,195
L
3,203
1,331
0
725
6,270
1,375
0
978
5,292
0
17,144
W
Cupid
Oieey
Cupid
6,700
3,511
37
1,706
4,883
1,360
972
1,420
3,463
0
26,956
W
Chaac
3,704
311
0
2,675
7,335
4,246
677
742
6,593
0
35,817
L
3,448
151
0
123
6,398
2,075
0
2,799
3,599
20,562
1,971
L
Fenrir
hammathias
Fenrir
3,131
766
0
2,268
8,970
2,577
0
233
8,737
0
22,215
W
Merlin
xPunio
Merlin
4,313
40
0
752
5,149
1,402
245
1,808
3,341
33,374
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,285
Gold Earned
35,359
167
Minions Killed
355
0
Camps Cleared
0
971,853
Distance Traveled
1,088,095
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,235
658
89
8
0
222,715
0
L
Ymir
4,869
443
11
1
0
206,102
2
L
Izanami
5,431
494
29
3
0
141,456
0
W
Neith
7,382
671
87
8
0
183,663
3
L
Anhur
5,618
511
41
4
0
211,736
1
W
Cupid
6,967
633
52
5
0
228,921
5
W
Chaac
7,009
637
70
6
0
232,148
1
L
Agni
5,102
464
45
4
0
172,080
0
L
Fenrir
5,265
479
41
4
0
240,479
2
W
Merlin
6,766
615
57
5
0
220,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role