Player Matchup

Jormungandr
Jormungandr
Gold V
AsianHolycow
Jormungandr
Gold V
Level 145
God Stats
1W - 0L
1,775 SR
Queue Stats
151W - 144L
1,653 MMR
Party 2
Fenrir
Fenrir
Gold III
Dlizard72
Fenrir
Gold III
Level 141
God Stats
25W - 14L
1,661 SR
Queue Stats
343W - 334L
1,657 MMR
Party 2
Guan Yu
Guan Yu
Gold III
EJLtheboss
Guan Yu
Gold III
Level 109
God Stats
3W - 0L
1,672 SR
Queue Stats
50W - 55L
1,559 MMR
Party 1
Olorun
Olorun
Platinum III
GettingLoose
Olorun
Platinum III
Level 88
God Stats
5W - 10L
1,392 SR
Queue Stats
393W - 389L
1,597 MMR
Solo
Chang'e
Chang'e
Gold II
Monk3yPunk
Chang'e
Gold II
Level 149
God Stats
25W - 15L
1,719 SR
Queue Stats
78W - 76L
1,720 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 126
1,644 SR
1,637 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,559 SR
1,640 MMR
Bastet
Bastet
Platinum IV
HollowSoldier
Bastet
Platinum IV
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 71L
1,653 MMR
Solo
Charybdis
Charybdis
Platinum IV
PlayFiend
Charybdis
Platinum IV
Level 88
God Stats
6W - 11L
1,539 SR
Queue Stats
300W - 305L
1,655 MMR
Solo
Sylvanus
Sylvanus
Gold II
SmokingLoudPacks
Sylvanus
Gold II
Level 83
God Stats
3W - 6L
1,603 SR
Queue Stats
67W - 74L
1,588 MMR
Party 3
Thoth
Thoth
Platinum IV
Splít
Thoth
Platinum IV
Level 80
God Stats
2W - 3L
1,631 SR
Queue Stats
61W - 57L
1,787 MMR
Party 3
Osiris
Osiris
Gold II
camlo
Osiris
Gold II
Level 158
God Stats
7W - 10L
1,521 SR
Queue Stats
464W - 478L
1,517 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AsianHolycow
Jormungandr
13
2 / 0 / 10
8,799
518
7,791
16,863
12,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Dlizard72
Fenrir
15
7 / 3 / 5
9,451
556
8,911
14,317
7,036
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Guan Yu
EJLtheboss
Guan Yu
16
2 / 3 / 4
9,497
559
12,273
16,929
16,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Olorun
17
8 / 1 / 5
10,765
633
13,525
10,100
3,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chang'e
Monk3yPunk
Chang'e
17
4 / 2 / 6
9,919
583
6,511
12,954
4,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AthenaArtioGeb

VS

Bans
CliodhnaMulanAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 1
8,987
529
9,608
14,332
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
PlayFiend
Charybdis
15
2 / 4 / 0
9,141
538
7,540
12,332
3,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
0 / 6 / 3
7,494
441
5,163
17,281
11,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
Splít
Thoth
15
1 / 4 / 2
9,201
541
11,547
8,406
2,940
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
camlo
Osiris
16
2 / 5 / 2
9,477
557
11,045
19,238
14,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
16
23
Kills
8
9
Deaths
23
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
AsianHolycow
Jormungandr
2
0
10
7
W
Fenrir
Dlizard72
Fenrir
7
3
5
3.17
W
Guan Yu
EJLtheboss
Guan Yu
2
3
4
1.33
W
Olorun
8
1
5
10.5
L
3
4
1
0.88
W
Chang'e
Monk3yPunk
Chang'e
4
2
6
3.5
L
Charybdis
PlayFiend
Charybdis
2
4
0
0.5
L
0
6
3
0.25
L
Thoth
Splít
Thoth
1
4
2
0.5
L
Osiris
camlo
Osiris
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,011
Damage
44,903
71,163
Taken
71,589
43,726
Mitigated
37,694
29,032
Healing
19,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
AsianHolycow
Jormungandr
7,791
1,627
833
2,725
16,863
12,398
0
5,513
11,113
29,824
0
W
Fenrir
Dlizard72
Fenrir
8,911
1,533
0
4,264
14,317
7,036
54
4,691
9,492
0
50,864
W
Guan Yu
EJLtheboss
Guan Yu
12,273
2,272
243
4,343
16,929
16,483
0
1,954
14,975
0
57,425
W
Olorun
13,525
6,213
291
5,321
10,100
3,485
732
3,253
6,352
77,534
8,511
L
9,608
2,771
0
5,432
14,332
4,359
0
3,938
10,292
0
63,839
W
Chang'e
Monk3yPunk
Chang'e
6,511
529
3,023
7,989
12,954
4,324
480
5,602
7,050
70,691
0
L
Charybdis
PlayFiend
Charybdis
7,540
3,649
0
4,469
12,332
3,906
1,104
7,162
5,170
0
62,677
L
5,163
1,427
640
2,138
17,281
11,718
0
10,520
6,653
30,006
11,957
L
Thoth
Splít
Thoth
11,547
309
0
1,183
8,406
2,940
0
3,647
4,714
62,227
0
L
Osiris
camlo
Osiris
11,045
4,455
0
5,223
19,238
14,771
0
1,032
17,041
7,032
57,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,431
Gold Earned
44,300
541
Minions Killed
524
0
Camps Cleared
0
1,778,459
Distance Traveled
1,552,790
31
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,799
518
43
3
0
336,582
8
W
Fenrir
9,451
556
77
5
0
372,802
4
W
Guan Yu
9,497
559
128
8
0
366,130
6
W
Olorun
10,765
633
157
9
0
336,288
6
L
Bastet
8,987
529
111
7
0
379,368
5
W
Chang'e
9,919
583
136
8
0
366,657
7
L
Charybdis
9,141
538
118
7
0
262,705
4
L
Sylvanus
7,494
441
67
4
0
271,892
0
L
Thoth
9,201
541
112
7
0
308,709
5
L
Osiris
9,477
557
116
7
0
330,116
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role