Player Matchup

Cerberus
Cerberus
Almoonds
Cerberus
Level 126
God Stats
5W - 3L
1,452 SR
Queue Stats
280W - 240L
1,686 Elo+
Party 1
Sobek
Sobek
RogueiXiWizard
Sobek
Level 128
God Stats
16W - 17L
1,493 SR
Queue Stats
334W - 311L
1,609 Elo+
Party 1
Cthulhu
Cthulhu
Virchu
Cthulhu
Level 129
God Stats
16W - 7L
1,670 SR
Queue Stats
278W - 294L
1,527 Elo+
Party 1
Team Averages
Level 128
1,539 SR
1,608 Elo+

VS

Team Averages
Level 106
1,641 SR
1,520 Elo+
Yemoja
Yemoja
ItzLowRez
Yemoja
Level 62
God Stats
4W - 3L
1,680 SR
Queue Stats
93W - 94L
1,516 Elo+
Solo
Zhong Kui
Zhong Kui
SanitysDevil
Zhong Kui
Level 129
God Stats
7W - 9L
1,617 SR
Queue Stats
127W - 102L
1,544 Elo+
Solo
Ullr
Ullr
Wayy2Slick
Ullr
Level 127
God Stats
2W - 2L
1,625 SR
Queue Stats
292W - 338L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Almoonds
Cerberus
12
4 / 1 / 4
7,501
750
5,928
7,393
2,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
4 / 0 / 4
7,679
768
2,847
9,936
6,102
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
Virchu
Cthulhu
10
1 / 1 / 7
6,841
684
5,606
4,669
2,863
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
ItzLowRez
Yemoja
9
1 / 1 / 1
6,489
649
2,067
5,415
3,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zhong Kui
SanitysDevil
Zhong Kui
9
1 / 5 / 1
6,245
625
6,197
7,348
3,835
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 2
5,748
575
2,947
4,818
1,388
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
9
Kills
2
2
Deaths
9
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Almoonds
Cerberus
4
1
4
6
L
Yemoja
ItzLowRez
Yemoja
1
1
1
1.5
W
4
0
4
6
L
Zhong Kui
SanitysDevil
Zhong Kui
1
5
1
0.3
W
Cthulhu
Virchu
Cthulhu
1
1
7
4.5
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,381
Damage
11,211
21,998
Taken
17,581
11,574
Mitigated
9,111
6,415
Healing
5,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Almoonds
Cerberus
5,928
1,444
679
2,779
7,393
2,609
426
4,939
2,454
23,181
3,673
L
Yemoja
ItzLowRez
Yemoja
2,067
984
1,288
2,640
5,415
3,888
0
4,184
987
6,410
0
W
2,847
181
204
1,791
9,936
6,102
0
2,065
7,871
15,007
0
L
Zhong Kui
SanitysDevil
Zhong Kui
6,197
870
0
909
7,348
3,835
0
5,177
1,845
18,416
0
W
Cthulhu
Virchu
Cthulhu
5,606
700
156
806
4,669
2,863
0
2,099
2,570
14,453
0
L
2,947
1,539
238
751
4,818
1,388
0
3,749
944
0
7,366

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,021
Gold Earned
18,482
121
Minions Killed
39
7
Camps Cleared
2
517,266
Distance Traveled
428,788
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,501
750
59
6
4
172,287
2
L
Yemoja
6,489
649
3
0
0
141,790
1
W
Sobek
7,679
768
34
3
1
172,106
2
L
Zhong Kui
6,245
625
28
3
0
141,359
1
W
Cthulhu
6,841
684
28
3
2
172,873
1
L
Ullr
5,748
575
8
1
2
145,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role