Player Matchup

Atlas
Atlas
 
Atlas
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
KonaKona1234
Da Ji
Level 26
God Stats
0W - 3L
1,183 SR
Queue Stats
33W - 79L
1,290 Elo+
Party 1
Cernunnos
Cernunnos
jvay_END
Cernunnos
Level 102
God Stats
1W - 5L
1,251 SR
Queue Stats
247W - 358L
1,322 Elo+
Party 1
Bellona
Bellona
mindcraftboss04
Bellona
Level 64
God Stats
14W - 29L
1,343 SR
Queue Stats
116W - 369L
1,250 Elo+
Party 1
Janus
Janus
ocean_bronko
Janus
Level 87
God Stats
9W - 33L
1,220 SR
Queue Stats
332W - 596L
1,282 Elo+
Party 1
Team Averages
Level 72
1,299 SR
1,329 Elo+

VS

Team Averages
Level 33
1,454 SR
1,465 Elo+
Sobek
Sobek
 
Sobek
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zeus
Zeus
Clarbac
Zeus
Level 58
God Stats
2W - 1L
1,482 SR
Queue Stats
115W - 97L
1,473 Elo+
Party 2
Ullr
Ullr
Diegoqueso777
Ullr
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 6L
1,456 Elo+
Party 3
Kali
Kali
PeachPlot133721
Kali
Level 27
God Stats
1W - 1L
1,598 SR
Queue Stats
32W - 40L
1,406 Elo+
Party 2
Mulan
Mulan
sleyri
Mulan
Level 27
God Stats
1W - 3L
1,190 SR
Queue Stats
40W - 36L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
5
1 / 1 / 0
4,978
332
1,330
2,528
806
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
5 / 3 / 0
7,601
507
5,705
10,021
3,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
jvay_END
Cernunnos
12
1 / 2 / 2
7,144
476
7,203
8,676
2,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
1 / 5 / 0
6,729
449
3,071
9,467
7,774
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
1 / 3 / 2
7,685
512
5,846
8,450
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
1 / 1 / 4
7,653
510
3,474
11,142
8,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
Clarbac
Zeus
16
2 / 3 / 1
8,990
599
5,517
7,413
2,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 2 / 0
7,842
523
5,459
7,353
1,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 1 / 4
8,727
582
3,110
8,683
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mulan
sleyri
Mulan
15
4 / 2 / 3
9,151
610
6,779
10,816
6,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
9
Kills
14
14
Deaths
9
4
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
1
1
0
1
W
Sobek
 
Sobek
1
1
4
3
W
Zeus
Clarbac
Zeus
2
3
1
0.83
W
4
2
0
2
L
5
3
0
1.67
W
3
1
4
5
L
Cernunnos
jvay_END
Cernunnos
1
2
2
1
L
1
5
0
0.2
L
1
3
2
0.67
W
Mulan
sleyri
Mulan
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,155
Damage
24,339
39,142
Taken
45,407
17,244
Mitigated
23,686
10,702
Healing
17,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
1,330
653
15
256
2,528
806
0
330
2,198
4,404
0
W
Sobek
 
Sobek
3,474
164
0
4,069
11,142
8,762
631
1,082
10,030
22,932
0
W
Zeus
Clarbac
Zeus
5,517
665
0
2,230
7,413
2,394
0
2,576
4,627
69,458
0
W
5,459
1,656
0
1,534
7,353
1,919
914
1,225
6,104
0
43,240
L
5,705
1,069
0
4,095
10,021
3,595
0
2,875
7,000
0
41,846
W
3,110
1,345
252
4,621
8,683
3,635
230
811
7,794
0
56,778
L
Cernunnos
jvay_END
Cernunnos
7,203
3,780
0
3,110
8,676
2,522
15
1,831
6,845
0
47,238
L
3,071
664
0
1,726
9,467
7,774
0
0
8,743
0
27,062
L
5,846
85
0
1,500
8,450
2,547
0
3,557
4,601
48,063
0
W
Mulan
sleyri
Mulan
6,779
535
0
5,130
10,816
6,976
765
1,070
9,127
0
51,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,137
Gold Earned
42,363
334
Minions Killed
480
0
Camps Cleared
0
1,070,781
Distance Traveled
1,437,616
7
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
4,978
332
5
0
0
92,047
0
W
Sobek
7,653
510
36
2
0
282,348
2
W
Zeus
8,990
599
126
8
0
279,371
6
W
Ullr
7,842
523
87
6
0
269,302
1
L
Da Ji
7,601
507
75
5
0
269,842
3
W
Kali
8,727
582
111
7
0
320,231
6
L
Cernunnos
7,144
476
80
5
0
222,401
0
L
Bellona
6,729
449
71
5
0
244,342
2
L
Janus
7,685
512
103
7
0
242,149
2
W
Mulan
9,151
610
120
8
0
286,364
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role