Player Matchup

Agni
Agni
 
Agni
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
B1llG4YT3S
Medusa
Level 83
God Stats
16W - 22L
1,550 SR
Queue Stats
138W - 204L
1,448 Elo+
Solo
Ganesha
Ganesha
DonKing70
Ganesha
Level 123
God Stats
0W - 1L
1,638 SR
Queue Stats
49W - 63L
1,431 Elo+
Party 1
Vamana
Vamana
TacoThePurpleWar
Vamana
Level 87
God Stats
1W - 2L
1,496 SR
Queue Stats
27W - 31L
1,337 Elo+
Party 1
Serqet
Serqet
kingjamesroc15
Serqet
Level 117
God Stats
2W - 3L
1,429 SR
Queue Stats
608W - 626L
1,401 Elo+
Solo
Team Averages
Level 113
1,523 SR
1,423 Elo+

VS

Team Averages
Level 110
1,512 SR
1,433 Elo+
Achilles
Achilles
 
Achilles
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
JaxtheLadd
Ra
Level 121
God Stats
8W - 2L
1,679 SR
Queue Stats
59W - 54L
1,416 Elo+
Party 2
Chaac
Chaac
The_MarcDD
Chaac
Level 97
God Stats
2W - 2L
1,476 SR
Queue Stats
56W - 65L
1,422 Elo+
Solo
Fenrir
Fenrir
ThirdIEye78
Fenrir
Level 103
God Stats
195W - 198L
1,518 SR
Queue Stats
292W - 311L
1,448 Elo+
Solo
Neith
Neith
Tiny_Geese
Neith
Level 79
God Stats
2W - 3L
1,386 SR
Queue Stats
126W - 105L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
6 / 4 / 3
8,617
616
8,757
7,512
2,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
B1llG4YT3S
Medusa
4
0 / 1 / 0
4,657
333
995
2,921
556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
DonKing70
Ganesha
11
0 / 3 / 6
6,028
431
2,862
9,951
9,836
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 1 / 6
7,242
517
4,262
9,297
6,700
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

13
2 / 2 / 0
7,072
505
4,172
6,881
6,633
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
11
1 / 1 / 0
6,888
492
727
4,787
1,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 3 / 1
8,515
608
4,546
6,943
2,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
14
2 / 2 / 0
8,500
607
3,845
9,946
7,162
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fenrir
9
0 / 4 / 3
6,631
474
3,901
9,273
5,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
14
4 / 2 / 3
8,398
600
11,316
9,250
3,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
18
11
Kills
11
11
Deaths
12
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
6
4
3
1.88
W
Achilles
 
Achilles
1
1
0
1
L
Medusa
B1llG4YT3S
Medusa
0
1
0
0
L
Ganesha
DonKing70
Ganesha
0
3
6
1
W
4
3
1
1.5
L
3
1
6
6
W
Chaac
2
2
0
1
W
Fenrir
0
4
3
0.38
W
Neith
4
2
3
2.75
L
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,048
Damage
24,335
36,562
Taken
40,199
26,427
Mitigated
19,494
6,117
Healing
17,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
8,757
686
0
1,423
7,512
2,702
228
2,521
4,786
53,692
0
W
Achilles
 
Achilles
727
0
0
2,550
4,787
1,461
0
897
3,763
0
28,802
L
Medusa
B1llG4YT3S
Medusa
995
462
0
800
2,921
556
0
0
2,921
0
7,118
L
Ganesha
DonKing70
Ganesha
2,862
315
0
718
9,951
9,836
0
925
8,992
20,426
0
W
4,546
736
66
2,998
6,943
2,355
0
4,001
2,543
43,622
0
L
4,262
2,125
0
2,260
9,297
6,700
93
771
8,436
0
37,482
W
Chaac
3,845
953
0
3,262
9,946
7,162
120
0
9,210
6,159
42,876
W
Fenrir
3,901
1,054
149
3,280
9,273
5,339
268
3,334
5,879
0
20,555
W
Neith
11,316
6,285
0
5,503
9,250
3,177
593
2,926
6,268
0
59,771
L
4,172
1,235
0
916
6,881
6,633
0
840
6,041
0
33,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,616
Gold Earned
38,932
273
Minions Killed
395
0
Camps Cleared
0
1,173,975
Distance Traveled
1,267,854
12
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,617
616
115
8
0
250,093
3
W
Achilles
6,888
492
59
4
0
191,255
2
L
Medusa
4,657
333
15
1
0
76,697
2
L
Ganesha
6,028
431
12
1
0
252,262
4
W
Ra
8,515
608
89
6
0
274,134
5
L
Vamana
7,242
517
72
5
0
317,395
3
W
Chaac
8,500
607
108
8
0
286,667
3
W
Fenrir
6,631
474
34
2
0
268,664
8
W
Neith
8,398
600
105
8
0
247,134
3
L
Serqet
7,072
505
59
4
0
277,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role