Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Anrahkyr
Fenrir
Level 160
God Stats
2W - 1L
1,556 SR
Queue Stats
20W - 22L
1,496 Elo+
Solo
Hou Yi
Hou Yi
Faages
Hou Yi
Level 88
God Stats
2W - 2L
1,320 SR
Queue Stats
2W - 3L
1,423 Elo+
Solo
Bakasura
Bakasura
Fatboi525
Bakasura
Level 108
God Stats
0W - 3L
1,497 SR
Queue Stats
207W - 203L
1,552 Elo+
Solo
Ares
Ares
Matlock11
Ares
Level 80
God Stats
24W - 9L
1,707 SR
Queue Stats
121W - 106L
1,584 Elo+
Solo
Team Averages
Level 118
1,516 SR
1,511 Elo+

VS

Team Averages
Level 113
1,537 SR
1,531 Elo+
Bacchus
Bacchus
 
Bacchus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BuffYmir
Mercury
Level 79
God Stats
55W - 39L
1,620 SR
Queue Stats
309W - 208L
1,670 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ethanflash11
Morgan Le Fay
Level 89
God Stats
28W - 16L
1,595 SR
Queue Stats
199W - 145L
1,548 Elo+
Party 1
Danzaburou
Danzaburou
Vaidenasi
Danzaburou
Level 148
God Stats
2W - 2L
1,538 SR
Queue Stats
8W - 12L
1,441 Elo+
Solo
Amaterasu
Amaterasu
osagye
Amaterasu
Level 101
God Stats
8W - 4L
1,432 SR
Queue Stats
385W - 393L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 4 / 2
7,193
599
6,545
8,745
3,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
Anrahkyr
Fenrir
10
2 / 4 / 0
6,298
525
4,861
9,504
8,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
Faages
Hou Yi
10
0 / 5 / 0
5,558
463
4,772
6,637
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
Fatboi525
Bakasura
12
2 / 3 / 0
6,681
557
4,386
9,347
4,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
9
0 / 5 / 1
5,515
460
2,578
9,884
5,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
10
0 / 0 / 11
7,255
605
4,862
9,477
7,121
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
BuffYmir
Mercury
14
4 / 1 / 5
8,132
678
7,417
8,419
2,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Ethanflash11
Morgan Le Fay
13
3 / 3 / 1
7,775
648
5,031
7,129
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Vaidenasi
Danzaburou
14
10 / 0 / 1
9,036
753
8,626
7,015
2,098
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
osagye
Amaterasu
13
4 / 2 / 1
7,622
635
4,975
7,361
5,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
40
6
Kills
21
21
Deaths
6
3
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
4
2
0.75
W
Bacchus
 
Bacchus
0
0
11
5.5
L
Fenrir
Anrahkyr
Fenrir
2
4
0
0.5
W
Mercury
BuffYmir
Mercury
4
1
5
6.5
W
Morgan Le Fay
Ethanflash11
Morgan Le Fay
3
3
1
1.17
L
Hou Yi
Faages
Hou Yi
0
5
0
0
L
Bakasura
Fatboi525
Bakasura
2
3
0
0.67
L
Ares
0
5
1
0.1
W
Danzaburou
Vaidenasi
Danzaburou
10
0
1
10.5
W
Amaterasu
osagye
Amaterasu
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,142
Damage
30,911
44,117
Taken
39,401
22,216
Mitigated
19,865
10,293
Healing
11,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,545
1,147
25
1,152
8,745
3,180
81
3,779
4,966
41,855
0
W
Bacchus
 
Bacchus
4,862
745
1,581
2,285
9,477
7,121
28
2,083
7,148
16,077
0
L
Fenrir
Anrahkyr
Fenrir
4,861
1,695
0
2,500
9,504
8,238
0
426
9,078
0
25,984
W
Mercury
BuffYmir
Mercury
7,417
3,151
0
1,564
8,419
2,527
625
2,005
5,993
0
56,652
W
Morgan Le Fay
Ethanflash11
Morgan Le Fay
5,031
233
0
1,873
7,129
2,314
548
2,093
4,363
59,898
0
L
Hou Yi
Faages
Hou Yi
4,772
1,963
0
1,247
6,637
1,272
0
1,393
5,244
0
38,194
L
Bakasura
Fatboi525
Bakasura
4,386
2,537
0
3,422
9,347
4,255
0
2,762
6,585
0
37,963
L
Ares
2,578
321
322
1,625
9,884
5,271
0
1,533
8,351
11,687
0
W
Danzaburou
Vaidenasi
Danzaburou
8,626
4,521
0
3,292
7,015
2,098
202
1,749
5,131
0
66,023
W
Amaterasu
osagye
Amaterasu
4,975
2,575
0
1,360
7,361
5,805
351
641
6,203
0
30,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,245
Gold Earned
39,820
316
Minions Killed
415
0
Camps Cleared
0
1,203,505
Distance Traveled
1,290,646
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,193
599
77
6
0
228,430
2
W
Bacchus
7,255
605
21
2
0
240,637
2
L
Fenrir
6,298
525
62
5
0
224,184
2
W
Mercury
8,132
678
94
8
0
302,322
1
W
Morgan Le Fay
7,775
648
116
10
0
242,609
3
L
Hou Yi
5,558
463
76
6
0
228,380
3
L
Bakasura
6,681
557
88
7
0
293,705
2
L
Ares
5,515
460
13
1
0
228,806
7
W
Danzaburou
9,036
753
131
11
0
248,660
3
W
Amaterasu
7,622
635
53
4
0
256,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role