Player Matchup

Charybdis
Charybdis
Dreem Bibo
Charybdis
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,454 Elo+
Party 1
Fenrir
Fenrir
Dreem Karma
Fenrir
Level 48
God Stats
3W - 3L
1,546 SR
Queue Stats
13W - 19L
1,374 Elo+
Party 1
Agni
Agni
EC_Flaminguito
Agni
Level 37
God Stats
0W - 2L
1,500 SR
Queue Stats
63W - 71L
1,317 Elo+
Solo
Terra
Terra
Michelle_Ffx
Terra
Level 104
God Stats
3W - 10L
1,374 SR
Queue Stats
211W - 243L
1,390 Elo+
Solo
Camazotz
Camazotz
clickdaddy20
Camazotz
Level 80
God Stats
2W - 6L
1,459 SR
Queue Stats
219W - 240L
1,414 Elo+
Solo
Team Averages
Level 76
1,476 SR
1,390 Elo+

VS

Team Averages
Level 90
1,524 SR
1,472 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Enkkelii
Cliodhna
Level 46
God Stats
14W - 12L
1,503 SR
Queue Stats
76W - 87L
1,381 Elo+
Solo
Medusa
Medusa
JaxtheLadd
Medusa
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 54L
1,417 Elo+
Party 2
Arachne
Arachne
PolinaLoveYou
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 13L
1,558 Elo+
Party 3
Nu Wa
Nu Wa
balsamo-placoide
Nu Wa
Level 119
God Stats
14W - 10L
1,617 SR
Queue Stats
502W - 422L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dreem Bibo
Charybdis
9
0 / 2 / 0
5,283
528
3,350
8,094
2,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Fenrir
8
1 / 5 / 0
5,384
538
1,294
7,623
2,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
2 / 5 / 0
6,028
603
4,232
5,918
1,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 0 / 0
5,160
516
1,178
4,937
2,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Camazotz
clickdaddy20
Camazotz
9
1 / 3 / 0
5,599
560
3,334
7,521
2,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
3 / 0 / 1
5,716
572
3,238
5,322
3,766
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cliodhna
Enkkelii
Cliodhna
12
1 / 1 / 3
6,347
635
3,485
5,911
1,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
JaxtheLadd
Medusa
9
1 / 0 / 3
5,411
541
5,127
3,677
867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
12
8 / 2 / 1
6,981
698
5,335
7,093
2,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 3
6,804
680
3,661
4,699
1,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
26
4
Kills
15
15
Deaths
4
0
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
1
3.5
L
Charybdis
Dreem Bibo
Charybdis
0
2
0
0
L
Fenrir
1
5
0
0.2
L
2
5
0
0.4
W
Cliodhna
Enkkelii
Cliodhna
1
1
3
2.5
W
Medusa
JaxtheLadd
Medusa
1
0
3
2.5
L
0
0
0
0
W
Arachne
8
2
1
4.25
W
2
1
3
3.5
L
Camazotz
clickdaddy20
Camazotz
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,388
Damage
20,846
34,093
Taken
26,702
10,677
Mitigated
10,299
13,686
Healing
9,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,238
134
79
2,058
5,322
3,766
29
541
4,781
24,547
0
L
Charybdis
Dreem Bibo
Charybdis
3,350
2,072
0
4,045
8,094
2,002
0
1,539
6,298
0
33,112
L
Fenrir
1,294
226
0
2,159
7,623
2,159
0
1,203
6,236
0
23,385
L
4,232
449
0
1,510
5,918
1,321
0
1,865
3,851
31,822
0
W
Cliodhna
Enkkelii
Cliodhna
3,485
570
0
2,798
5,911
1,387
70
0
5,543
0
28,802
W
Medusa
JaxtheLadd
Medusa
5,127
2,783
0
1,080
3,677
867
505
637
3,040
0
22,560
L
1,178
60
680
1,871
4,937
2,402
0
1,106
3,545
14,174
0
W
Arachne
5,335
3,557
0
2,107
7,093
2,898
0
1,445
5,502
0
38,375
W
3,661
847
0
1,073
4,699
1,381
198
2,395
2,058
40,138
0
L
Camazotz
clickdaddy20
Camazotz
3,334
959
0
3,421
7,521
2,793
662
205
7,264
0
31,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,454
Gold Earned
31,259
283
Minions Killed
298
0
Camps Cleared
0
998,427
Distance Traveled
1,070,639
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,716
572
43
4
0
195,795
4
L
Charybdis
5,283
528
66
7
0
173,459
2
L
Fenrir
5,384
538
61
6
0
210,340
0
L
Agni
6,028
603
69
7
0
186,695
3
W
Cliodhna
6,347
635
57
6
0
224,070
1
W
Medusa
5,411
541
47
5
0
182,991
4
L
Terra
5,160
516
30
3
0
214,453
3
W
Arachne
6,981
698
66
7
0
268,701
2
W
Nu Wa
6,804
680
85
9
0
199,082
0
L
Camazotz
5,599
560
57
6
0
213,480
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role