Player Matchup

Olorun
Olorun
Benne120995
Olorun
Level 58
God Stats
4W - 2L
1,461 SR
Queue Stats
10W - 9L
1,321 Elo+
Solo
Ymir
Ymir
Dr Indica X
Ymir
Level 123
God Stats
20W - 9L
1,649 SR
Queue Stats
92W - 86L
1,530 Elo+
Solo
Danzaburou
Danzaburou
I-Trinityx-I
Danzaburou
Level 66
God Stats
33W - 39L
1,511 SR
Queue Stats
150W - 197L
1,372 Elo+
Party 1
Ao Kuang
Ao Kuang
I-TryZex-I
Ao Kuang
Level 66
God Stats
19W - 10L
1,599 SR
Queue Stats
190W - 235L
1,379 Elo+
Party 1
Hel
Hel
electronic_jorge
Hel
Level 124
God Stats
20W - 20L
1,484 SR
Queue Stats
401W - 400L
1,502 Elo+
Solo
Team Averages
Level 87
1,541 SR
1,421 Elo+

VS

Team Averages
Level 111
1,453 SR
1,409 Elo+
Olorun
Olorun
LLIoBuHucT
Olorun
Level 82
God Stats
1W - 3L
1,503 SR
Queue Stats
159W - 148L
1,510 Elo+
Party 3
Zeus
Zeus
RuthlesSimba
Zeus
Level 93
God Stats
0W - 2L
1,419 SR
Queue Stats
53W - 70L
1,324 Elo+
Party 2
Ne Zha
Ne Zha
Saint_Sergius
Ne Zha
Level 145
God Stats
8W - 10L
1,470 SR
Queue Stats
572W - 550L
1,482 Elo+
Party 3
Izanami
Izanami
cddssx
Izanami
Level 89
God Stats
24W - 24L
1,482 SR
Queue Stats
348W - 377L
1,399 Elo+
Solo
Bacchus
Bacchus
cepnime
Bacchus
Level 148
God Stats
3W - 7L
1,391 SR
Queue Stats
50W - 59L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
16
2 / 4 / 4
9,892
550
8,318
10,927
3,654
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 3
9,228
513
4,461
12,250
11,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Danzaburou
I-Trinityx-I
Danzaburou
19
2 / 1 / 2
11,663
648
2,922
8,190
3,112
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ao Kuang
I-TryZex-I
Ao Kuang
17
9 / 0 / 3
10,859
603
10,285
14,702
6,488
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 2 / 3
9,670
537
7,259
8,531
4,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
LLIoBuHucT
Olorun
16
3 / 5 / 0
9,149
508
5,594
11,883
4,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
0 / 5 / 0
7,986
444
1,915
7,152
2,069
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 2 / 1
7,875
438
5,736
9,277
3,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
cddssx
Izanami
14
1 / 4 / 1
8,575
476
6,965
11,750
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
cepnime
Bacchus
12
0 / 2 / 1
7,048
392
3,415
8,739
5,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
18
Kills
7
7
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
2
4
4
1
W
2
0
3
3.5
W
Danzaburou
I-Trinityx-I
Danzaburou
2
1
2
3
W
Ao Kuang
I-TryZex-I
Ao Kuang
9
0
3
10.5
L
Olorun
LLIoBuHucT
Olorun
3
5
0
0.6
L
0
5
0
0
L
3
2
1
1.75
L
Izanami
cddssx
Izanami
1
4
1
0.38
L
Bacchus
cepnime
Bacchus
0
2
1
0.25
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,245
Damage
23,625
54,600
Taken
48,801
29,027
Mitigated
19,044
25,826
Healing
16,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
8,318
5,585
258
4,319
10,927
3,654
2,324
1,626
9,301
61,294
0
W
4,461
1,257
0
2,329
12,250
11,486
882
1,194
11,056
41,270
0
W
Danzaburou
I-Trinityx-I
Danzaburou
2,922
871
0
2,528
8,190
3,112
1,088
2,656
5,534
0
82,101
W
Ao Kuang
I-TryZex-I
Ao Kuang
10,285
3,137
284
8,913
14,702
6,488
0
1,842
12,860
66,091
14,349
L
Olorun
LLIoBuHucT
Olorun
5,594
2,305
51
3,978
11,883
4,302
252
8,867
3,016
67,275
0
L
1,915
87
0
1,019
7,152
2,069
96
3,699
3,453
41,754
0
L
5,736
1,636
0
3,575
9,277
3,202
0
4,555
4,722
0
37,226
L
Izanami
cddssx
Izanami
6,965
5,331
0
3,615
11,750
3,692
1,146
7,900
3,850
0
63,463
L
Bacchus
cepnime
Bacchus
3,415
416
534
3,571
8,739
5,779
0
4,181
4,558
14,933
0
W
7,259
72
3,256
3,939
8,531
4,287
1,868
3,606
4,925
62,465
4,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,312
Gold Earned
40,633
562
Minions Killed
455
0
Camps Cleared
0
1,748,913
Distance Traveled
1,434,536
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,892
550
125
7
0
287,408
0
W
Ymir
9,228
513
44
2
0
347,179
5
W
Danzaburou
11,663
648
176
10
0
354,937
0
W
Ao Kuang
10,859
603
95
5
0
402,562
1
L
Olorun
9,149
508
128
7
0
317,812
4
L
Zeus
7,986
444
104
6
0
284,814
0
L
Ne Zha
7,875
438
69
4
0
248,145
2
L
Izanami
8,575
476
135
8
0
270,524
1
L
Bacchus
7,048
392
19
1
0
313,241
0
W
Hel
9,670
537
122
7
0
356,827
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role