Player Matchup

Bastet
Bastet
Diamond I
 
Bastet
Diamond I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Ymir
Ymir
Platinum IV
Bananen1
Ymir
Platinum IV
Level 158
God Stats
2W - 1L
1,643 SR
Queue Stats
92W - 77L
2,099 MMR
Solo
Medusa
Medusa
Diamond IV
CastOnCritical
Medusa
Diamond IV
Level 160
God Stats
15W - 8L
1,733 SR
Queue Stats
457W - 458L
2,117 MMR
Solo
Gilgamesh
Gilgamesh
Diamond III
Sentö
Gilgamesh
Diamond III
Level 73
God Stats
2W - 1L
1,548 SR
Queue Stats
195W - 176L
2,258 MMR
Party 3
Eset
Eset
Diamond III
eSoaper
Eset
Diamond III
Level 156
God Stats
4W - 2L
1,682 SR
Queue Stats
324W - 319L
2,148 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,621 SR
2,024 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 110
1,577 SR
2,154 MMR
Bacchus
Bacchus
Platinum I
Meowek
Bacchus
Platinum I
Level 157
God Stats
0W - 1L
1,580 SR
Queue Stats
76W - 56L
2,167 MMR
Party 1
Awilix
Awilix
Platinum I
OierTX12
Awilix
Platinum I
Level 86
God Stats
0W - 3L
1,261 SR
Queue Stats
73W - 62L
2,011 MMR
Party 2
Chronos
Chronos
Platinum I
SateIla
Chronos
Platinum I
Level 85
God Stats
32W - 27L
1,656 SR
Queue Stats
293W - 282L
2,019 MMR
Party 1
Cu Chulainn
Cu Chulainn
Platinum I
Takeevon
Cu Chulainn
Platinum I
Level 119
God Stats
11W - 14L
1,595 SR
Queue Stats
169W - 150L
2,345 MMR
Party 2
Hou Yi
Hou Yi
Diamond IV
YunNabo
Hou Yi
Diamond IV
Level 103
God Stats
2W - 2L
1,795 SR
Queue Stats
39W - 45L
2,228 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
15
4 / 0 / 5
8,869
554
11,388
11,510
4,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ymir
13
2 / 2 / 9
8,265
517
4,597
10,811
8,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
5 / 4 / 2
9,512
595
13,742
11,828
3,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
Sentö
Gilgamesh
15
2 / 1 / 2
8,660
541
8,077
14,143
12,162
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Eset
eSoaper
Eset
16
2 / 0 / 4
9,343
584
8,185
5,451
2,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GebAchillesAmaterasuCliodhna

VS

Bans
YemojaCamazotzChaacAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Meowek
Bacchus
10
0 / 3 / 3
6,715
420
6,091
11,822
10,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Awilix
OierTX12
Awilix
14
3 / 2 / 1
8,018
501
6,727
11,410
3,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
SateIla
Chronos
15
0 / 3 / 3
8,702
544
5,722
11,883
3,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Takeevon
Cu Chulainn
13
0 / 2 / 1
7,840
490
8,450
12,170
8,473
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hou Yi
YunNabo
Hou Yi
15
4 / 5 / 1
8,826
552
6,640
14,129
2,952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
7
7
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
4
0
5
6.5
W
Ymir
2
2
9
3.25
W
5
4
2
1.5
L
Bacchus
Meowek
Bacchus
0
3
3
0.5
L
Awilix
OierTX12
Awilix
3
2
1
1.75
L
Chronos
SateIla
Chronos
0
3
3
0.5
W
Gilgamesh
Sentö
Gilgamesh
2
1
2
3
L
Cu Chulainn
Takeevon
Cu Chulainn
0
2
1
0.25
L
Hou Yi
YunNabo
Hou Yi
4
5
1
0.9
W
Eset
eSoaper
Eset
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,989
Damage
33,630
53,743
Taken
61,414
30,921
Mitigated
29,502
20,604
Healing
17,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
11,388
2,946
0
6,044
11,510
4,397
17
1,834
9,676
0
61,146
W
Ymir
4,597
665
390
2,475
10,811
8,697
0
4,612
6,107
15,204
0
W
13,742
7,086
0
4,560
11,828
3,620
0
1,381
10,329
0
74,632
L
Bacchus
Meowek
Bacchus
6,091
1,077
0
2,001
11,822
10,876
0
2,391
9,190
16,762
0
L
Awilix
OierTX12
Awilix
6,727
2,395
0
3,752
11,410
3,625
0
1,964
9,354
0
57,485
L
Chronos
SateIla
Chronos
5,722
1,877
0
1,862
11,883
3,576
442
7,018
4,657
84,283
0
W
Gilgamesh
Sentö
Gilgamesh
8,077
2,085
0
4,859
14,143
12,162
327
2,505
11,638
0
56,934
L
Cu Chulainn
Takeevon
Cu Chulainn
8,450
1,673
0
4,346
12,170
8,473
0
505
11,631
6,213
44,621
L
Hou Yi
YunNabo
Hou Yi
6,640
3,462
0
5,452
14,129
2,952
546
483
13,646
0
59,987
W
Eset
eSoaper
Eset
8,185
669
694
1,582
5,451
2,045
0
2,668
2,783
71,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,649
Gold Earned
40,101
542
Minions Killed
482
0
Camps Cleared
0
1,653,303
Distance Traveled
1,558,584
24
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,869
554
104
7
0
387,866
0
W
Ymir
8,265
517
15
1
0
309,213
8
W
Medusa
9,512
595
127
8
0
294,402
4
L
Bacchus
6,715
420
11
1
0
301,465
8
L
Awilix
8,018
501
95
6
0
362,034
1
L
Chronos
8,702
544
158
10
0
321,638
3
W
Gilgamesh
8,660
541
130
8
0
323,340
3
L
Cu Chulainn
7,840
490
97
6
0
308,301
6
L
Hou Yi
8,826
552
121
8
0
265,146
0
W
Eset
9,343
584
166
10
0
338,482
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role