Player Matchup

Gilgamesh
Gilgamesh
Copppp
Gilgamesh
Level 20
God Stats
0W - 2L
1,229 SR
Queue Stats
6W - 25L
1,242 Elo+
Solo
Neith
Neith
KFRNoMerci
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 11L
1,351 Elo+
Party 4
Xbalanque
Xbalanque
Khepprrii
Xbalanque
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,241 Elo+
Party 4
Sylvanus
Sylvanus
RiKOshay iB
Sylvanus
Level 49
God Stats
1W - 1L
1,700 SR
Queue Stats
169W - 199L
1,437 Elo+
Party 1
Poseidon
Poseidon
Shade of Ginger
Poseidon
Level 69
God Stats
7W - 6L
1,521 SR
Queue Stats
345W - 383L
1,417 Elo+
Party 1
Team Averages
Level 43
1,490 SR
1,338 Elo+

VS

Team Averages
Level 74
1,412 SR
1,360 Elo+
Loki
Loki
Antomatick
Loki
Level 102
God Stats
1W - 1L
1,318 SR
Queue Stats
22W - 34L
1,338 Elo+
Party 3
Ares
Ares
ChEn22816
Ares
Level 27
God Stats
1W - 0L
1,842 SR
Queue Stats
20W - 33L
1,358 Elo+
Party 2
Ra
Ra
F3RY1C
Ra
Level 96
God Stats
1W - 4L
1,079 SR
Queue Stats
60W - 78L
1,414 Elo+
Party 2
Janus
Janus
PUNIOLiAGA
Janus
Level 122
God Stats
11W - 8L
1,527 SR
Queue Stats
692W - 690L
1,382 Elo+
Solo
Merlin
Merlin
lilleliv
Merlin
Level 23
God Stats
1W - 1L
1,295 SR
Queue Stats
17W - 33L
1,307 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Copppp
Gilgamesh
17
1 / 6 / 12
10,483
749
10,109
28,745
17,936
Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Neith
16
3 / 7 / 8
9,688
692
8,620
13,800
4,414
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Khepprrii
Xbalanque
15
2 / 10 / 9
9,712
694
13,189
16,817
5,768
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
RiKOshay iB
Sylvanus
16
0 / 4 / 13
9,631
688
5,051
18,895
13,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Poseidon
20
12 / 4 / 3
12,212
872
20,572
12,907
5,306
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 5 / 13
12,080
863
19,859
11,912
6,113
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ares
19
4 / 5 / 20
12,174
870
11,248
25,393
33,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ra
20
7 / 1 / 17
12,351
882
17,364
9,999
5,643
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Janus
19
6 / 3 / 17
12,087
863
23,210
12,124
6,518
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
lilleliv
Merlin
15
2 / 4 / 16
10,460
747
8,783
9,221
4,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
114
18
Kills
31
31
Deaths
18
45
Assists
83
Player
Kills
Deaths
Assists
KDA
W
12
5
13
3.7
W
Ares
4
5
20
2.8
L
Gilgamesh
Copppp
Gilgamesh
1
6
12
1.17
W
Ra
7
1
17
15.5
L
Neith
3
7
8
1
L
Xbalanque
Khepprrii
Xbalanque
2
10
9
0.65
W
Janus
6
3
17
4.83
L
Sylvanus
RiKOshay iB
Sylvanus
0
4
13
1.63
L
Poseidon
12
4
3
3.38
W
Merlin
lilleliv
Merlin
2
4
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,541
Damage
80,464
91,164
Taken
68,649
47,363
Mitigated
56,602
32,891
Healing
25,003
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,859
4,917
795
614
11,912
6,113
2,352
5,382
6,530
0
27,610
W
Ares
11,248
1,443
367
4,878
25,393
33,344
618
7,924
17,469
14,365
0
L
Gilgamesh
Copppp
Gilgamesh
10,109
1,715
3,293
9,391
28,745
17,936
874
19,905
8,840
0
23,180
W
Ra
17,364
1,172
9,650
4,862
9,999
5,643
976
3,999
6,000
58,861
0
L
Neith
8,620
3,358
776
2,396
13,800
4,414
1,816
8,008
5,792
0
18,258
L
Xbalanque
Khepprrii
Xbalanque
13,189
4,493
775
2,236
16,817
5,768
0
9,977
6,840
0
18,567
W
Janus
23,210
1,390
1,146
1,454
12,124
6,518
1,156
4,539
7,585
46,220
0
L
Sylvanus
RiKOshay iB
Sylvanus
5,051
1,461
4,869
5,196
18,895
13,939
396
14,587
4,308
8,165
0
L
Poseidon
20,572
2,946
2,218
1,741
12,907
5,306
1,683
8,128
4,779
50,037
0
W
Merlin
lilleliv
Merlin
8,783
934
302
935
9,221
4,984
307
3,779
5,442
11,535
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,726
Gold Earned
59,152
122
Minions Killed
172
0
Camps Cleared
0
1,209,635
Distance Traveled
1,317,258
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
12,080
863
13
1
0
294,558
0
W
Ares
12,174
870
10
1
0
249,149
1
L
Gilgamesh
10,483
749
22
2
0
250,151
0
W
Ra
12,351
882
81
6
0
266,217
0
L
Neith
9,688
692
15
1
0
238,198
0
L
Xbalanque
9,712
694
16
1
0
223,697
0
W
Janus
12,087
863
62
4
0
259,592
0
L
Sylvanus
9,631
688
7
1
0
247,473
0
L
Poseidon
12,212
872
62
4
0
250,116
0
W
Merlin
10,460
747
6
0
0
247,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role