Player Matchup

Cernunnos
Cernunnos
Platinum I
 
Cernunnos
Platinum I
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold IV
Kahikki
Anhur
Gold IV
Level 61
God Stats
3W - 4L
1,454 SR
Queue Stats
96W - 86L
1,966 MMR
Solo
Osiris
Osiris
Platinum III
LìgmaBalls
Osiris
Platinum III
Level 119
God Stats
1W - 0L
1,494 SR
Queue Stats
91W - 66L
1,990 MMR
Solo
Ao Kuang
Ao Kuang
Platinum II
SadlyAizz
Ao Kuang
Platinum II
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 154L
1,997 MMR
Party 2
Freya
Freya
Platinum II
twitchSadlyAizz
Freya
Platinum II
Level 129
God Stats
2W - 0L
1,781 SR
Queue Stats
91W - 76L
2,121 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 106
1,546 SR
1,915 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 117
1,576 SR
2,094 MMR
Mercury
Mercury
Diamond II
AlexaFlexyy
Mercury
Diamond II
Level 65
God Stats
10W - 6L
1,734 SR
Queue Stats
127W - 107L
2,357 MMR
Party 1
Nu Wa
Nu Wa
Platinum II
Apollus
Nu Wa
Platinum II
Level 139
God Stats
11W - 13L
1,572 SR
Queue Stats
119W - 109L
1,912 MMR
Solo
Bacchus
Bacchus
Platinum I
Nyxne
Bacchus
Platinum I
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 39L
1,951 MMR
Solo
Hercules
Hercules
Diamond I
PobreDiablo
Hercules
Diamond I
Level 106
God Stats
4W - 8L
1,513 SR
Queue Stats
150W - 138L
2,382 MMR
Party 1
Cupid
Cupid
Platinum III
yourik6
Cupid
Platinum III
Level 149
God Stats
1W - 3L
1,563 SR
Queue Stats
128W - 115L
1,869 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
19
17 / 1 / 3
12,522
696
23,014
14,543
5,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
Kahikki
Anhur
17
1 / 4 / 10
10,985
610
6,447
13,403
4,963
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Osiris
17
1 / 5 / 7
10,515
584
12,324
16,551
16,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ao Kuang
SadlyAizz
Ao Kuang
15
3 / 2 / 9
10,086
560
5,866
14,780
12,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

20
7 / 3 / 1
12,367
687
10,325
14,983
5,921
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
MulanCamazotzCliodhna

VS

Bans
Ah Muzen CabAtlasOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AlexaFlexyy
Mercury
16
10 / 5 / 1
10,106
561
14,769
14,279
4,790
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Nu Wa
Apollus
Nu Wa
15
0 / 8 / 3
8,853
492
9,959
9,953
1,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Nyxne
Bacchus
11
1 / 6 / 7
8,170
454
7,763
19,516
18,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
PobreDiablo
Hercules
15
2 / 5 / 2
9,184
510
8,759
20,508
15,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cupid
yourik6
Cupid
15
2 / 5 / 1
9,262
515
7,252
11,587
3,647
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
29
29
Kills
15
15
Deaths
29
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
17
1
3
18.5
L
Mercury
AlexaFlexyy
Mercury
10
5
1
2.1
L
Nu Wa
Apollus
Nu Wa
0
8
3
0.19
W
Anhur
Kahikki
Anhur
1
4
10
1.5
W
Osiris
1
5
7
0.9
L
Bacchus
Nyxne
Bacchus
1
6
7
0.75
L
Hercules
PobreDiablo
Hercules
2
5
2
0.6
W
Ao Kuang
SadlyAizz
Ao Kuang
3
2
9
3.75
W
7
3
1
2.5
L
Cupid
yourik6
Cupid
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,976
Damage
48,502
74,260
Taken
75,843
45,272
Mitigated
43,935
26,168
Healing
17,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
23,014
12,349
0
1,690
14,543
5,396
786
4,994
9,455
0
101,784
L
Mercury
AlexaFlexyy
Mercury
14,769
8,099
0
3,447
14,279
4,790
0
2,262
12,017
0
67,572
L
Nu Wa
Apollus
Nu Wa
9,959
1,262
0
819
9,953
1,635
13
842
9,111
74,864
0
W
Anhur
Kahikki
Anhur
6,447
1,641
0
6,381
13,403
4,963
34
5,284
8,119
0
91,357
W
Osiris
12,324
4,191
584
2,217
16,551
16,053
334
1,581
14,147
0
66,048
L
Bacchus
Nyxne
Bacchus
7,763
1,648
1,727
2,743
19,516
18,341
0
5,425
14,091
21,412
0
L
Hercules
PobreDiablo
Hercules
8,759
3,873
0
6,960
20,508
15,522
0
184
20,324
273
53,405
W
Ao Kuang
SadlyAizz
Ao Kuang
5,866
1,082
2,594
4,992
14,780
12,939
0
4,762
9,618
26,042
0
W
10,325
4,460
0
7,710
14,983
5,921
0
2,811
11,810
93,726
0
L
Cupid
yourik6
Cupid
7,252
4,000
482
1,691
11,587
3,647
0
7,737
3,850
0
60,759

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,475
Gold Earned
45,575
606
Minions Killed
516
0
Camps Cleared
0
1,825,821
Distance Traveled
1,663,937
24
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
12,522
696
136
8
0
396,946
6
L
Mercury
10,106
561
112
6
0
387,044
4
L
Nu Wa
8,853
492
138
8
0
309,159
6
W
Anhur
10,985
610
141
8
0
328,275
1
W
Osiris
10,515
584
133
7
0
356,507
8
L
Bacchus
8,170
454
16
1
0
341,077
4
L
Hercules
9,184
510
127
7
0
327,660
3
W
Ao Kuang
10,086
560
31
2
0
384,831
4
W
Freya
12,367
687
165
9
0
359,262
5
L
Cupid
9,262
515
123
7
0
298,997
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role