Player Matchup

Persephone
Persephone
Platinum II
 
Persephone
Platinum II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Diamond IV
 
Mulan
Diamond IV
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Diamond V
Pablowo
Izanami
Diamond V
Level 147
God Stats
24W - 30L
1,562 SR
Queue Stats
697W - 678L
2,068 MMR
Party 1
Pele
Pele
Platinum I
Yclipte
Pele
Platinum I
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,994 MMR
Solo
Ganesha
Ganesha
Diamond V
iM4rks
Ganesha
Diamond V
Level 147
God Stats
4W - 5L
1,683 SR
Queue Stats
522W - 518L
2,035 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 125
1,549 SR
1,819 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 159
1,726 SR
2,026 MMR
Tyr
Tyr
Platinum III
Backshots
Tyr
Platinum III
Level 160
God Stats
13W - 14L
1,528 SR
Queue Stats
332W - 321L
1,931 MMR
Solo
Ymir
Ymir
Diamond V
Fellend
Ymir
Diamond V
Level 160
God Stats
20W - 10L
1,775 SR
Queue Stats
237W - 224L
2,006 MMR
Solo
Agni
Agni
Diamond IV
GiftieKun
Agni
Diamond IV
Level 157
God Stats
2W - 0L
1,815 SR
Queue Stats
110W - 96L
2,152 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
SoloQZee
Hun Batz
Diamond IV
Level 160
God Stats
15W - 3L
1,837 SR
Queue Stats
197W - 188L
2,076 MMR
Solo
Neith
Neith
Diamond V
XenoShino
Neith
Diamond V
Level 158
God Stats
14W - 8L
1,675 SR
Queue Stats
366W - 346L
1,966 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
17
6 / 3 / 3
10,903
606
12,474
12,443
4,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
 
Mulan
16
1 / 3 / 1
9,885
549
11,813
19,744
12,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
Pablowo
Izanami
18
4 / 5 / 1
10,926
607
14,097
17,344
5,487
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
Yclipte
Pele
15
6 / 8 / 3
9,547
530
8,619
18,434
6,793
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
iM4rks
Ganesha
14
1 / 5 / 9
9,338
519
6,313
15,123
14,454
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
BastetFreyaGebArachne

VS

Bans
ArtioCliodhnaSolAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 4
10,430
579
13,612
18,417
20,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
Fellend
Ymir
15
3 / 1 / 13
10,273
571
6,612
16,555
17,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Agni
16
4 / 7 / 4
10,076
560
11,821
13,047
3,205
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
SoloQZee
Hun Batz
16
5 / 6 / 7
10,030
557
10,118
12,826
3,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
XenoShino
Neith
20
10 / 4 / 6
12,511
695
22,604
14,018
6,410
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
59
18
Kills
25
24
Deaths
18
17
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
6
3
3
2.5
L
Mulan
 
Mulan
1
3
1
0.5
W
3
0
4
5
W
Ymir
Fellend
Ymir
3
1
13
9.5
W
Agni
4
7
4
0.86
L
Izanami
Pablowo
Izanami
4
5
1
0.9
W
Hun Batz
SoloQZee
Hun Batz
5
6
7
1.42
W
Neith
XenoShino
Neith
10
4
6
3.25
L
Pele
Yclipte
Pele
6
8
3
0.94
L
Ganesha
iM4rks
Ganesha
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,316
Damage
64,767
83,088
Taken
74,863
43,773
Mitigated
51,006
28,549
Healing
27,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
12,474
485
0
3,106
12,443
4,251
0
6,018
6,151
73,003
0
L
Mulan
 
Mulan
11,813
1,907
0
9,390
19,744
12,788
518
1,493
16,913
0
72,266
W
13,612
1,569
0
12,599
18,417
20,577
0
694
16,384
0
72,059
W
Ymir
Fellend
Ymir
6,612
1,632
992
3,282
16,555
17,004
150
4,747
11,759
34,910
0
W
Agni
11,821
1,490
0
3,327
13,047
3,205
58
7,089
5,921
66,962
0
L
Izanami
Pablowo
Izanami
14,097
10,755
0
4,484
17,344
5,487
0
1,666
15,662
0
93,057
W
Hun Batz
SoloQZee
Hun Batz
10,118
3,689
0
2,545
12,826
3,810
190
4,925
7,717
0
56,877
W
Neith
XenoShino
Neith
22,604
9,488
0
4,535
14,018
6,410
408
325
13,693
0
101,886
L
Pele
Yclipte
Pele
8,619
1,891
0
5,514
18,434
6,793
0
4,449
13,632
0
63,112
L
Ganesha
iM4rks
Ganesha
6,313
834
2,869
3,186
15,123
14,454
0
4,260
10,803
20,546
5,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,599
Gold Earned
53,320
595
Minions Killed
573
0
Camps Cleared
0
1,702,401
Distance Traveled
1,804,046
27
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
10,903
606
151
8
0
347,684
3
L
Mulan
9,885
549
152
8
0
330,696
5
W
Tyr
10,430
579
155
9
0
427,845
6
W
Ymir
10,273
571
34
2
0
340,377
5
W
Agni
10,076
560
123
7
0
321,544
3
L
Izanami
10,926
607
178
10
0
307,239
5
W
Hun Batz
10,030
557
90
5
0
376,233
3
W
Neith
12,511
695
171
10
0
338,047
10
L
Pele
9,547
530
102
6
0
348,562
7
L
Ganesha
9,338
519
12
1
0
368,220
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role