Player Matchup

Neith
Neith
BouncyBaIls
Neith
Level 120
God Stats
7W - 2L
1,516 SR
Queue Stats
141W - 113L
1,520 Elo+
Party 1
Atlas
Atlas
Cookiexbandit
Atlas
Level 125
God Stats
2W - 2L
1,385 SR
Queue Stats
286W - 176L
1,626 Elo+
Party 1
Zhong Kui
Zhong Kui
SirB0unce
Zhong Kui
Level 29
God Stats
29W - 17L
1,645 SR
Queue Stats
65W - 50L
1,483 Elo+
Party 1
Team Averages
Level 91
1,515 SR
1,543 Elo+

VS

Team Averages
Level 108
1,500 SR
1,322 Elo+
Loki
Loki
PACA7915
Loki
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 197L
1,364 Elo+
Party 2
Atlas
Atlas
WiseBaker007
Atlas
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 85L
1,322 Elo+
Solo
Ra
Ra
xx21xKillerx420
Ra
Level 53
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 91L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 2 / 14
13,805
767
15,428
7,391
3,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 2 / 13
12,657
703
14,266
18,437
21,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Zhong Kui
SirB0unce
Zhong Kui
18
9 / 5 / 9
13,674
760
14,639
13,277
8,800
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
16
3 / 6 / 4
11,532
641
7,365
13,180
7,050
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

13
3 / 8 / 5
10,510
584
8,337
22,596
25,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 7 / 4
11,271
626
13,370
16,500
7,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
19
Kills
8
9
Deaths
21
36
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
2
14
6
W
5
2
13
5.75
L
Loki
3
6
4
0.83
W
Zhong Kui
SirB0unce
Zhong Kui
9
5
9
2.7
L
3
8
5
0.69
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,333
Damage
29,072
39,105
Taken
52,276
32,918
Mitigated
39,645
10,700
Healing
6,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,428
4,255
761
2,777
7,391
3,103
1,713
4,232
3,159
0
62,158
W
14,266
4,312
159
3,664
18,437
21,015
472
10,092
7,973
45,635
0
L
Loki
7,365
2,092
0
825
13,180
7,050
0
7,793
5,124
0
36,542
W
Zhong Kui
SirB0unce
Zhong Kui
14,639
2,684
0
3,339
13,277
8,800
1,447
7,794
5,483
33,974
0
L
8,337
3,842
413
1,667
22,596
25,225
84
14,058
7,804
20,887
0
L
13,370
849
1,290
2,575
16,500
7,370
0
6,084
10,045
62,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,136
Gold Earned
33,313
189
Minions Killed
167
5
Camps Cleared
9
895,258
Distance Traveled
814,210
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
13,805
767
115
6
2
311,998
4
W
Atlas
12,657
703
40
2
2
281,493
4
L
Loki
11,532
641
50
3
6
294,317
1
W
Zhong Kui
13,674
760
34
2
1
301,767
2
L
Atlas
10,510
584
28
2
2
244,500
0
L
Ra
11,271
626
89
5
1
275,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role