Player Matchup

Cliodhna
Cliodhna
Adriancarmona16
Cliodhna
Level 118
God Stats
1W - 5L
1,320 SR
Queue Stats
277W - 263L
1,542 Elo+
Solo
Chaac
Chaac
Beanie316
Chaac
Level 156
God Stats
0W - 1L
1,474 SR
Queue Stats
28W - 22L
1,545 Elo+
Solo
Baron Samedi
Baron Samedi
EinsAchat12080
Baron Samedi
Level 88
God Stats
26W - 17L
1,652 SR
Queue Stats
173W - 191L
1,505 Elo+
Party 1
Atlas
Atlas
XxRexiiAsDuckxX
Atlas
Level 87
God Stats
2W - 7L
1,342 SR
Queue Stats
110W - 131L
1,430 Elo+
Solo
Izanami
Izanami
ouizigc
Izanami
Level 112
God Stats
6W - 9L
1,469 SR
Queue Stats
325W - 366L
1,493 Elo+
Party 1
Team Averages
Level 112
1,451 SR
1,503 Elo+

VS

Team Averages
Level 105
1,512 SR
1,458 Elo+
Guan Yu
Guan Yu
ArtrDog
Guan Yu
Level 107
God Stats
3W - 1L
1,482 SR
Queue Stats
135W - 137L
1,479 Elo+
Solo
Fenrir
Fenrir
MrSquatly
Fenrir
Level 96
God Stats
3W - 9L
1,240 SR
Queue Stats
272W - 253L
1,455 Elo+
Solo
Bacchus
Bacchus
Papa-di65
Bacchus
Level 94
God Stats
3W - 0L
1,784 SR
Queue Stats
270W - 278L
1,471 Elo+
Solo
Anubis
Anubis
Talos120
Anubis
Level 140
God Stats
31W - 24L
1,556 SR
Queue Stats
143W - 154L
1,386 Elo+
Solo
Medusa
Medusa
podi-13
Medusa
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 93L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
19
2 / 8 / 5
11,849
456
15,102
25,577
9,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Beanie316
Chaac
17
1 / 3 / 3
10,909
420
19,335
23,139
20,985
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Baron Samedi
EinsAchat12080
Baron Samedi
19
5 / 5 / 3
12,694
488
16,428
19,855
8,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 2 / 5
10,170
391
10,158
19,049
20,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Izanami
ouizigc
Izanami
20
3 / 6 / 2
13,257
510
8,624
20,609
6,592
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ArtrDog
Guan Yu
19
2 / 1 / 12
13,353
514
15,252
26,124
31,024
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
MrSquatly
Fenrir
20
5 / 6 / 11
13,439
517
13,847
24,517
12,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
Papa-di65
Bacchus
18
3 / 0 / 11
12,757
491
11,731
18,151
28,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Anubis
Talos120
Anubis
20
6 / 2 / 7
14,515
558
21,924
15,439
7,581
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
podi-13
Medusa
20
8 / 2 / 5
15,748
606
22,123
17,658
7,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
70
11
Kills
24
24
Deaths
11
18
Assists
46
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
2
8
5
0.56
W
Guan Yu
ArtrDog
Guan Yu
2
1
12
8
L
Chaac
Beanie316
Chaac
1
3
3
0.83
L
Baron Samedi
EinsAchat12080
Baron Samedi
5
5
3
1.3
W
Fenrir
MrSquatly
Fenrir
5
6
11
1.75
W
Bacchus
Papa-di65
Bacchus
3
0
11
8.5
W
Anubis
Talos120
Anubis
6
2
7
4.75
L
0
2
5
1.25
L
Izanami
ouizigc
Izanami
3
6
2
0.67
W
Medusa
podi-13
Medusa
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,647
Damage
84,877
108,229
Taken
101,889
66,274
Mitigated
87,599
38,833
Healing
39,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
15,102
770
0
8,859
25,577
9,529
0
4,678
20,899
0
98,963
W
Guan Yu
ArtrDog
Guan Yu
15,252
1,246
3,985
7,026
26,124
31,024
275
6,739
18,335
0
77,998
L
Chaac
Beanie316
Chaac
19,335
2,015
199
8,505
23,139
20,985
355
4,794
18,345
10,780
72,679
L
Baron Samedi
EinsAchat12080
Baron Samedi
16,428
1,480
3,487
7,039
19,855
8,659
0
10,081
9,774
103,433
0
W
Fenrir
MrSquatly
Fenrir
13,847
1,284
0
7,418
24,517
12,308
726
4,376
19,359
0
90,289
W
Bacchus
Papa-di65
Bacchus
11,731
932
3,083
4,313
18,151
28,696
128
6,462
11,157
40,534
0
W
Anubis
Talos120
Anubis
21,924
91
0
8,079
15,439
7,581
1,279
7,014
7,951
116,801
0
L
10,158
2,896
1,441
4,103
19,049
20,509
0
9,136
9,913
38,340
0
L
Izanami
ouizigc
Izanami
8,624
6,188
0
5,200
20,609
6,592
0
5,043
15,566
0
126,984
W
Medusa
podi-13
Medusa
22,123
7,900
0
5,854
17,658
7,990
1,438
4,441
12,965
77
156,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,879
Gold Earned
69,812
715
Minions Killed
759
0
Camps Cleared
0
2,490,045
Distance Traveled
2,486,445
34
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
11,849
456
139
5
0
540,380
0
W
Guan Yu
13,353
514
151
6
0
511,050
8
L
Chaac
10,909
420
124
5
0
517,631
2
L
Baron Samedi
12,694
488
184
7
0
437,900
8
W
Fenrir
13,439
517
117
5
0
539,333
2
W
Bacchus
12,757
491
42
2
0
515,090
8
W
Anubis
14,515
558
207
8
0
454,113
4
L
Atlas
10,170
391
41
2
0
529,781
14
L
Izanami
13,257
510
227
9
0
464,353
10
W
Medusa
15,748
606
242
9
0
466,859
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role