Player Matchup

Olorun
Olorun
Eaa1012
Olorun
Level 125
God Stats
2W - 2L
1,460 SR
Queue Stats
478W - 426L
1,547 Elo+
Party 3
Artio
Artio
Fuardy
Artio
Level 152
God Stats
1W - 2L
1,716 SR
Queue Stats
33W - 30L
1,542 Elo+
Party 2
Anubis
Anubis
Nerhu
Anubis
Level 149
God Stats
11W - 3L
1,821 SR
Queue Stats
530W - 484L
1,506 Elo+
Party 3
Neith
Neith
TakunOMGC8
Neith
Level 85
God Stats
37W - 39L
1,529 SR
Queue Stats
325W - 337L
1,553 Elo+
Solo
Bellona
Bellona
UvitaPower
Bellona
Level 145
God Stats
73W - 64L
1,611 SR
Queue Stats
134W - 113L
1,568 Elo+
Party 2
Team Averages
Level 131
1,627 SR
1,543 Elo+

VS

Team Averages
Level 107
1,492 SR
1,499 Elo+
Ullr
Ullr
 
Ullr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
Anthonym0850
Chronos
Level 106
God Stats
4W - 2L
1,672 SR
Queue Stats
275W - 265L
1,543 Elo+
Party 1
Horus
Horus
Danj68
Horus
Level 89
God Stats
9W - 12L
1,517 SR
Queue Stats
432W - 508L
1,513 Elo+
Party 1
Zhong Kui
Zhong Kui
Vokos
Zhong Kui
Level 125
God Stats
1W - 4L
1,271 SR
Queue Stats
50W - 41L
1,611 Elo+
Solo
Tsukuyomi
Tsukuyomi
jman0708
Tsukuyomi
Level 85
God Stats
3W - 3L
1,500 SR
Queue Stats
6W - 6L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Eaa1012
Olorun
11
2 / 2 / 1
6,285
629
2,929
4,390
1,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Artio
Fuardy
Artio
9
1 / 1 / 2
5,651
565
2,323
6,716
2,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
Nerhu
Anubis
12
5 / 1 / 1
6,960
696
5,547
5,534
2,418
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
9
0 / 2 / 1
5,374
537
4,214
4,893
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
UvitaPower
Bellona
10
3 / 0 / 2
6,418
642
3,661
4,786
2,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
10
1 / 2 / 0
5,799
580
2,296
6,419
1,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Anthonym0850
Chronos
10
2 / 1 / 1
5,863
586
4,425
4,391
853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Horus
Danj68
Horus
8
1 / 1 / 1
5,172
517
2,051
6,368
2,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zhong Kui
Vokos
Zhong Kui
10
1 / 3 / 0
5,489
549
3,001
6,355
4,823
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
jman0708
Tsukuyomi
8
1 / 4 / 0
5,061
506
1,659
7,378
1,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
11
Kills
6
6
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
2
0
0.5
L
Chronos
Anthonym0850
Chronos
2
1
1
2.5
L
Horus
Danj68
Horus
1
1
1
1.5
W
Olorun
Eaa1012
Olorun
2
2
1
1.25
W
Artio
Fuardy
Artio
1
1
2
2
W
Anubis
Nerhu
Anubis
5
1
1
5.5
W
Neith
0
2
1
0.25
W
Bellona
UvitaPower
Bellona
3
0
2
4
L
Zhong Kui
Vokos
Zhong Kui
1
3
0
0.33
L
Tsukuyomi
jman0708
Tsukuyomi
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,674
Damage
13,432
26,319
Taken
30,911
10,865
Mitigated
11,776
12,159
Healing
10,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
2,296
849
0
1,386
6,419
1,911
0
3,288
3,131
0
30,716
L
Chronos
Anthonym0850
Chronos
4,425
2,984
0
2,115
4,391
853
0
578
3,813
32,729
0
L
Horus
Danj68
Horus
2,051
1,320
369
2,101
6,368
2,460
0
1,903
4,003
0
12,169
W
Olorun
Eaa1012
Olorun
2,929
1,632
57
1,294
4,390
1,394
0
0
4,390
38,046
0
W
Artio
Fuardy
Artio
2,323
321
531
3,098
6,716
2,885
0
2,161
4,555
13,106
0
W
Anubis
Nerhu
Anubis
5,547
893
0
2,729
5,534
2,418
0
2,694
2,623
41,481
0
W
Neith
4,214
2,692
0
2,035
4,893
1,208
750
2,264
2,629
0
34,496
W
Bellona
UvitaPower
Bellona
3,661
1,374
0
2,415
4,786
2,960
12
90
4,696
0
39,786
L
Zhong Kui
Vokos
Zhong Kui
3,001
413
0
2,313
6,355
4,823
0
3,158
3,197
26,861
0
L
Tsukuyomi
jman0708
Tsukuyomi
1,659
412
0
2,293
7,378
1,729
0
1,872
5,506
0
25,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,688
Gold Earned
27,384
335
Minions Killed
303
0
Camps Cleared
0
921,772
Distance Traveled
927,287
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,799
580
79
8
0
198,197
5
L
Chronos
5,863
586
70
7
0
174,910
2
L
Horus
5,172
517
27
3
0
190,407
0
W
Olorun
6,285
629
77
8
0
175,811
2
W
Artio
5,651
565
20
2
0
190,126
1
W
Anubis
6,960
696
84
8
0
149,242
3
W
Neith
5,374
537
72
7
0
175,404
1
W
Bellona
6,418
642
82
8
0
231,189
0
L
Zhong Kui
5,489
549
70
7
0
168,518
1
L
Tsukuyomi
5,061
506
57
6
0
195,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role