Player Matchup

Bacchus
Bacchus
Az4rMiniix
Bacchus
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,266 Elo+
Party 3
Nemesis
Nemesis
HYPE X GIBBON11
Nemesis
Level 87
God Stats
6W - 7L
1,426 SR
Queue Stats
293W - 305L
1,430 Elo+
Party 2
Medusa
Medusa
I-WANTxMANGO
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,266 Elo+
Party 3
Mulan
Mulan
mrjoeyrules
Mulan
Level 29
God Stats
5W - 3L
1,509 SR
Queue Stats
76W - 88L
1,407 Elo+
Party 2
Eset
Eset
zKarmaV3--
Eset
Level 100
God Stats
2W - 8L
1,515 SR
Queue Stats
181W - 168L
1,581 Elo+
Party 3
Team Averages
Level 45
1,490 SR
1,390 Elo+

VS

Team Averages
Level 66
1,445 SR
1,428 Elo+
Odin
Odin
Arawyek4991
Odin
Level 57
God Stats
0W - 1L
1,458 SR
Queue Stats
23W - 25L
1,340 Elo+
Party 1
The Morrigan
The Morrigan
CxrsedLayX
The Morrigan
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 43L
1,439 Elo+
Party 1
Atlas
Atlas
EaglefIies
Atlas
Level 144
God Stats
2W - 10L
1,398 SR
Queue Stats
311W - 276L
1,503 Elo+
Party 4
Loki
Loki
Theolmai
Loki
Level 27
God Stats
0W - 1L
1,179 SR
Queue Stats
10W - 12L
1,361 Elo+
Party 1
Danzaburou
Danzaburou
iGoDofThunder_
Danzaburou
Level 49
God Stats
2W - 3L
1,693 SR
Queue Stats
80W - 66L
1,499 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Az4rMiniix
Bacchus
8
0 / 3 / 6
5,334
445
2,822
5,947
3,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
5 / 4 / 3
6,858
572
4,283
8,334
2,737
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
2
0 / 0 / 0
3,961
330
0
176
22
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
3 / 0 / 2
6,270
523
5,901
6,329
4,449
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
10 / 3 / 2
7,816
651
12,403
7,205
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 2
5,465
455
3,408
9,509
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

The Morrigan
CxrsedLayX
The Morrigan
11
3 / 6 / 1
6,606
551
3,049
7,260
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Atlas
9
3 / 3 / 5
6,109
509
5,793
8,440
5,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Loki
8
2 / 4 / 1
5,398
450
2,258
5,317
1,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
iGoDofThunder_
Danzaburou
11
2 / 1 / 3
6,726
561
1,814
6,488
1,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
22
18
Kills
10
10
Deaths
19
13
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Bacchus
Az4rMiniix
Bacchus
0
3
6
1
L
The Morrigan
CxrsedLayX
The Morrigan
3
6
1
0.58
L
Atlas
3
3
5
1.83
W
5
4
3
1.63
W
Medusa
0
0
0
0
L
Loki
2
4
1
0.63
L
Danzaburou
iGoDofThunder_
Danzaburou
2
1
3
3.5
W
3
0
2
4
W
10
3
2
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,409
Damage
16,322
27,991
Taken
37,014
12,458
Mitigated
13,446
4,944
Healing
6,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,408
1,180
0
832
9,509
2,685
0
2,157
6,912
0
19,149
W
Bacchus
Az4rMiniix
Bacchus
2,822
530
0
156
5,947
3,189
0
1,594
4,076
8,442
0
L
The Morrigan
CxrsedLayX
The Morrigan
3,049
483
0
451
7,260
1,739
0
4,212
2,877
26,147
2,289
L
Atlas
5,793
1,554
62
2,407
8,440
5,904
0
4,502
3,676
19,637
349
W
4,283
2,427
0
584
8,334
2,737
0
1,411
6,674
0
31,060
W
Medusa
0
0
0
39
176
22
0
0
176
0
290
L
Loki
2,258
419
0
270
5,317
1,365
0
1,780
3,279
0
15,547
L
Danzaburou
iGoDofThunder_
Danzaburou
1,814
846
0
2,576
6,488
1,753
1,171
2,436
3,982
0
34,230
W
5,901
673
0
2,889
6,329
4,449
307
256
6,069
3,134
21,747
W
12,403
514
0
1,276
7,205
2,061
47
3,768
2,990
40,504
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,239
Gold Earned
30,304
193
Minions Killed
229
0
Camps Cleared
0
937,411
Distance Traveled
1,068,802
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,465
455
37
3
0
239,577
0
W
Bacchus
5,334
445
8
1
0
240,882
0
L
The Morrigan
6,606
551
59
5
0
205,020
1
L
Atlas
6,109
509
29
2
0
221,959
2
W
Nemesis
6,858
572
66
6
0
250,841
1
W
Medusa
3,961
330
1
0
0
27,647
0
L
Loki
5,398
450
33
3
0
211,350
2
L
Danzaburou
6,726
561
71
6
0
190,896
1
W
Mulan
6,270
523
47
4
0
192,670
4
W
Eset
7,816
651
71
6
0
225,371
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role