Player Matchup

Hera
Hera
Darth Kraken301
Hera
Level 96
God Stats
5W - 2L
1,516 SR
Queue Stats
562W - 493L
1,501 Elo+
Party 1
Kuzenbo
Kuzenbo
MURDEROFxCROWSx
Kuzenbo
Level 65
God Stats
9W - 0L
2,039 SR
Queue Stats
288W - 283L
1,397 Elo+
Party 1
Chiron
Chiron
MVP Of Reality
Chiron
Level 108
God Stats
6W - 6L
1,404 SR
Queue Stats
893W - 836L
1,476 Elo+
Party 1
Geb
Geb
Mysticmerc0666
Geb
Level 38
God Stats
1W - 1L
1,177 SR
Queue Stats
110W - 132L
1,345 Elo+
Solo
Ares
Ares
Mythos Jager
Ares
Level 146
God Stats
5W - 1L
1,717 SR
Queue Stats
163W - 165L
1,504 Elo+
Solo
Team Averages
Level 91
1,571 SR
1,445 Elo+

VS

Team Averages
Level 68
1,509 SR
1,390 Elo+
Sol
Sol
 
Sol
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Dingleberryjam
Zeus
Level 28
God Stats
7W - 3L
1,748 SR
Queue Stats
114W - 214L
1,199 Elo+
Solo
Kuzenbo
Kuzenbo
Loaded_paladin
Kuzenbo
Level 29
God Stats
0W - 2L
1,322 SR
Queue Stats
85W - 109L
1,461 Elo+
Solo
Medusa
Medusa
Tanya_the_Btch
Medusa
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
shadowcaver
Anhur
Level 142
God Stats
1W - 6L
1,477 SR
Queue Stats
168W - 225L
1,292 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 5
7,100
1,420
2,878
1,914
734
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 9
5,970
1,194
1,660
4,472
4,170
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
3 / 1 / 7
6,562
1,312
5,199
3,548
1,595
11
1 / 1 / 9
6,599
1,320
1,991
4,017
2,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

9
1 / 1 / 6
5,877
1,175
3,192
5,169
4,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 0 / 2
5,466
1,093
4,108
2,032
797
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
0 / 0 / 0
4,356
871
0
0
0
8
0 / 3 / 2
5,003
1,001
2,160
5,609
5,006
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

9
2 / 4 / 1
5,486
1,097
2,276
4,799
1,882
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8
1 / 3 / 2
5,158
1,032
1,094
4,052
1,458
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
10
Kills
4
6
Deaths
10
36
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
0
2
2
W
5
1
5
7.5
L
0
0
0
0
L
0
3
2
0.33
W
0
2
9
2.25
W
3
1
7
6.5
W
1
1
9
5.5
W
1
1
6
4
L
2
4
1
0.63
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,920
Damage
9,638
19,120
Taken
16,492
14,105
Mitigated
9,143
6,795
Healing
2,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,108
750
0
738
2,032
797
0
1,415
617
12,704
792
W
2,878
515
628
420
1,914
734
284
961
953
11,746
0
L
0
0
0
0
0
0
0
0
0
0
0
L
2,160
845
504
520
5,609
5,006
0
2,472
3,137
4,698
0
W
1,660
469
754
510
4,472
4,170
760
938
3,534
4,750
0
W
5,199
566
1,171
1,360
3,548
1,595
1,063
1,612
1,936
0
12,380
W
1,991
342
0
1,188
4,017
2,852
832
830
3,187
5,996
0
W
3,192
112
0
764
5,169
4,754
180
1,697
3,472
3,314
0
L
2,276
450
0
0
4,799
1,882
0
3,068
1,731
0
6,139
L
1,094
430
10
697
4,052
1,458
0
2,766
1,286
0
4,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,108
Gold Earned
25,469
58
Minions Killed
40
0
Camps Cleared
0
563,226
Distance Traveled
419,864
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,466
1,093
20
4
0
92,084
0
W
Hera
7,100
1,420
24
5
0
122,775
0
L
Zeus
4,356
871
0
0
0
0
0
L
Kuzenbo
5,003
1,001
5
1
0
119,191
0
W
Kuzenbo
5,970
1,194
7
1
0
109,828
0
W
Chiron
6,562
1,312
20
4
0
103,626
1
W
Geb
6,599
1,320
6
1
0
112,938
0
W
Ares
5,877
1,175
1
0
0
114,059
1
L
Medusa
5,486
1,097
13
3
0
93,478
0
L
Anhur
5,158
1,032
2
0
0
115,111
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role