Player Matchup

Chronos
Chronos
OsmiumCrusader76
Chronos
Level 126
God Stats
6W - 2L
1,649 SR
Queue Stats
548W - 505L
1,610 Elo+
Solo
Cernunnos
Cernunnos
burn_da_bear
Cernunnos
Level 140
God Stats
9W - 3L
1,756 SR
Queue Stats
218W - 182L
1,615 Elo+
Party 2
Ymir
Ymir
jamirolol
Ymir
Level 154
God Stats
6W - 4L
1,640 SR
Queue Stats
341W - 312L
1,583 Elo+
Solo
Bakasura
Bakasura
temp-295404
Bakasura
Level 50
God Stats
6W - 1L
1,600 SR
Queue Stats
142W - 88L
1,605 Elo+
Party 2
Loki
Loki
xLittleSausagex
Loki
Level 160
God Stats
320W - 169L
1,740 SR
Queue Stats
489W - 331L
1,710 Elo+
Solo
Team Averages
Level 126
1,677 SR
1,625 Elo+

VS

Team Averages
Level 117
1,657 SR
1,565 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
DeRob09
Poseidon
Level 145
God Stats
10W - 7L
1,796 SR
Queue Stats
708W - 512L
1,721 Elo+
Party 1
Set
Set
Dr Valkyriee
Set
Level 113
God Stats
16W - 19L
1,525 SR
Queue Stats
216W - 208L
1,527 Elo+
Party 3
Anubis
Anubis
Jo651
Anubis
Level 65
God Stats
2W - 1L
1,963 SR
Queue Stats
228W - 240L
1,505 Elo+
Solo
Cupid
Cupid
Luiton2656
Cupid
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
289W - 264L
1,573 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,995
624
1,691
6,443
1,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
burn_da_bear
Cernunnos
1
0 / 0 / 0
1,629
204
0
0
0
Ymir
7
0 / 2 / 1
4,224
528
1,466
6,162
2,536
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
temp-295404
Bakasura
9
2 / 1 / 0
5,541
693
3,273
6,887
2,158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 0 / 0
6,327
791
2,309
3,920
1,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
8
1 / 0 / 4
5,270
659
1,947
4,497
2,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
DeRob09
Poseidon
11
5 / 0 / 1
6,085
761
7,187
4,083
1,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

2
0 / 0 / 0
3,276
410
0
385
68
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Anubis
Jo651
Anubis
8
0 / 4 / 0
4,591
574
960
4,236
1,234
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
8
1 / 1 / 0
4,890
611
2,861
2,991
750
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
12
5
Kills
7
7
Deaths
5
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
1
0
4
3
L
Poseidon
DeRob09
Poseidon
5
0
1
5.5
L
0
0
0
0
L
Anubis
Jo651
Anubis
0
4
0
0
L
Cupid
1
1
0
1
W
0
4
0
0
W
Cernunnos
burn_da_bear
Cernunnos
0
0
0
0
W
Ymir
0
2
1
0.25
W
Bakasura
temp-295404
Bakasura
2
1
0
2
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,739
Damage
12,955
23,412
Taken
16,192
7,464
Mitigated
5,263
6,551
Healing
5,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,947
908
1,010
1,249
4,497
2,144
0
1,000
3,235
15,011
0
L
Poseidon
DeRob09
Poseidon
7,187
1,763
0
927
4,083
1,067
0
1,350
2,299
41,367
0
L
0
0
0
256
385
68
0
0
385
0
2,549
L
Anubis
Jo651
Anubis
960
0
0
928
4,236
1,234
0
0
4,236
22,136
0
L
Cupid
2,861
2,323
0
800
2,991
750
0
666
2,250
0
22,968
W
1,691
565
0
1,245
6,443
1,600
0
4,711
1,732
30,033
0
W
Cernunnos
burn_da_bear
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
Ymir
1,466
439
0
1,150
6,162
2,536
0
2,183
3,979
10,184
0
W
Bakasura
temp-295404
Bakasura
3,273
2,460
0
1,722
6,887
2,158
0
2,240
4,647
0
28,835
W
2,309
776
0
2,434
3,920
1,170
0
758
2,960
0
44,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,716
Gold Earned
24,112
268
Minions Killed
249
0
Camps Cleared
0
703,130
Distance Traveled
637,953
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
5,270
659
31
4
0
164,418
4
L
Poseidon
6,085
761
88
11
0
183,080
0
L
Set
3,276
410
10
1
0
42,489
0
L
Anubis
4,591
574
59
7
0
110,813
3
L
Cupid
4,890
611
61
8
0
137,153
0
W
Chronos
4,995
624
75
9
0
153,116
2
W
Cernunnos
1,629
204
0
0
0
0
0
W
Ymir
4,224
528
16
2
0
152,522
2
W
Bakasura
5,541
693
76
10
0
185,534
0
W
Loki
6,327
791
101
13
0
211,958
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role