Player Matchup

Ymir
Ymir
 
Ymir
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Loki
Loki
Claimyorn
Loki
Level 60
God Stats
3W - 1L
1,794 SR
Queue Stats
255W - 113L
1,771 Elo+
Party 1
Sol
Sol
JaceMain924
Sol
Level 62
God Stats
2W - 0L
1,447 SR
Queue Stats
73W - 67L
1,501 Elo+
Solo
Rama
Rama
LixhzSan
Rama
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 20L
1,660 Elo+
Party 1
Jormungandr
Jormungandr
RiasDesu
Jormungandr
Level 63
God Stats
4W - 0L
1,789 SR
Queue Stats
143W - 84L
1,702 Elo+
Party 1
Team Averages
Level 54
1,606 SR
1,627 Elo+

VS

Team Averages
Level 49
1,461 SR
1,472 Elo+
Sobek
Sobek
CalypsoBlip
Sobek
Level 29
God Stats
2W - 2L
1,708 SR
Queue Stats
15W - 19L
1,439 Elo+
Party 2
Danzaburou
Danzaburou
Escanor087
Danzaburou
Level 68
God Stats
1W - 2L
1,488 SR
Queue Stats
36W - 36L
1,525 Elo+
Solo
Awilix
Awilix
KonL
Awilix
Level 44
God Stats
0W - 4L
1,418 SR
Queue Stats
23W - 29L
1,515 Elo+
Solo
He Bo
He Bo
USAirForceGaming
He Bo
Level 68
God Stats
0W - 2L
1,437 SR
Queue Stats
173W - 178L
1,440 Elo+
Solo
Sun Wukong
Sun Wukong
wavec022
Sun Wukong
Level 38
God Stats
0W - 2L
1,254 SR
Queue Stats
19W - 24L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 3 / 2
4,819
482
601
5,229
1,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Loki
12
3 / 1 / 4
6,775
678
3,912
5,702
1,476
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 0
6,398
640
1,894
2,736
836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Rama
11
2 / 0 / 0
6,074
607
4,904
4,235
915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
RiasDesu
Jormungandr
11
4 / 0 / 3
6,634
663
5,691
5,849
4,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 5
5,563
556
1,840
4,870
2,508
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Danzaburou
Escanor087
Danzaburou
10
5 / 1 / 0
6,644
664
4,891
5,529
1,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
KonL
Awilix
9
0 / 2 / 0
5,221
522
681
6,484
1,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

10
0 / 4 / 0
5,562
556
285
4,759
1,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
wavec022
Sun Wukong
9
0 / 4 / 0
5,557
556
2,233
8,114
3,617
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
12
Kills
5
5
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
0
3
2
0.33
L
0
1
5
2.5
W
Loki
3
1
4
5
L
Danzaburou
Escanor087
Danzaburou
5
1
0
5
W
3
1
0
3
L
Awilix
KonL
Awilix
0
2
0
0
W
Rama
2
0
0
2
W
Jormungandr
RiasDesu
Jormungandr
4
0
3
5.5
L
0
4
0
0
L
Sun Wukong
wavec022
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,002
Damage
9,930
23,751
Taken
29,756
9,520
Mitigated
10,577
9,375
Healing
9,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
601
153
0
1,022
5,229
1,834
0
1,016
4,213
5,915
0
L
1,840
245
225
1,335
4,870
2,508
330
300
4,570
5,364
0
W
Loki
3,912
1,200
0
3,408
5,702
1,476
0
382
5,290
0
37,822
L
Danzaburou
Escanor087
Danzaburou
4,891
2,408
0
2,265
5,529
1,588
1,638
194
5,335
0
41,579
W
1,894
915
0
1,299
2,736
836
71
0
2,736
28,796
3,744
L
Awilix
KonL
Awilix
681
214
0
3,348
6,484
1,764
0
1,083
5,372
0
22,921
W
Rama
4,904
4,320
0
1,553
4,235
915
0
697
3,538
0
31,379
W
Jormungandr
RiasDesu
Jormungandr
5,691
1,304
106
1,987
5,849
4,459
262
0
5,849
36,309
0
L
285
0
0
150
4,759
1,100
0
1,367
3,237
22,516
0
L
Sun Wukong
wavec022
Sun Wukong
2,233
491
0
2,586
8,114
3,617
0
4,387
3,278
0
27,006

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,700
Gold Earned
28,547
300
Minions Killed
270
0
Camps Cleared
0
1,027,674
Distance Traveled
971,502
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
4,819
482
12
1
0
205,300
0
L
Sobek
5,563
556
8
1
0
208,249
0
W
Loki
6,775
678
72
7
0
241,346
3
L
Danzaburou
6,644
664
81
8
0
179,918
2
W
Sol
6,398
640
71
7
0
192,179
2
L
Awilix
5,221
522
57
6
0
225,267
1
W
Rama
6,074
607
73
7
0
194,893
5
W
Jormungandr
6,634
663
72
7
0
193,956
0
L
He Bo
5,562
556
62
6
0
178,839
2
L
Sun Wukong
5,557
556
62
6
0
179,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role