Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CrazyAzzNate
Anubis
Level 149
God Stats
4W - 2L
1,673 SR
Queue Stats
615W - 616L
1,422 Elo+
Solo
Yemoja
Yemoja
EuRoubei
Yemoja
Level 17
God Stats
1W - 0L
1,174 SR
Queue Stats
8W - 9L
1,343 Elo+
Solo
Chernobog
Chernobog
Rokin3805
Chernobog
Level 85
God Stats
4W - 1L
1,550 SR
Queue Stats
122W - 120L
1,429 Elo+
Solo
Team Averages
Level 99
1,479 SR
1,439 Elo+

VS

Team Averages
Level 66
1,522 SR
1,359 Elo+
Chaac
Chaac
Dropkickurnuts
Chaac
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,337 Elo+
Solo
Osiris
Osiris
Kodawari
Osiris
Level 80
God Stats
1W - 2L
1,446 SR
Queue Stats
157W - 192L
1,343 Elo+
Solo
Hel
Hel
SnowRoiyaru
Hel
Level 119
God Stats
0W - 1L
1,665 SR
Queue Stats
7W - 5L
1,498 Elo+
Solo
Xing Tian
Xing Tian
SwaftEze
Xing Tian
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 12L
1,210 Elo+
Solo
Tsukuyomi
Tsukuyomi
cpoulin15
Tsukuyomi
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 38L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
3 / 0 / 12
8,935
894
10,180
6,113
3,733
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Fenrir
 
Fenrir
13
2 / 1 / 11
7,853
785
6,662
14,531
9,864
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Anubis
14
0 / 0 / 16
8,046
805
10,311
6,885
3,750
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
EuRoubei
Yemoja
14
1 / 0 / 14
8,743
874
4,828
7,726
6,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chernobog
Rokin3805
Chernobog
17
11 / 0 / 6
9,837
984
12,483
9,047
4,155
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,416
242
0
0
0
Osiris
Kodawari
Osiris
13
0 / 1 / 1
6,239
624
5,791
13,673
13,694
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
1 / 4 / 0
7,220
722
10,234
13,750
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
SwaftEze
Xing Tian
14
0 / 4 / 1
6,754
675
8,182
14,403
11,449
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tsukuyomi
cpoulin15
Tsukuyomi
10
0 / 8 / 0
6,063
606
8,715
11,442
4,474
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
3
17
Kills
1
1
Deaths
17
59
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
12
9
W
Fenrir
 
Fenrir
2
1
11
7.5
W
Anubis
0
0
16
8
L
0
0
0
0
W
Yemoja
EuRoubei
Yemoja
1
0
14
8
L
Osiris
Kodawari
Osiris
0
1
1
0.5
W
Chernobog
Rokin3805
Chernobog
11
0
6
14
L
1
4
0
0.25
L
Xing Tian
SwaftEze
Xing Tian
0
4
1
0.13
L
Tsukuyomi
cpoulin15
Tsukuyomi
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,464
Damage
32,922
44,302
Taken
53,268
27,601
Mitigated
34,770
25,340
Healing
16,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
10,180
2,069
726
1,631
6,113
3,733
1,849
2,249
3,864
0
18,533
W
Fenrir
 
Fenrir
6,662
1,708
1,624
4,737
14,531
9,864
417
4,808
9,723
0
7,608
W
Anubis
10,311
310
1,494
1,700
6,885
3,750
681
2,658
4,227
25,441
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Yemoja
EuRoubei
Yemoja
4,828
1,484
8,491
2,819
7,726
6,099
666
3,904
3,822
9,707
0
L
Osiris
Kodawari
Osiris
5,791
1,040
803
3,313
13,673
13,694
0
5,504
8,169
0
10,611
W
Chernobog
Rokin3805
Chernobog
12,483
6,551
325
1,793
9,047
4,155
1,482
4,797
4,250
0
28,575
L
10,234
399
3,490
5,983
13,750
5,153
0
3,489
10,261
24,655
0
L
Xing Tian
SwaftEze
Xing Tian
8,182
598
492
945
14,403
11,449
0
3,743
10,660
16,379
0
L
Tsukuyomi
cpoulin15
Tsukuyomi
8,715
1,242
483
660
11,442
4,474
0
2,403
9,039
0
14,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,414
Gold Earned
28,692
105
Minions Killed
70
0
Camps Cleared
0
963,943
Distance Traveled
748,135
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,935
894
28
3
0
204,665
1
W
Fenrir
7,853
785
1
0
0
231,511
1
W
Anubis
8,046
805
25
3
0
171,535
3
L
Chaac
2,416
242
0
0
0
0
0
W
Yemoja
8,743
874
10
1
0
181,904
0
L
Osiris
6,239
624
5
1
0
211,800
4
W
Chernobog
9,837
984
41
4
0
174,328
0
L
Hel
7,220
722
30
3
0
187,354
0
L
Xing Tian
6,754
675
23
2
0
179,562
0
L
Tsukuyomi
6,063
606
12
1
0
169,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role