Player Matchup

Baron Samedi
Baron Samedi
EvilSS
Baron Samedi
Level 128
God Stats
0W - 1L
1,541 SR
Queue Stats
121W - 110L
1,587 Elo+
Party 3
Ymir
Ymir
FearlessZone21
Ymir
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
255W - 165L
1,561 Elo+
Party 1
Loki
Loki
I_Mije_l
Loki
Level 128
God Stats
78W - 66L
1,610 SR
Queue Stats
429W - 311L
1,501 Elo+
Party 1
Kali
Kali
Iv9machine
Kali
Level 114
God Stats
0W - 2L
1,298 SR
Queue Stats
111W - 101L
1,591 Elo+
Party 3
Anhur
Anhur
wh11y
Anhur
Level 85
God Stats
11W - 9L
1,581 SR
Queue Stats
457W - 292L
1,594 Elo+
Party 1
Team Averages
Level 108
1,506 SR
1,567 Elo+

VS

Team Averages
Level 123
1,544 SR
1,562 Elo+
King Arthur
King Arthur
Cre8iveSimon
King Arthur
Level 129
God Stats
8W - 8L
1,528 SR
Queue Stats
227W - 215L
1,554 Elo+
Solo
Pele
Pele
Ericmeca98
Pele
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
332W - 278L
1,610 Elo+
Party 4
Ra
Ra
Jaarde
Ra
Level 158
God Stats
6W - 5L
1,607 SR
Queue Stats
252W - 194L
1,618 Elo+
Party 4
Cernunnos
Cernunnos
SUPERFLUFF11
Cernunnos
Level 98
God Stats
16W - 12L
1,560 SR
Queue Stats
578W - 542L
1,501 Elo+
Party 2
Atlas
Atlas
pajskalle
Atlas
Level 127
God Stats
42W - 60L
1,525 SR
Queue Stats
1,170W - 1,100L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EvilSS
Baron Samedi
12
3 / 6 / 6
7,686
549
7,613
9,868
3,073
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 4 / 4
6,666
476
2,488
10,842
8,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
13
1 / 4 / 2
7,288
521
3,266
8,635
2,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
4 / 4 / 5
8,466
605
6,935
13,613
4,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
wh11y
Anhur
15
8 / 1 / 2
8,630
616
11,619
9,679
2,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Cre8iveSimon
King Arthur
14
5 / 3 / 2
8,763
626
7,784
11,528
7,068
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
7 / 5 / 6
8,394
600
10,601
11,923
3,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ra
13
5 / 3 / 7
8,283
592
8,011
8,872
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
SUPERFLUFF11
Cernunnos
13
0 / 3 / 0
7,417
530
2,771
8,379
1,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Atlas
pajskalle
Atlas
11
2 / 3 / 6
7,666
548
5,788
12,076
8,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
40
17
Kills
19
19
Deaths
17
19
Assists
21
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Cre8iveSimon
King Arthur
5
3
2
2
W
7
5
6
2
L
Baron Samedi
EvilSS
Baron Samedi
3
6
6
1
L
1
4
4
0.75
L
Loki
1
4
2
0.5
L
4
4
5
1.63
W
Ra
5
3
7
2.83
W
Cernunnos
SUPERFLUFF11
Cernunnos
0
3
0
0
W
Atlas
pajskalle
Atlas
2
3
6
1.67
L
Anhur
wh11y
Anhur
8
1
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,921
Damage
34,955
52,637
Taken
52,778
21,240
Mitigated
23,258
17,656
Healing
20,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Cre8iveSimon
King Arthur
7,784
1,057
401
2,828
11,528
7,068
966
0
11,528
1,919
49,850
W
10,601
3,410
0
3,756
11,923
3,465
0
3,289
7,956
0
41,679
L
Baron Samedi
EvilSS
Baron Samedi
7,613
1,024
331
3,099
9,868
3,073
735
2,852
6,883
46,683
0
L
2,488
777
381
1,564
10,842
8,935
0
3,976
6,553
23,511
0
L
Loki
3,266
634
0
2,524
8,635
2,356
0
1,244
7,362
0
36,036
L
6,935
3,761
0
5,727
13,613
4,079
67
2,583
10,856
0
44,880
W
Ra
8,011
1,272
1,562
3,046
8,872
2,781
1,534
2,761
5,421
48,831
0
W
Cernunnos
SUPERFLUFF11
Cernunnos
2,771
1,218
0
4,221
8,379
1,703
0
554
7,825
0
51,231
W
Atlas
pajskalle
Atlas
5,788
1,974
712
4,235
12,076
8,241
410
2,992
8,645
16,429
934
L
Anhur
wh11y
Anhur
11,619
6,520
0
4,030
9,679
2,797
0
2,812
6,811
0
55,390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,736
Gold Earned
40,523
381
Minions Killed
404
0
Camps Cleared
0
1,274,771
Distance Traveled
1,263,300
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,763
626
121
9
0
264,395
5
W
Pele
8,394
600
71
5
0
265,670
3
L
Baron Samedi
7,686
549
79
6
0
230,756
5
L
Ymir
6,666
476
43
3
0
246,992
5
L
Loki
7,288
521
76
5
0
245,182
2
L
Kali
8,466
605
96
7
0
293,880
3
W
Ra
8,283
592
96
7
0
264,027
5
W
Cernunnos
7,417
530
97
7
0
232,373
1
W
Atlas
7,666
548
19
1
0
236,835
7
L
Anhur
8,630
616
87
6
0
257,961
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role