Player Matchup

Ares
Ares
IzzY 8965
Ares
Level 120
God Stats
3W - 4L
1,491 SR
Queue Stats
85W - 103L
1,359 Elo+
Solo
Nike
Nike
LostArc-
Nike
Level 122
God Stats
21W - 20L
1,545 SR
Queue Stats
141W - 151L
1,417 Elo+
Solo
He Bo
He Bo
Mitsuro__
He Bo
Level 80
God Stats
0W - 2L
1,296 SR
Queue Stats
220W - 223L
1,516 Elo+
Party 2
Ullr
Ullr
kevintjhuuuu_NOL
Ullr
Level 76
God Stats
2W - 1L
1,526 SR
Queue Stats
51W - 67L
1,344 Elo+
Solo
Hun Batz
Hun Batz
raydu80000
Hun Batz
Level 118
God Stats
4W - 8L
1,416 SR
Queue Stats
229W - 246L
1,421 Elo+
Party 2
Team Averages
Level 103
1,455 SR
1,411 Elo+

VS

Team Averages
Level 102
1,522 SR
1,419 Elo+
Medusa
Medusa
DeViL-SoulEater_
Medusa
Level 102
God Stats
7W - 8L
1,544 SR
Queue Stats
73W - 78L
1,471 Elo+
Solo
Tsukuyomi
Tsukuyomi
Deadly--Shoot
Tsukuyomi
Level 107
God Stats
11W - 19L
1,350 SR
Queue Stats
155W - 179L
1,389 Elo+
Party 1
Ares
Ares
M4z392
Ares
Level 107
God Stats
27W - 18L
1,595 SR
Queue Stats
633W - 656L
1,477 Elo+
Solo
Nu Wa
Nu Wa
karenALVP19
Nu Wa
Level 87
God Stats
16W - 9L
1,599 SR
Queue Stats
310W - 345L
1,398 Elo+
Party 1
Tiamat
Tiamat
xBlackFabzxx
Tiamat
Level 109
God Stats
164W - 115L
1,522 SR
Queue Stats
593W - 606L
1,359 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
2 / 5 / 1
7,333
407
3,830
12,563
8,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nike
14
0 / 5 / 1
8,111
451
6,902
17,746
11,724
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

He Bo
Mitsuro__
He Bo
14
4 / 7 / 3
9,032
502
6,157
14,438
4,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 5 / 1
6,397
355
3,683
8,835
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
raydu80000
Hun Batz
17
6 / 5 / 4
9,989
555
8,772
15,404
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 7
10,074
560
9,915
9,678
3,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Tsukuyomi
Deadly--Shoot
Tsukuyomi
17
10 / 4 / 2
11,076
615
12,237
13,076
5,113
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
M4z392
Ares
15
4 / 1 / 9
10,151
564
8,800
11,231
11,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

17
2 / 3 / 7
10,207
567
12,898
10,460
3,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
15
4 / 2 / 4
9,358
520
5,921
7,139
2,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
56
12
Kills
27
27
Deaths
12
10
Assists
29
Player
Kills
Deaths
Assists
KDA
W
7
2
7
5.25
W
Tsukuyomi
Deadly--Shoot
Tsukuyomi
10
4
2
2.75
L
Ares
2
5
1
0.5
L
Nike
0
5
1
0.1
W
Ares
M4z392
Ares
4
1
9
8.5
L
He Bo
Mitsuro__
He Bo
4
7
3
0.79
W
2
3
7
1.83
L
0
5
1
0.1
L
Hun Batz
raydu80000
Hun Batz
6
5
4
1.6
W
Tiamat
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,344
Damage
49,771
68,986
Taken
51,584
31,891
Mitigated
27,092
11,627
Healing
15,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,915
3,990
0
1,311
9,678
3,697
4,584
2,446
7,180
0
66,497
W
Tsukuyomi
Deadly--Shoot
Tsukuyomi
12,237
3,718
0
4,589
13,076
5,113
0
1,836
10,596
0
67,342
L
Ares
3,830
291
0
968
12,563
8,620
216
4,784
7,541
12,583
0
L
Nike
6,902
1,842
0
3,113
17,746
11,724
322
6,535
10,557
0
56,758
W
Ares
M4z392
Ares
8,800
929
0
2,445
11,231
11,624
236
2,989
8,091
33,506
0
L
He Bo
Mitsuro__
He Bo
6,157
349
0
2,800
14,438
4,168
0
5,427
8,665
48,556
0
W
12,898
3,585
0
3,969
10,460
3,668
258
763
9,697
62,639
0
L
3,683
1,566
0
1,277
8,835
2,260
0
3,580
5,010
0
23,746
L
Hun Batz
raydu80000
Hun Batz
8,772
2,670
0
3,469
15,404
5,119
0
5,583
9,475
0
69,161
W
Tiamat
5,921
1,237
0
3,108
7,139
2,990
293
1,555
5,457
50,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,862
Gold Earned
50,866
379
Minions Killed
477
0
Camps Cleared
0
1,391,517
Distance Traveled
1,520,340
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,074
560
103
6
0
305,933
2
W
Tsukuyomi
11,076
615
115
6
0
361,085
2
L
Ares
7,333
407
15
1
0
266,566
1
L
Nike
8,111
451
116
6
0
275,965
0
W
Ares
10,151
564
49
3
0
325,380
0
L
He Bo
9,032
502
89
5
0
313,428
1
W
Nu Wa
10,207
567
120
7
0
249,814
7
L
Ullr
6,397
355
37
2
0
185,794
2
L
Hun Batz
9,989
555
122
7
0
349,764
1
W
Tiamat
9,358
520
90
5
0
278,128
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role