Player Matchup

Achilles
Achilles
CDR__LITZ
Achilles
Level 109
God Stats
4W - 2L
1,655 SR
Queue Stats
150W - 144L
1,514 Elo+
Solo
Nemesis
Nemesis
Celeste654
Nemesis
Level 140
God Stats
5W - 3L
1,482 SR
Queue Stats
328W - 342L
1,463 Elo+
Solo
Erlang Shen
Erlang Shen
Ole Zuesser
Erlang Shen
Level 121
God Stats
37W - 31L
1,540 SR
Queue Stats
675W - 637L
1,483 Elo+
Solo
Ullr
Ullr
XxIsiaiahCxX
Ullr
Level 59
God Stats
1W - 2L
1,359 SR
Queue Stats
116W - 114L
1,449 Elo+
Solo
Hera
Hera
tanuki_1500
Hera
Level 68
God Stats
1W - 0L
1,746 SR
Queue Stats
10W - 10L
1,497 Elo+
Solo
Team Averages
Level 99
1,556 SR
1,481 Elo+

VS

Team Averages
Level 102
1,468 SR
1,460 Elo+
Atlas
Atlas
CelticCreamKing
Atlas
Level 127
God Stats
28W - 23L
1,586 SR
Queue Stats
348W - 319L
1,574 Elo+
Party 1
Thanatos
Thanatos
Kuromaki1
Thanatos
Level 79
God Stats
6W - 9L
1,267 SR
Queue Stats
332W - 310L
1,448 Elo+
Solo
Hachiman
Hachiman
SnakeHead_VN
Hachiman
Level 90
God Stats
85W - 98L
1,529 SR
Queue Stats
571W - 580L
1,503 Elo+
Solo
Eset
Eset
luvmaster8885
Eset
Level 160
God Stats
0W - 1L
1,459 SR
Queue Stats
3W - 9L
1,328 Elo+
Solo
Mulan
Mulan
sageraptor445
Mulan
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 15L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CDR__LITZ
Achilles
12
2 / 3 / 6
8,402
560
5,447
14,468
13,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Nemesis
Celeste654
Nemesis
15
6 / 4 / 6
9,685
646
8,482
12,310
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Ole Zuesser
Erlang Shen
16
6 / 2 / 2
10,428
695
12,251
13,856
12,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 6 / 4
7,704
514
5,130
11,051
3,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
8 / 3 / 4
9,608
641
9,690
9,314
2,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 4 / 8
8,670
578
8,812
16,157
14,515
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
Kuromaki1
Thanatos
14
8 / 5 / 4
9,131
609
7,365
13,017
4,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
SnakeHead_VN
Hachiman
13
4 / 4 / 7
8,269
551
10,555
11,584
3,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
0 / 5 / 1
6,195
413
1,458
4,662
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 5 / 1
8,469
565
5,129
13,006
8,354
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
39
23
Kills
18
18
Deaths
23
22
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Achilles
CDR__LITZ
Achilles
2
3
6
1.67
W
Nemesis
Celeste654
Nemesis
6
4
6
2.25
L
4
4
8
2
L
Thanatos
Kuromaki1
Thanatos
8
5
4
2
W
Erlang Shen
Ole Zuesser
Erlang Shen
6
2
2
3.5
L
Hachiman
SnakeHead_VN
Hachiman
4
4
7
1.88
W
1
6
4
0.5
L
0
5
1
0.1
L
2
5
1
0.5
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,000
Damage
33,319
60,999
Taken
58,426
36,087
Mitigated
32,061
16,870
Healing
20,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
CDR__LITZ
Achilles
5,447
817
1,086
2,832
14,468
13,498
53
2,276
11,541
2,497
23,174
W
Nemesis
Celeste654
Nemesis
8,482
3,086
0
1,746
12,310
4,234
348
3,212
9,053
0
57,040
L
8,812
3,472
2,219
3,368
16,157
14,515
0
2,251
13,906
23,944
0
L
Thanatos
Kuromaki1
Thanatos
7,365
1,996
0
8,902
13,017
4,492
0
4,673
8,344
0
38,299
W
Erlang Shen
Ole Zuesser
Erlang Shen
12,251
8,038
0
7,124
13,856
12,492
79
983
12,265
89
67,842
L
Hachiman
SnakeHead_VN
Hachiman
10,555
5,593
0
2,989
11,584
3,549
0
1,153
10,431
0
55,036
W
5,130
2,754
0
1,971
11,051
3,272
528
1,907
9,144
0
41,676
L
1,458
297
165
406
4,662
1,151
0
1,820
2,842
25,003
0
L
5,129
1,533
0
2,849
13,006
8,354
0
82
12,924
0
37,400
W
9,690
2,655
296
1,815
9,314
2,591
229
1,892
7,274
63,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,827
Gold Earned
40,734
419
Minions Killed
313
0
Camps Cleared
0
1,510,977
Distance Traveled
1,316,432
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
8,402
560
32
2
0
314,137
3
W
Nemesis
9,685
646
95
6
0
349,025
3
L
Atlas
8,670
578
28
2
0
296,766
2
L
Thanatos
9,131
609
73
5
0
309,787
2
W
Erlang Shen
10,428
695
133
9
0
291,843
2
L
Hachiman
8,269
551
83
6
0
283,067
0
W
Ullr
7,704
514
61
4
0
257,630
2
L
Eset
6,195
413
43
3
0
182,998
0
L
Mulan
8,469
565
86
6
0
243,814
0
W
Hera
9,608
641
98
7
0
298,342
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role