Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
 
Rama
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Alxz
Bakasura
Level 160
God Stats
14W - 19L
1,560 SR
Queue Stats
691W - 700L
1,642 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ahmar
Morgan Le Fay
Level 157
God Stats
23W - 24L
1,589 SR
Queue Stats
402W - 368L
1,683 Elo+
Solo
Team Averages
Level 155
1,530 SR
1,565 Elo+

VS

Team Averages
Level 116
1,564 SR
1,601 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
IamTrollMan
Zeus
Level 66
God Stats
2W - 2L
1,713 SR
Queue Stats
3W - 3L
1,668 Elo+
Solo
Yemoja
Yemoja
Ruzalot
Yemoja
Level 114
God Stats
8W - 6L
1,620 SR
Queue Stats
376W - 339L
1,628 Elo+
Solo
Achilles
Achilles
Sérpent
Achilles
Level 102
God Stats
2W - 5L
1,487 SR
Queue Stats
470W - 354L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
2 / 1 / 0
6,209
621
6,273
6,718
3,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Rama
 
Rama
10
1 / 1 / 1
5,836
584
2,438
5,266
1,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
 
Hercules
7
0 / 1 / 2
4,432
443
1,970
4,596
2,277
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Alxz
Bakasura
10
3 / 1 / 2
6,138
614
2,385
5,222
1,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morgan Le Fay
ahmar
Morgan Le Fay
10
7 / 1 / 3
6,849
685
6,584
3,896
1,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
3 / 1 / 0
5,454
545
6,029
5,826
1,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
 
Ao Kuang
9
1 / 1 / 0
5,212
521
1,315
5,376
1,969
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
1 / 9 / 0
5,342
534
1,941
7,100
2,560
Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
Ruzalot
Yemoja
7
0 / 0 / 3
5,026
503
1,678
3,078
1,132
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Sérpent
Achilles
10
0 / 2 / 1
5,493
549
4,105
9,074
4,168
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
9
13
Kills
5
5
Deaths
13
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
1
0
2
W
Rama
 
Rama
1
1
1
1.5
W
Hercules
 
Hercules
0
1
2
1
L
Cernunnos
 
Cernunnos
3
1
0
3
L
Ao Kuang
 
Ao Kuang
1
1
0
1
W
Bakasura
Alxz
Bakasura
3
1
2
4
L
1
9
0
0.11
L
Yemoja
Ruzalot
Yemoja
0
0
3
1.5
L
Achilles
Sérpent
Achilles
0
2
1
0.25
W
Morgan Le Fay
ahmar
Morgan Le Fay
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,650
Damage
15,068
25,698
Taken
30,454
9,922
Mitigated
11,351
9,409
Healing
11,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
6,273
1,808
0
4,035
6,718
3,077
398
343
5,827
0
34,062
W
Rama
 
Rama
2,438
1,738
0
1,469
5,266
1,178
0
577
4,689
0
33,398
W
Hercules
 
Hercules
1,970
817
0
855
4,596
2,277
0
1,055
3,541
0
7,385
L
Cernunnos
 
Cernunnos
6,029
2,731
0
2,103
5,826
1,522
0
844
4,775
0
37,504
L
Ao Kuang
 
Ao Kuang
1,315
105
0
1,551
5,376
1,969
0
760
4,542
20,617
6,806
W
Bakasura
Alxz
Bakasura
2,385
1,231
0
2,739
5,222
1,920
0
917
4,121
0
28,680
L
1,941
723
0
716
7,100
2,560
0
4,377
2,206
21,389
0
L
Yemoja
Ruzalot
Yemoja
1,678
1,230
1,808
980
3,078
1,132
0
143
2,902
8,850
0
L
Achilles
Sérpent
Achilles
4,105
1,036
0
4,188
9,074
4,168
0
0
9,074
0
26,788
W
Morgan Le Fay
ahmar
Morgan Le Fay
6,584
875
0
311
3,896
1,470
0
1,973
1,923
29,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,464
Gold Earned
26,527
284
Minions Killed
265
0
Camps Cleared
0
1,001,473
Distance Traveled
914,360
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,209
621
58
6
0
206,859
3
W
Rama
5,836
584
77
8
0
194,423
2
W
Hercules
4,432
443
10
1
0
171,624
0
L
Cernunnos
5,454
545
82
8
0
187,407
3
L
Ao Kuang
5,212
521
55
6
0
190,871
3
W
Bakasura
6,138
614
77
8
0
226,027
2
L
Zeus
5,342
534
44
4
0
175,659
2
L
Yemoja
5,026
503
19
2
0
168,782
4
L
Achilles
5,493
549
65
7
0
191,641
1
W
Morgan Le Fay
6,849
685
62
6
0
202,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role