Player Matchup

Bellona
Bellona
Alkrya
Bellona
Level 144
God Stats
46W - 32L
1,664 SR
Queue Stats
617W - 583L
1,579 Elo+
Solo
Baba Yaga
Baba Yaga
AngelishMeow
Baba Yaga
Level 153
God Stats
26W - 30L
1,653 SR
Queue Stats
312W - 292L
1,653 Elo+
Solo
Rama
Rama
UrrixX
Rama
Level 141
God Stats
3W - 2L
1,459 SR
Queue Stats
208W - 176L
1,627 Elo+
Solo
Ravana
Ravana
dallashyde2
Ravana
Level 126
God Stats
11W - 10L
1,626 SR
Queue Stats
288W - 241L
1,654 Elo+
Solo
Zeus
Zeus
dason417
Zeus
Level 157
God Stats
27W - 15L
1,706 SR
Queue Stats
145W - 127L
1,610 Elo+
Solo
Team Averages
Level 144
1,621 SR
1,625 Elo+

VS

Team Averages
Level 137
1,639 SR
1,599 Elo+
King Arthur
King Arthur
Failedit
King Arthur
Level 127
God Stats
108W - 85L
1,620 SR
Queue Stats
698W - 669L
1,669 Elo+
Solo
Hun Batz
Hun Batz
Jeznomy
Hun Batz
Level 123
God Stats
1W - 1L
1,293 SR
Queue Stats
554W - 501L
1,527 Elo+
Solo
Gilgamesh
Gilgamesh
LLAMASCG
Gilgamesh
Level 146
God Stats
12W - 7L
1,658 SR
Queue Stats
277W - 276L
1,505 Elo+
Solo
Nu Wa
Nu Wa
SinkableRuby
Nu Wa
Level 145
God Stats
30W - 24L
1,639 SR
Queue Stats
477W - 438L
1,643 Elo+
Solo
Artemis
Artemis
Toglerog
Artemis
Level 144
God Stats
4W - 0L
1,985 SR
Queue Stats
203W - 198L
1,652 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Alkrya
Bellona
17
6 / 7 / 1
11,771
490
11,925
22,960
11,701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Baba Yaga
AngelishMeow
Baba Yaga
14
1 / 8 / 5
9,812
409
12,270
29,171
38,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
UrrixX
Rama
18
1 / 9 / 5
11,895
496
10,720
24,939
6,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
20
4 / 4 / 1
12,977
541
16,510
20,863
28,580
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
16
0 / 11 / 3
10,815
451
13,369
20,065
5,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Failedit
King Arthur
20
3 / 3 / 10
14,403
600
11,749
23,040
25,549
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Jeznomy
Hun Batz
20
4 / 4 / 15
14,382
599
9,387
19,967
8,431
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Gilgamesh
LLAMASCG
Gilgamesh
19
6 / 1 / 16
14,637
610
11,697
27,218
26,982
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
11 / 1 / 14
15,473
645
32,572
13,446
4,744
Archmage's Gem

Archmage's Gem

+85
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
Toglerog
Artemis
20
15 / 4 / 7
16,771
699
29,623
22,705
9,802
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
101
12
Kills
39
39
Deaths
13
15
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Bellona
Alkrya
Bellona
6
7
1
0.93
L
Baba Yaga
AngelishMeow
Baba Yaga
1
8
5
0.44
W
King Arthur
Failedit
King Arthur
3
3
10
2.67
W
Hun Batz
Jeznomy
Hun Batz
4
4
15
2.88
W
Gilgamesh
LLAMASCG
Gilgamesh
6
1
16
14
W
11
1
14
18
W
Artemis
Toglerog
Artemis
15
4
7
4.63
L
Rama
UrrixX
Rama
1
9
5
0.39
L
Ravana
4
4
1
1.13
L
Zeus
0
11
3
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,794
Damage
95,028
117,998
Taken
106,376
91,098
Mitigated
75,508
24,945
Healing
48,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Alkrya
Bellona
11,925
4,010
0
1,188
22,960
11,701
0
5,803
16,789
0
76,133
L
Baba Yaga
AngelishMeow
Baba Yaga
12,270
1,296
829
7,077
29,171
38,792
0
10,058
18,625
38,094
0
W
King Arthur
Failedit
King Arthur
11,749
1,877
0
7,152
23,040
25,549
599
4,172
18,868
0
93,737
W
Hun Batz
Jeznomy
Hun Batz
9,387
2,933
0
9,109
19,967
8,431
3,394
5,583
14,384
0
103,017
W
Gilgamesh
LLAMASCG
Gilgamesh
11,697
2,460
3,016
12,378
27,218
26,982
1,008
8,898
18,320
3,198
39,729
W
32,572
6,574
493
3,532
13,446
4,744
1,480
5,578
6,572
130,139
0
W
Artemis
Toglerog
Artemis
29,623
18,371
0
13,058
22,705
9,802
6,682
4,308
18,037
0
136,637
L
Rama
UrrixX
Rama
10,720
8,368
0
9,256
24,939
6,239
0
3,491
21,300
0
94,835
L
Ravana
16,510
2,952
0
3,932
20,863
28,580
0
5,660
14,889
0
107,458
L
Zeus
13,369
769
0
2,663
20,065
5,786
676
7,164
12,568
90,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,270
Gold Earned
75,666
674
Minions Killed
722
0
Camps Cleared
0
1,976,100
Distance Traveled
2,432,298
25
Wards Purchased
36
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
11,771
490
113
5
0
462,190
4
L
Baba Yaga
9,812
409
26
1
0
423,027
6
W
King Arthur
14,403
600
180
8
0
497,770
8
W
Hun Batz
14,382
599
153
6
0
518,262
3
W
Gilgamesh
14,637
610
46
2
0
493,662
10
W
Nu Wa
15,473
645
149
6
0
485,758
9
W
Artemis
16,771
699
194
8
0
436,846
6
L
Rama
11,895
496
163
7
0
342,140
6
L
Ravana
12,977
541
201
8
0
377,966
6
L
Zeus
10,815
451
171
7
0
370,777
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role