Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
GodSlayer2875
Sol
Level 94
God Stats
4W - 6L
1,413 SR
Queue Stats
109W - 117L
1,378 Elo+
Party 1
King Arthur
King Arthur
TOAA4500
King Arthur
Level 148
God Stats
7W - 7L
1,593 SR
Queue Stats
282W - 302L
1,458 Elo+
Solo
Agni
Agni
WholesomeJit
Agni
Level 89
God Stats
2W - 2L
1,757 SR
Queue Stats
74W - 60L
1,546 Elo+
Solo
Thoth
Thoth
xXDrkgamerXx302
Thoth
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,273 Elo+
Party 1
Team Averages
Level 95
1,553 SR
1,431 Elo+

VS

Team Averages
Level 116
1,563 SR
1,577 Elo+
Hercules
Hercules
 
Hercules
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
LGGG
Hou Yi
Level 151
God Stats
9W - 10L
1,574 SR
Queue Stats
611W - 504L
1,651 Elo+
Party 2
Nox
Nox
R4TED xData36
Nox
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 74L
1,419 Elo+
Solo
Raijin
Raijin
xuwusama
Raijin
Level 158
God Stats
12W - 7L
1,671 SR
Queue Stats
571W - 480L
1,642 Elo+
Party 2
Bacchus
Bacchus
鴉羽十三
Bacchus
Level 44
God Stats
1W - 0L
1,569 SR
Queue Stats
31W - 11L
1,674 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
15
7 / 5 / 3
9,061
697
10,455
15,472
6,774
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

16
1 / 3 / 8
8,766
674
13,677
8,835
3,425
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

King Arthur
TOAA4500
King Arthur
12
1 / 6 / 5
8,326
640
11,567
20,012
20,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
1 / 6 / 4
9,060
697
12,431
9,840
3,784
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

12
1 / 6 / 3
8,090
622
2,548
8,983
2,935
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
4 / 0 / 17
10,296
792
8,740
17,726
17,666
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hou Yi
LGGG
Hou Yi
18
13 / 1 / 9
11,088
853
18,327
13,400
7,924
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
4 / 4 / 8
9,619
740
7,443
8,704
4,575
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
xuwusama
Raijin
18
3 / 3 / 16
10,807
831
13,443
11,536
7,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bacchus
鴉羽十三
Bacchus
16
1 / 3 / 21
10,251
789
7,130
14,483
19,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
96
11
Kills
25
26
Deaths
11
23
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
7
5
3
1.7
W
Hercules
 
Hercules
4
0
17
12.5
L
1
3
8
1.67
W
Hou Yi
LGGG
Hou Yi
13
1
9
17.5
W
4
4
8
2
L
King Arthur
TOAA4500
King Arthur
1
6
5
0.58
L
1
6
4
0.5
L
1
6
3
0.42
W
Raijin
xuwusama
Raijin
3
3
16
3.67
W
Bacchus
鴉羽十三
Bacchus
1
3
21
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,678
Damage
55,083
63,142
Taken
65,849
37,618
Mitigated
57,505
17,911
Healing
31,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
10,455
1,566
909
3,473
15,472
6,774
0
7,191
8,281
0
14,564
W
Hercules
 
Hercules
8,740
1,328
3,614
8,554
17,726
17,666
549
7,847
9,879
0
15,049
L
13,677
1,147
1,489
2,024
8,835
3,425
0
4,343
4,492
32,652
0
W
Hou Yi
LGGG
Hou Yi
18,327
9,264
2,558
4,383
13,400
7,924
1,860
5,015
8,385
0
32,816
W
7,443
1,281
1,855
2,028
8,704
4,575
1,511
4,520
4,184
14,204
0
L
King Arthur
TOAA4500
King Arthur
11,567
653
471
6,545
20,012
20,700
0
8,445
11,567
0
18,390
L
12,431
887
1,409
1,187
9,840
3,784
52
4,211
5,629
29,004
0
L
2,548
312
0
404
8,983
2,935
0
3,826
5,157
6,940
0
W
Raijin
xuwusama
Raijin
13,443
1,738
2,042
3,223
11,536
7,430
1,286
5,419
6,117
49,186
0
W
Bacchus
鴉羽十三
Bacchus
7,130
814
1,270
2,194
14,483
19,910
158
5,855
8,628
10,801
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,303
Gold Earned
52,061
109
Minions Killed
129
0
Camps Cleared
0
1,176,233
Distance Traveled
1,238,625
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
9,061
697
8
1
0
232,139
1
W
Hercules
10,296
792
16
1
0
313,255
7
L
Sol
8,766
674
36
3
0
230,971
0
W
Hou Yi
11,088
853
19
1
0
249,654
0
W
Nox
9,619
740
14
1
0
173,692
0
L
King Arthur
8,326
640
7
1
0
262,914
0
L
Agni
9,060
697
38
3
0
227,398
5
L
Thoth
8,090
622
20
2
0
222,811
1
W
Raijin
10,807
831
75
6
0
221,852
3
W
Bacchus
10,251
789
5
0
0
280,172
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role