Player Matchup

Hercules
Hercules
HeyPatrick02
Hercules
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 12L
1,785 Elo+
Party 1
Cthulhu
Cthulhu
Nachosasquatcho
Cthulhu
Level 48
God Stats
7W - 3L
1,610 SR
Queue Stats
42W - 38L
1,505 Elo+
Party 1
Sol
Sol
NormalAvocado
Sol
Level 104
God Stats
8W - 1L
1,623 SR
Queue Stats
140W - 103L
1,651 Elo+
Party 1
Team Averages
Level 62
1,578 SR
1,647 Elo+

VS

Team Averages
Level 65
1,555 SR
1,402 Elo+
Atlas
Atlas
BEOWULF2
Atlas
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 31L
1,490 Elo+
Party 2
Chaac
Chaac
BeHinDYoUSrB
Chaac
Level 47
God Stats
5W - 5L
1,664 SR
Queue Stats
36W - 34L
1,532 Elo+
Party 2
Nox
Nox
Jaggerwock
Nox
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HeyPatrick02
Hercules
12
1 / 1 / 11
7,672
767
4,901
10,524
8,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mace

Mace

+10
Physical Power

13
8 / 0 / 6
9,271
927
7,791
9,951
13,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
5 / 0 / 7
8,461
846
11,436
8,648
4,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
BEOWULF2
Atlas
10
0 / 5 / 1
6,548
655
6,015
10,916
8,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
1 / 4 / 0
6,380
638
8,681
11,246
6,642
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 5 / 1
6,406
641
4,585
5,701
2,443
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
14
Kills
1
1
Deaths
14
24
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
BEOWULF2
Atlas
0
5
1
0.1
L
1
4
0
0.25
W
Hercules
HeyPatrick02
Hercules
1
1
11
6.5
L
0
5
1
0.1
W
8
0
6
11
W
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,128
Damage
19,281
29,123
Taken
27,863
25,699
Mitigated
17,591
11,980
Healing
4,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
BEOWULF2
Atlas
6,015
2,214
0
1,293
10,916
8,506
0
7,232
3,571
15,097
0
L
8,681
1,500
0
2,722
11,246
6,642
0
7,538
3,424
0
24,737
W
Hercules
HeyPatrick02
Hercules
4,901
1,356
236
3,383
10,524
8,420
458
3,413
6,800
0
19,805
L
4,585
840
0
658
5,701
2,443
0
3,439
2,149
10,796
0
W
7,791
671
84
3,093
9,951
13,017
0
4,774
4,941
17,124
0
W
11,436
4,107
0
5,184
8,648
4,262
2,087
2,860
5,476
33,443
3,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,404
Gold Earned
19,334
119
Minions Killed
75
7
Camps Cleared
3
626,259
Distance Traveled
539,284
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,548
655
17
2
1
171,381
3
L
Chaac
6,380
638
32
3
2
201,105
4
W
Hercules
7,672
767
34
3
0
203,310
1
L
Nox
6,406
641
26
3
0
166,798
5
W
Cthulhu
9,271
927
16
2
1
217,143
3
W
Sol
8,461
846
69
7
6
205,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role