Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
Hαppy
Chronos
Level 145
God Stats
17W - 5L
1,825 SR
Queue Stats
1,609W - 311L
1,969 Elo+
Party 1
Team Averages
Level 116
1,608 SR
1,656 Elo+

VS

Team Averages
Level 79
1,408 SR
1,430 Elo+
Tyr
Tyr
Scatimania
Tyr
Level 104
God Stats
0W - 1L
1,289 SR
Queue Stats
49W - 39L
1,524 Elo+
Solo
Rama
Rama
sF NoobShot
Rama
Level 101
God Stats
4W - 9L
1,420 SR
Queue Stats
70W - 88L
1,434 Elo+
Solo
Zeus
Zeus
temp-331757
Zeus
Level 31
God Stats
3W - 5L
1,513 SR
Queue Stats
4W - 9L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
4 / 0 / 4
5,444
1,089
3,868
4,990
1,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hercules
 
Hercules
7
2 / 1 / 4
4,990
998
2,273
3,762
2,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
Hαppy
Chronos
10
2 / 0 / 6
5,280
1,056
2,232
2,103
618
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 0
4,204
841
1,273
6,821
2,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 1 / 1
3,764
753
471
2,102
527
Morningstar

Morningstar

+7
Physical Power
+50
Mana

4
0 / 3 / 1
3,783
757
764
1,976
391
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
9
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
0
4
6
W
Hercules
 
Hercules
2
1
4
4
W
Chronos
Hαppy
Chronos
2
0
6
5
L
1
5
0
0.2
L
0
1
1
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,373
Damage
2,508
10,855
Taken
10,899
4,565
Mitigated
3,820
2,786
Healing
792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,868
1,793
0
1,552
4,990
1,512
0
289
4,538
0
15,235
W
Hercules
 
Hercules
2,273
430
0
984
3,762
2,435
282
492
2,735
0
6,928
W
Chronos
Hαppy
Chronos
2,232
1,425
0
250
2,103
618
1,781
222
1,881
16,274
0
L
1,273
61
17
775
6,821
2,902
0
1,567
5,156
0
3,811
L
471
407
0
0
2,102
527
0
555
1,547
0
2,274
L
764
250
0
0
1,976
391
0
388
1,494
2,002
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,714
Gold Earned
11,751
61
Minions Killed
7
5
Camps Cleared
0
268,244
Distance Traveled
136,766
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,444
1,089
20
4
2
107,991
0
W
Hercules
4,990
998
11
2
2
87,115
2
W
Chronos
5,280
1,056
30
6
1
73,138
0
L
Tyr
4,204
841
1
0
0
81,155
0
L
Rama
3,764
753
4
1
0
34,107
0
L
Zeus
3,783
757
2
0
0
21,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role