Player Matchup

Raijin
Raijin
Fullmetalrox
Raijin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,624 Elo+
Party 1
He Bo
He Bo
Kajora25
He Bo
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,673 Elo+
Party 1
Cu Chulainn
Cu Chulainn
OGJeebusPrice
Cu Chulainn
Level 28
God Stats
0W - 5L
1,094 SR
Queue Stats
79W - 90L
1,469 Elo+
Solo
Ne Zha
Ne Zha
SCORCHNU
Ne Zha
Level 131
God Stats
16W - 16L
1,541 SR
Queue Stats
600W - 662L
1,407 Elo+
Solo
Set
Set
ninjagod101
Set
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,673 Elo+
Party 1
Team Averages
Level 72
1,427 SR
1,569 Elo+

VS

Team Averages
Level 53
1,504 SR
1,432 Elo+
Cerberus
Cerberus
 
Cerberus
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
HUFFING-BROCCOLI
Thanatos
Level 126
God Stats
8W - 8L
1,479 SR
Queue Stats
827W - 877L
1,392 Elo+
Solo
Awilix
Awilix
LNT_Dynamics
Awilix
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,499 Elo+
Solo
Erlang Shen
Erlang Shen
Lonquan22
Erlang Shen
Level 65
God Stats
5W - 4L
1,542 SR
Queue Stats
238W - 285L
1,477 Elo+
Solo
Chiron
Chiron
RiddleChicken
Chiron
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 25L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
20
11 / 6 / 15
13,208
777
23,353
16,028
7,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
Kajora25
He Bo
18
3 / 8 / 12
11,558
680
12,022
12,746
4,180
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cu Chulainn
OGJeebusPrice
Cu Chulainn
20
8 / 5 / 17
13,165
774
23,087
31,031
30,123
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ne Zha
SCORCHNU
Ne Zha
20
6 / 5 / 19
12,302
724
26,842
13,943
8,797
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 9 / 14
10,669
628
8,718
15,991
5,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
20
11 / 3 / 20
14,448
850
21,872
34,716
63,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

20
12 / 6 / 12
12,945
761
19,070
19,697
10,611
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Awilix
15
2 / 10 / 8
10,435
614
6,390
16,034
8,057
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Erlang Shen
Lonquan22
Erlang Shen
19
1 / 5 / 24
11,454
674
13,633
33,499
28,389
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

20
7 / 6 / 17
13,352
785
17,222
18,834
9,506
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
114
30
Kills
33
33
Deaths
30
77
Assists
81
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
11
3
20
7
L
Raijin
11
6
15
3.08
W
12
6
12
3
L
He Bo
Kajora25
He Bo
3
8
12
1.13
W
Awilix
2
10
8
0.6
W
Erlang Shen
Lonquan22
Erlang Shen
1
5
24
2.6
L
Cu Chulainn
OGJeebusPrice
Cu Chulainn
8
5
17
3.3
W
7
6
17
2.58
L
Ne Zha
SCORCHNU
Ne Zha
6
5
19
3.1
L
2
9
14
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,022
Damage
78,187
89,739
Taken
122,780
56,368
Mitigated
119,887
24,493
Healing
54,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
21,872
905
3,546
10,821
34,716
63,324
496
8,507
25,787
46,411
0
L
Raijin
23,353
1,475
2,623
3,352
16,028
7,416
2,100
4,625
11,403
39,968
0
W
19,070
4,079
935
11,900
19,697
10,611
1,264
5,686
13,025
0
28,871
L
He Bo
Kajora25
He Bo
12,022
282
416
1,077
12,746
4,180
465
3,677
9,069
19,684
0
W
Awilix
6,390
2,781
2,110
407
16,034
8,057
380
6,607
9,097
0
10,148
W
Erlang Shen
Lonquan22
Erlang Shen
13,633
5,329
2,595
12,624
33,499
28,389
1,133
12,387
20,584
0
37,120
L
Cu Chulainn
OGJeebusPrice
Cu Chulainn
23,087
2,937
1,866
9,843
31,031
30,123
610
5,681
25,350
6,381
27,251
W
17,222
7,996
3,235
6,146
18,834
9,506
2,229
4,189
14,398
0
40,923
L
Ne Zha
SCORCHNU
Ne Zha
26,842
4,166
1,875
2,064
13,943
8,797
1,304
4,331
9,612
0
50,066
L
8,718
2,920
246
1,131
15,991
5,852
650
3,558
12,433
0
15,529

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,902
Gold Earned
62,634
147
Minions Killed
167
0
Camps Cleared
0
1,326,628
Distance Traveled
1,416,151
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
14,448
850
54
3
0
325,163
0
L
Raijin
13,208
777
66
4
0
260,901
0
W
Thanatos
12,945
761
30
2
0
259,337
1
L
He Bo
11,558
680
13
1
0
290,884
1
W
Awilix
10,435
614
9
1
0
275,665
0
W
Erlang Shen
11,454
674
25
1
0
298,609
0
L
Cu Chulainn
13,165
774
30
2
0
286,671
4
W
Chiron
13,352
785
49
3
0
257,377
0
L
Ne Zha
12,302
724
28
2
0
268,882
0
L
Set
10,669
628
10
1
0
219,290
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role