Player Matchup

Sol
Sol
Jakka Ken
Sol
Level 128
God Stats
9W - 1L
1,639 SR
Queue Stats
38W - 31L
1,514 Elo+
Party 1
Sobek
Sobek
Jdogg619
Sobek
Level 159
God Stats
14W - 7L
1,575 SR
Queue Stats
834W - 558L
1,588 Elo+
Party 1
Loki
Loki
RicochetR3D
Loki
Level 160
God Stats
1W - 0L
1,769 SR
Queue Stats
29W - 7L
1,919 Elo+
Party 1
Team Averages
Level 149
1,661 SR
1,674 Elo+

VS

Team Averages
Level 107
1,457 SR
1,377 Elo+
Odin
Odin
EVIL_EAST_OTG
Odin
Level 49
God Stats
4W - 8L
1,305 SR
Queue Stats
4W - 9L
1,206 Elo+
Solo
Bellona
Bellona
Xataor
Bellona
Level 119
God Stats
17W - 12L
1,553 SR
Queue Stats
156W - 172L
1,415 Elo+
Solo
Hachiman
Hachiman
theblackshark57
Hachiman
Level 154
God Stats
7W - 11L
1,514 SR
Queue Stats
91W - 100L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 1 / 8
7,897
790
6,797
4,306
1,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Jdogg619
Sobek
13
3 / 0 / 12
8,006
801
7,436
10,066
10,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
9 / 0 / 5
8,419
842
7,123
7,095
5,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 1
5,751
575
2,155
7,218
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bellona
Xataor
Bellona
9
0 / 7 / 1
5,731
573
3,996
11,438
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
12
1 / 3 / 0
6,742
674
5,841
5,808
1,833
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
16
Kills
1
1
Deaths
16
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
4
1
8
8
W
Sobek
Jdogg619
Sobek
3
0
12
9
W
9
0
5
11.5
L
Bellona
Xataor
Bellona
0
7
1
0.07
L
Hachiman
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,356
Damage
11,992
21,467
Taken
24,464
16,801
Mitigated
11,108
10,650
Healing
3,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,155
224
0
0
7,218
2,929
0
3,956
2,718
0
7,845
W
6,797
2,641
0
2,391
4,306
1,580
2,216
23
4,283
21,312
2,565
W
Sobek
Jdogg619
Sobek
7,436
261
237
5,806
10,066
10,142
0
36
10,030
26,357
0
W
7,123
1,422
0
2,216
7,095
5,079
275
108
6,987
0
16,940
L
Bellona
Xataor
Bellona
3,996
648
0
2,894
11,438
6,346
0
6,278
4,423
0
11,869
L
Hachiman
5,841
3,419
0
365
5,808
1,833
0
2,800
2,560
0
26,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,322
Gold Earned
18,224
112
Minions Killed
82
6
Camps Cleared
3
579,488
Distance Traveled
459,347
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,751
575
10
1
1
163,192
0
W
Sol
7,897
790
40
4
0
175,149
2
W
Sobek
8,006
801
47
5
2
205,659
2
W
Loki
8,419
842
25
3
4
198,680
2
L
Bellona
5,731
573
13
1
1
163,471
1
L
Hachiman
6,742
674
59
6
1
132,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role