Player Matchup

Sol
Sol
Diamond I
 
Sol
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold I
MaikuI
Ganesha
Gold I
Level 146
God Stats
1W - 0L
1,505 SR
Queue Stats
55W - 36L
2,147 MMR
Party 3
Tsukuyomi
Tsukuyomi
Diamond I
TAQUITOOOO
Tsukuyomi
Diamond I
Level 138
God Stats
22W - 11L
1,736 SR
Queue Stats
621W - 618L
2,190 MMR
Solo
Janus
Janus
Diamond V
brandon390724
Janus
Diamond V
Level 147
God Stats
9W - 6L
1,629 SR
Queue Stats
75W - 56L
1,998 MMR
Solo
Achilles
Achilles
Platinum II
yatosan1
Achilles
Platinum II
Level 141
God Stats
2W - 5L
1,437 SR
Queue Stats
54W - 35L
2,169 MMR
Party 3
Team Averages
Diamond V
Diamond V
Average Tier
Level 145
1,562 SR
2,001 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 151
1,584 SR
2,293 MMR
Loki
Loki
Platinum IV
Rest-in-PowerOG
Loki
Platinum IV
Level 160
God Stats
2W - 5L
1,421 SR
Queue Stats
202W - 194L
1,988 MMR
Party 2
Olorun
Olorun
Diamond V
ahmyo24
Olorun
Diamond V
Level 160
God Stats
2W - 7L
1,464 SR
Queue Stats
1,157W - 1,175L
1,977 MMR
Solo
Chang'e
Chang'e
Diamond III
chaneke10
Chang'e
Diamond III
Level 119
God Stats
14W - 17L
1,634 SR
Queue Stats
175W - 170L
2,089 MMR
Party 2
Cthulhu
Cthulhu
Diamond I
extremebeasty
Cthulhu
Diamond I
Level 160
God Stats
32W - 25L
1,726 SR
Queue Stats
431W - 364L
2,706 MMR
Party 1
Atlas
Atlas
Diamond I
ichammy
Atlas
Diamond I
Level 158
God Stats
0W - 2L
1,676 SR
Queue Stats
280W - 242L
2,706 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
18 / 1 / 6
14,010
701
27,880
19,957
14,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ganesha
MaikuI
Ganesha
15
0 / 3 / 27
11,212
561
5,862
22,755
21,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
TAQUITOOOO
Tsukuyomi
18
5 / 0 / 14
11,524
576
11,601
14,234
6,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
7 / 3 / 9
11,877
594
14,802
12,349
5,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
yatosan1
Achilles
17
6 / 1 / 9
11,621
581
8,902
15,151
16,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KaliCharybdisBastetArtio

VS

Bans
ZeusCamazotzCliodhnaOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 1
9,627
481
10,408
16,709
6,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Olorun
ahmyo24
Olorun
17
3 / 8 / 2
11,098
555
8,523
14,710
6,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
chaneke10
Chang'e
13
0 / 8 / 4
8,199
410
6,402
14,977
5,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
15
0 / 5 / 1
8,966
448
8,748
20,518
18,554
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Atlas
ichammy
Atlas
13
2 / 6 / 5
8,681
434
11,690
20,285
19,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
21
36
Kills
8
8
Deaths
36
65
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
18
1
6
21
W
Ganesha
MaikuI
Ganesha
0
3
27
4.5
L
3
9
1
0.39
W
Tsukuyomi
TAQUITOOOO
Tsukuyomi
5
0
14
12
L
Olorun
ahmyo24
Olorun
3
8
2
0.5
W
7
3
9
3.83
L
Chang'e
chaneke10
Chang'e
0
8
4
0.25
L
Cthulhu
0
5
1
0.1
L
Atlas
ichammy
Atlas
2
6
5
0.75
W
Achilles
yatosan1
Achilles
6
1
9
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,047
Damage
45,771
84,446
Taken
87,199
64,515
Mitigated
55,180
42,588
Healing
22,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
27,880
15,015
0
13,164
19,957
14,639
10,793
12,024
7,261
116,372
0
W
Ganesha
MaikuI
Ganesha
5,862
837
4,446
5,299
22,755
21,979
0
7,642
14,651
20,257
3,985
L
10,408
2,244
0
2,910
16,709
6,136
0
7,770
8,610
0
63,628
W
Tsukuyomi
TAQUITOOOO
Tsukuyomi
11,601
3,310
0
5,894
14,234
6,206
393
4,773
9,301
0
81,064
L
Olorun
ahmyo24
Olorun
8,523
4,644
793
4,813
14,710
6,300
1,042
10,431
4,199
77,738
9,781
W
14,802
863
287
4,470
12,349
5,183
470
5,244
6,817
74,116
0
L
Chang'e
chaneke10
Chang'e
6,402
321
1,717
4,380
14,977
5,048
0
8,664
5,959
50,378
0
L
Cthulhu
8,748
405
379
5,747
20,518
18,554
0
9,917
9,837
62,850
0
L
Atlas
ichammy
Atlas
11,690
4,599
0
1,385
20,285
19,142
0
10,401
9,590
35,515
0
W
Achilles
yatosan1
Achilles
8,902
1,595
1,271
7,757
15,151
16,508
849
5,230
9,674
0
57,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,244
Gold Earned
46,571
553
Minions Killed
549
0
Camps Cleared
0
2,022,738
Distance Traveled
1,746,287
31
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,010
701
160
8
0
353,544
6
W
Ganesha
11,212
561
6
0
0
394,550
6
L
Loki
9,627
481
110
6
0
366,904
3
W
Tsukuyomi
11,524
576
119
6
0
457,223
10
L
Olorun
11,098
555
160
8
0
326,692
2
W
Janus
11,877
594
153
8
0
404,490
3
L
Chang'e
8,199
410
109
5
0
344,687
9
L
Cthulhu
8,966
448
132
7
0
345,252
3
L
Atlas
8,681
434
38
2
0
362,752
5
W
Achilles
11,621
581
115
6
0
412,931
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role