Player Matchup

Nike
Nike
Astora_sunshine
Nike
Level 88
God Stats
1W - 4L
1,445 SR
Queue Stats
299W - 249L
1,529 Elo+
Party 2
Agni
Agni
DeathgazeSniper
Agni
Level 159
God Stats
0W - 1L
1,542 SR
Queue Stats
48W - 37L
1,554 Elo+
Solo
Da Ji
Da Ji
MinusPannther
Da Ji
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 23L
1,623 Elo+
Party 2
Serqet
Serqet
gothmasamune
Serqet
Level 82
God Stats
1W - 1L
1,683 SR
Queue Stats
317W - 286L
1,497 Elo+
Party 2
Rama
Rama
xHx Battosai
Rama
Level 160
God Stats
19W - 22L
1,473 SR
Queue Stats
931W - 950L
1,469 Elo+
Solo
Team Averages
Level 103
1,529 SR
1,534 Elo+

VS

Team Averages
Level 91
1,686 SR
1,526 Elo+
Sol
Sol
Blipington
Sol
Level 38
God Stats
2W - 1L
1,780 SR
Queue Stats
33W - 25L
1,579 Elo+
Solo
Loki
Loki
DusT727
Loki
Level 36
God Stats
44W - 29L
1,673 SR
Queue Stats
112W - 91L
1,579 Elo+
Party 1
Kumbhakarna
Kumbhakarna
InuPlant
Kumbhakarna
Level 120
God Stats
12W - 3L
1,646 SR
Queue Stats
284W - 283L
1,392 Elo+
Solo
Guan Yu
Guan Yu
Tscriz33
Guan Yu
Level 157
God Stats
8W - 3L
1,661 SR
Queue Stats
299W - 257L
1,577 Elo+
Party 1
Hachiman
Hachiman
WiseCarnival705
Hachiman
Level 104
God Stats
5W - 1L
1,671 SR
Queue Stats
536W - 540L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,642
564
4,425
9,756
2,530
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

6
0 / 2 / 0
4,177
418
79
1,868
290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

8
1 / 1 / 0
5,120
512
4,509
6,308
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Serqet
8
2 / 2 / 1
5,349
535
3,674
6,743
2,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 2 / 2
5,394
539
3,456
5,813
1,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
5,425
543
983
4,114
1,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
DusT727
Loki
11
2 / 2 / 3
6,112
611
2,902
6,024
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
InuPlant
Kumbhakarna
8
0 / 0 / 4
5,112
511
1,704
10,150
4,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Tscriz33
Guan Yu
12
3 / 0 / 0
6,960
696
7,275
7,495
5,034
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hachiman
10
4 / 1 / 0
5,927
593
5,922
5,714
1,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
4
Kills
9
10
Deaths
4
3
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
0
1
1
0.5
L
0
2
0
0
W
Loki
DusT727
Loki
2
2
3
1.75
W
Kumbhakarna
InuPlant
Kumbhakarna
0
0
4
2
L
1
1
0
1
W
Guan Yu
Tscriz33
Guan Yu
3
0
0
3
W
Hachiman
4
1
0
4
L
Serqet
2
2
1
1.25
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,143
Damage
18,786
30,488
Taken
33,497
7,797
Mitigated
13,702
8,578
Healing
13,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,425
1,322
0
2,476
9,756
2,530
0
408
9,348
0
37,035
W
983
217
119
1,270
4,114
1,284
1,896
0
4,114
23,311
3,731
L
79
0
0
0
1,868
290
0
0
1,868
7,852
1,384
W
Loki
DusT727
Loki
2,902
323
0
2,301
6,024
1,604
0
0
6,024
0
32,793
W
Kumbhakarna
InuPlant
Kumbhakarna
1,704
187
543
4,201
10,150
4,552
0
0
10,150
14,036
0
L
4,509
1,102
0
2,807
6,308
1,624
0
374
5,934
0
26,538
W
Guan Yu
Tscriz33
Guan Yu
7,275
2,137
51
2,791
7,495
5,034
0
0
7,495
0
47,332
W
Hachiman
5,922
3,187
0
2,416
5,714
1,228
144
0
5,383
0
28,657
L
Serqet
3,674
901
88
1,048
6,743
2,019
0
596
6,147
0
10,405
L
3,456
3,003
0
2,159
5,813
1,334
0
1,245
4,568
0
24,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,682
Gold Earned
29,536
219
Minions Killed
311
0
Camps Cleared
0
883,473
Distance Traveled
960,178
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
5,642
564
86
9
0
186,693
1
W
Sol
5,425
543
66
7
0
194,051
0
L
Agni
4,177
418
21
2
0
93,246
1
W
Loki
6,112
611
71
7
0
210,153
3
W
Kumbhakarna
5,112
511
18
2
0
208,859
2
L
Da Ji
5,120
512
50
5
0
219,469
2
W
Guan Yu
6,960
696
100
10
0
193,196
0
W
Hachiman
5,927
593
56
6
0
153,919
1
L
Serqet
5,349
535
17
2
0
216,034
0
L
Rama
5,394
539
45
5
0
168,031
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role