Player Matchup

Sobek
Sobek
Aithus13
Sobek
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 116L
1,433 Elo+
Party 1
Nike
Nike
Jimrz
Nike
Level 62
God Stats
1W - 1L
1,280 SR
Queue Stats
7W - 4L
1,406 Elo+
Solo
Medusa
Medusa
Rainsky702
Medusa
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,437 Elo+
Party 1
Anubis
Anubis
Scottelaxe
Anubis
Level 79
God Stats
131W - 143L
1,372 SR
Queue Stats
316W - 381L
1,313 Elo+
Solo
Chernobog
Chernobog
symisfits
Chernobog
Level 87
God Stats
5W - 3L
1,496 SR
Queue Stats
161W - 164L
1,426 Elo+
Solo
Team Averages
Level 73
1,429 SR
1,403 Elo+

VS

Team Averages
Level 65
1,368 SR
1,379 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
GearTempo
Da Ji
Level 28
God Stats
0W - 2L
1,123 SR
Queue Stats
0W - 3L
1,187 Elo+
Party 2
Cthulhu
Cthulhu
KanakaMaoli2267
Cthulhu
Level 61
God Stats
28W - 23L
1,496 SR
Queue Stats
188W - 229L
1,395 Elo+
Solo
Cernunnos
Cernunnos
stern2107
Cernunnos
Level 69
God Stats
30W - 25L
1,584 SR
Queue Stats
164W - 170L
1,475 Elo+
Solo
Discordia
Discordia
xIoriYagami666x
Discordia
Level 104
God Stats
0W - 3L
1,138 SR
Queue Stats
147W - 158L
1,337 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Aithus13
Sobek
17
1 / 1 / 10
12,052
464
7,060
19,885
27,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Nike
Jimrz
Nike
17
0 / 1 / 5
11,311
435
4,270
13,128
7,393
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
Rainsky702
Medusa
15
2 / 4 / 1
10,315
397
8,624
13,508
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Anubis
Scottelaxe
Anubis
19
4 / 4 / 4
12,473
480
8,385
17,995
9,481
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chernobog
symisfits
Chernobog
20
12 / 2 / 2
15,572
599
18,183
16,870
7,610
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
20
6 / 3 / 1
13,559
522
17,222
17,212
23,501
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Da Ji
GearTempo
Da Ji
17
0 / 6 / 1
10,537
405
3,414
14,611
4,915
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
0 / 4 / 5
10,648
410
12,240
17,109
16,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cernunnos
stern2107
Cernunnos
19
4 / 6 / 4
12,123
466
18,702
19,563
8,238
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
xIoriYagami666x
Discordia
12
2 / 1 / 0
9,327
359
3,920
3,304
951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
23
19
Kills
12
12
Deaths
20
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
6
3
1
2.17
W
Sobek
Aithus13
Sobek
1
1
10
6
L
Da Ji
GearTempo
Da Ji
0
6
1
0.08
W
Nike
Jimrz
Nike
0
1
5
2.5
L
0
4
5
0.63
W
Medusa
Rainsky702
Medusa
2
4
1
0.63
W
Anubis
Scottelaxe
Anubis
4
4
4
1.5
L
Cernunnos
stern2107
Cernunnos
4
6
4
1
W
Chernobog
symisfits
Chernobog
12
2
2
6.5
L
Discordia
xIoriYagami666x
Discordia
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,522
Damage
55,498
81,386
Taken
71,799
57,990
Mitigated
53,728
21,054
Healing
16,755
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
17,222
6,393
0
2,011
17,212
23,501
1,424
2,037
15,018
83,590
0
W
Sobek
Aithus13
Sobek
7,060
800
955
6,478
19,885
27,970
595
7,381
12,356
38,252
0
L
Da Ji
GearTempo
Da Ji
3,414
1,357
0
1,319
14,611
4,915
1,028
4,282
10,329
0
57,625
W
Nike
Jimrz
Nike
4,270
1,215
0
1,864
13,128
7,393
2,972
8,378
4,750
0
53,114
L
12,240
683
59
4,978
17,109
16,123
0
2,963
14,146
53,980
0
W
Medusa
Rainsky702
Medusa
8,624
3,792
0
1,851
13,508
5,536
603
3,562
9,906
0
55,803
W
Anubis
Scottelaxe
Anubis
8,385
0
0
8,289
17,995
9,481
1,999
4,647
12,806
75,614
0
L
Cernunnos
stern2107
Cernunnos
18,702
9,679
0
7,064
19,563
8,238
650
5,293
14,270
0
90,417
W
Chernobog
symisfits
Chernobog
18,183
11,013
0
1,617
16,870
7,610
0
8,644
8,186
0
146,319
L
Discordia
xIoriYagami666x
Discordia
3,920
110
529
795
3,304
951
0
870
2,434
24,927
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,723
Gold Earned
56,194
593
Minions Killed
547
0
Camps Cleared
0
2,177,911
Distance Traveled
1,901,718
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
13,559
522
140
5
0
439,498
3
W
Sobek
12,052
464
64
2
0
449,689
9
L
Da Ji
10,537
405
116
4
0
407,997
0
W
Nike
11,311
435
104
4
0
394,868
1
L
Cthulhu
10,648
410
82
3
0
397,619
0
W
Medusa
10,315
397
99
4
0
430,199
4
W
Anubis
12,473
480
119
5
0
402,126
0
L
Cernunnos
12,123
466
152
6
0
364,152
5
W
Chernobog
15,572
599
207
8
0
501,029
7
L
Discordia
9,327
359
57
2
0
292,452
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role