Player Matchup

Atlas
Atlas
 
Atlas
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AxlMarr
Fenrir
Level 152
God Stats
1W - 1L
1,358 SR
Queue Stats
46W - 25L
1,772 Elo+
Party 1
Ymir
Ymir
skategamer
Ymir
Level 143
God Stats
2W - 1L
1,548 SR
Queue Stats
16W - 10L
1,704 Elo+
Party 1
Team Averages
Level 152
1,469 SR
1,659 Elo+

VS

Team Averages
Level 89
1,500 SR
1,542 Elo+
Merlin
Merlin
 
Merlin
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
RevocableFish
Arachne
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,517 Elo+
Party 2
Gilgamesh
Gilgamesh
SpearlikeArc
Gilgamesh
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
13 / 1 / 5
10,387
944
12,029
7,860
3,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
AxlMarr
Fenrir
12
3 / 1 / 13
8,407
764
7,555
10,076
9,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mace

Mace

+10
Physical Power

13
3 / 1 / 12
8,193
745
5,557
9,181
7,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
1 / 5 / 1
7,251
659
8,555
7,191
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
9
2 / 7 / 1
6,879
625
4,626
10,891
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SpearlikeArc
Gilgamesh
8
0 / 7 / 1
6,140
558
5,044
9,552
4,158
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
6
19
Kills
3
3
Deaths
19
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
13
1
5
15.5
L
Merlin
 
Merlin
1
5
1
0.3
W
Fenrir
AxlMarr
Fenrir
3
1
13
9.5
L
Arachne
2
7
1
0.36
L
Gilgamesh
SpearlikeArc
Gilgamesh
0
7
1
0.07
W
3
1
12
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,141
Damage
18,225
27,117
Taken
27,634
20,638
Mitigated
10,138
4,528
Healing
1,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
12,029
2,595
0
1,912
7,860
3,563
295
3,586
3,975
42,302
0
L
Merlin
 
Merlin
8,555
850
0
627
7,191
2,460
0
4,098
2,529
31,475
0
W
Fenrir
AxlMarr
Fenrir
7,555
2,454
0
1,582
10,076
9,736
327
2,623
7,029
0
19,662
L
Arachne
4,626
3,586
0
620
10,891
3,520
0
6,496
3,768
0
7,772
L
Gilgamesh
SpearlikeArc
Gilgamesh
5,044
1,461
0
454
9,552
4,158
0
5,944
2,871
0
8,321
W
5,557
1,199
0
1,034
9,181
7,339
41
2,236
6,611
20,752
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
20,270
145
Minions Killed
81
8
Camps Cleared
4
625,027
Distance Traveled
515,282
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,387
944
77
7
4
193,645
3
L
Merlin
7,251
659
66
6
3
167,128
2
W
Fenrir
8,407
764
38
3
1
225,246
2
L
Arachne
6,879
625
10
1
1
188,161
0
L
Gilgamesh
6,140
558
5
0
0
159,993
0
W
Ymir
8,193
745
30
3
3
206,136
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role