Player Matchup

Thanatos
Thanatos
Harbinger6923
Thanatos
Level 43
God Stats
2W - 10L
1,198 SR
Queue Stats
68W - 127L
1,233 Elo+
Party 2
King Arthur
King Arthur
Meliodas9490
King Arthur
Level 38
God Stats
0W - 3L
1,193 SR
Queue Stats
73W - 71L
1,374 Elo+
Party 2
Zeus
Zeus
TheFoxSenpai
Zeus
Level 64
God Stats
0W - 2L
1,310 SR
Queue Stats
154W - 211L
1,313 Elo+
Party 2
Neith
Neith
Y2KFox1127
Neith
Level 62
God Stats
33W - 27L
1,505 SR
Queue Stats
164W - 221L
1,436 Elo+
Party 2
Ymir
Ymir
the pope fool
Ymir
Level 66
God Stats
160W - 235L
1,451 SR
Queue Stats
193W - 295L
1,356 Elo+
Party 2
Team Averages
Level 55
1,331 SR
1,342 Elo+

VS

Team Averages
Level 123
1,562 SR
1,442 Elo+
Awilix
Awilix
BatedFawn85945
Awilix
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 54L
1,409 Elo+
Solo
Kumbhakarna
Kumbhakarna
Devin_the_girl_
Kumbhakarna
Level 130
God Stats
4W - 1L
1,455 SR
Queue Stats
31W - 29L
1,474 Elo+
Party 1
Hades
Hades
SilverElephant42
Hades
Level 128
God Stats
23W - 18L
1,596 SR
Queue Stats
31W - 29L
1,475 Elo+
Solo
Da Ji
Da Ji
V_A_N_D_I_E_L
Da Ji
Level 135
God Stats
3W - 2L
1,597 SR
Queue Stats
136W - 141L
1,404 Elo+
Solo
Artemis
Artemis
ltsSouI
Artemis
Level 158
God Stats
1W - 0L
1,663 SR
Queue Stats
34W - 42L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Harbinger6923
Thanatos
14
4 / 8 / 0
8,687
457
6,236
17,382
4,994
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
Meliodas9490
King Arthur
13
1 / 6 / 4
8,021
422
7,447
15,930
9,098
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 12 / 1
7,360
387
7,202
14,144
3,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
13
2 / 4 / 2
8,161
430
8,426
14,761
4,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
1 / 4 / 2
7,296
384
3,967
8,445
6,379
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 4 / 1
10,230
538
9,415
14,170
5,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kumbhakarna
Devin_the_girl_
Kumbhakarna
12
0 / 4 / 9
8,479
446
3,287
16,109
12,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

18
11 / 0 / 11
11,956
629
15,585
13,051
6,434
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

16
5 / 1 / 3
10,209
537
8,457
10,035
5,286
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
ltsSouI
Artemis
18
7 / 0 / 5
10,837
570
14,974
11,947
4,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
63
9
Kills
34
34
Deaths
9
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
11
4
1
2.88
W
Kumbhakarna
Devin_the_girl_
Kumbhakarna
0
4
9
1.13
L
Thanatos
Harbinger6923
Thanatos
4
8
0
0.5
L
King Arthur
Meliodas9490
King Arthur
1
6
4
0.5
W
11
0
11
16.5
L
1
12
1
0.13
W
5
1
3
6.5
L
Neith
2
4
2
0.75
W
Artemis
ltsSouI
Artemis
7
0
5
9.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,278
Damage
51,718
70,662
Taken
65,312
28,384
Mitigated
34,662
18,549
Healing
26,624
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,415
2,408
988
4,502
14,170
5,809
544
1,816
12,314
0
57,409
W
Kumbhakarna
Devin_the_girl_
Kumbhakarna
3,287
188
513
2,351
16,109
12,482
388
3,986
11,555
21,632
0
L
Thanatos
Harbinger6923
Thanatos
6,236
2,051
0
10,216
17,382
4,994
0
2,714
14,492
0
45,708
L
King Arthur
Meliodas9490
King Arthur
7,447
909
0
2,692
15,930
9,098
0
1,509
14,421
5,575
31,651
W
15,585
1,088
318
8,747
13,051
6,434
3,274
3,880
8,730
71,772
0
L
7,202
1,041
57
975
14,144
3,437
0
7,059
7,051
31,062
0
W
8,457
2,337
0
2,687
10,035
5,286
1,638
357
9,678
0
46,439
L
Neith
8,426
3,678
408
3,361
14,761
4,476
1,008
5,571
9,190
0
45,550
W
Artemis
ltsSouI
Artemis
14,974
8,340
0
6,518
11,947
4,651
1,851
2,048
9,867
0
84,567
L
3,967
712
184
656
8,445
6,379
0
1,968
6,325
26,679
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,525
Gold Earned
51,711
352
Minions Killed
464
0
Camps Cleared
0
1,461,912
Distance Traveled
1,751,190
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
10,230
538
83
4
0
384,374
0
W
Kumbhakarna
8,479
446
34
2
0
315,065
3
L
Thanatos
8,687
457
90
5
0
312,238
1
L
King Arthur
8,021
422
66
3
0
325,110
3
W
Hades
11,956
629
134
7
0
377,721
2
L
Zeus
7,360
387
57
3
0
288,857
1
W
Da Ji
10,209
537
86
5
0
341,052
3
L
Neith
8,161
430
93
5
0
268,392
0
W
Artemis
10,837
570
127
7
0
332,978
5
L
Ymir
7,296
384
46
2
0
267,315
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role