Player Matchup

Ah Puch
Ah Puch
LogicalVIK
Ah Puch
Level 36
God Stats
12W - 5L
1,667 SR
Queue Stats
103W - 67L
1,632 Elo+
Party 1
Danzaburou
Danzaburou
Supreme Thrash
Danzaburou
Level 87
God Stats
7W - 5L
1,621 SR
Queue Stats
56W - 28L
1,712 Elo+
Party 1
Kuzenbo
Kuzenbo
SupremeAmbush
Kuzenbo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 16L
1,725 Elo+
Party 1
Team Averages
Level 51
1,596 SR
1,690 Elo+

VS

Team Averages
Level 67
1,528 SR
1,501 Elo+
Bakasura
Bakasura
 
Bakasura
Level 71
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Beeeannsss
Geb
Level 66
God Stats
5W - 5L
1,545 SR
Queue Stats
160W - 134L
1,501 Elo+
Party 2
Janus
Janus
DressingBore55
Janus
Level 65
God Stats
1W - 1L
1,539 SR
Queue Stats
137W - 121L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
LogicalVIK
Ah Puch
12
4 / 0 / 5
7,954
723
8,804
4,293
1,543
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Supreme Thrash
Danzaburou
13
6 / 2 / 4
8,752
796
11,299
9,012
3,282
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
11
0 / 0 / 7
7,629
694
3,288
5,569
5,312
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
1 / 3 / 1
6,942
631
4,658
10,139
4,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

13
1 / 0 / 1
7,845
713
7,746
10,813
9,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 7 / 0
6,432
585
2,878
7,253
2,289
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
10
Kills
2
2
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
3
1
0.5
L
1
0
1
1.5
L
0
7
0
0
W
Ah Puch
LogicalVIK
Ah Puch
4
0
5
6.5
W
Danzaburou
Supreme Thrash
Danzaburou
6
2
4
4
W
Kuzenbo
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,391
Damage
15,282
18,874
Taken
28,205
10,137
Mitigated
16,117
5,029
Healing
6,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
4,658
3,590
337
1,984
10,139
4,231
0
3,933
6,206
0
19,847
L
7,746
281
403
4,115
10,813
9,597
0
4,884
5,929
22,931
0
L
2,878
80
0
82
7,253
2,289
0
3,686
3,567
17,985
0
W
Ah Puch
LogicalVIK
Ah Puch
8,804
385
84
2,523
4,293
1,543
0
2,400
1,756
33,113
0
W
Danzaburou
Supreme Thrash
Danzaburou
11,299
4,891
0
1,442
9,012
3,282
62
5,109
3,544
0
33,010
W
Kuzenbo
3,288
1,479
0
980
5,569
5,312
0
3,342
2,142
12,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,335
Gold Earned
21,219
132
Minions Killed
134
4
Camps Cleared
7
572,952
Distance Traveled
606,033
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
6,942
631
53
5
7
214,535
3
L
Geb
7,845
713
30
3
0
214,141
2
L
Janus
6,432
585
51
5
0
177,357
0
W
Ah Puch
7,954
723
59
5
2
199,436
5
W
Danzaburou
8,752
796
58
5
2
184,793
0
W
Kuzenbo
7,629
694
15
1
0
188,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role