Player Matchup

Atlas
Atlas
EnragedSocks
Atlas
Level 24
God Stats
2W - 2L
1,542 SR
Queue Stats
10W - 21L
1,370 Elo+
Party 2
Neith
Neith
EyeceMan
Neith
Level 65
God Stats
113W - 106L
1,565 SR
Queue Stats
123W - 135L
1,490 Elo+
Party 2
Sun Wukong
Sun Wukong
GuardRick
Sun Wukong
Level 63
God Stats
1W - 0L
1,205 SR
Queue Stats
16W - 29L
1,394 Elo+
Party 2
Ne Zha
Ne Zha
NicSpasty
Ne Zha
Level 76
God Stats
37W - 23L
1,630 SR
Queue Stats
203W - 187L
1,515 Elo+
Party 2
Olorun
Olorun
razumdar9
Olorun
Level 81
God Stats
11W - 4L
1,661 SR
Queue Stats
195W - 186L
1,492 Elo+
Party 2
Team Averages
Level 62
1,521 SR
1,452 Elo+

VS

Team Averages
Level 54
1,473 SR
1,509 Elo+
Ares
Ares
DonkeyPucnh101
Ares
Level 3
God Stats
0W - 1L
1,235 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Tiamat
Tiamat
EatThyMeat
Tiamat
Level 39
God Stats
31W - 17L
1,683 SR
Queue Stats
70W - 52L
1,593 Elo+
Party 1
Guan Yu
Guan Yu
HopsRS
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,540 Elo+
Party 1
Serqet
Serqet
UncleLeslie
Serqet
Level 61
God Stats
1W - 2L
1,453 SR
Queue Stats
144W - 146L
1,471 Elo+
Party 1
Freya
Freya
turrance
Freya
Level 157
God Stats
7W - 11L
1,492 SR
Queue Stats
600W - 608L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 16
10,832
542
9,360
13,631
15,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
EyeceMan
Neith
20
9 / 0 / 10
12,913
646
19,280
12,257
5,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
GuardRick
Sun Wukong
18
4 / 1 / 5
11,626
581
8,552
15,197
15,367
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
NicSpasty
Ne Zha
19
10 / 0 / 12
12,149
607
17,002
16,916
7,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Olorun
razumdar9
Olorun
17
6 / 3 / 15
11,479
574
16,062
15,387
6,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 11 / 1
7,427
371
4,592
21,029
14,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tiamat
EatThyMeat
Tiamat
15
3 / 8 / 0
9,378
469
15,465
15,279
8,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
HopsRS
Guan Yu
13
0 / 6 / 1
8,656
433
6,336
21,491
17,904
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Serqet
13
1 / 4 / 3
8,585
429
4,747
18,920
8,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Freya
turrance
Freya
15
0 / 4 / 0
9,214
461
5,971
15,192
5,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
9
33
Kills
4
4
Deaths
33
58
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
11
1
0.05
L
Tiamat
EatThyMeat
Tiamat
3
8
0
0.38
W
4
0
16
12
W
Neith
EyeceMan
Neith
9
0
10
14
W
Sun Wukong
GuardRick
Sun Wukong
4
1
5
6.5
L
Guan Yu
HopsRS
Guan Yu
0
6
1
0.08
W
Ne Zha
NicSpasty
Ne Zha
10
0
12
16
L
Serqet
1
4
3
0.63
W
Olorun
razumdar9
Olorun
6
3
15
4.5
L
Freya
turrance
Freya
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,256
Damage
37,111
73,388
Taken
91,911
50,684
Mitigated
54,988
30,870
Healing
19,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,592
409
0
2,221
21,029
14,910
0
6,213
14,816
12,355
0
L
Tiamat
EatThyMeat
Tiamat
15,465
632
0
2,058
15,279
8,371
96
6,185
9,094
58,258
0
W
9,360
4,497
0
1,759
13,631
15,521
721
5,955
7,412
27,153
0
W
Neith
EyeceMan
Neith
19,280
10,685
0
7,374
12,257
5,481
5,238
5,260
6,867
0
111,855
W
Sun Wukong
GuardRick
Sun Wukong
8,552
922
0
4,060
15,197
15,367
1,129
4,046
11,043
149
70,833
L
Guan Yu
HopsRS
Guan Yu
6,336
578
335
3,640
21,491
17,904
814
3,395
18,096
0
39,587
W
Ne Zha
NicSpasty
Ne Zha
17,002
6,019
0
9,273
16,916
7,878
1,328
3,115
13,637
0
95,300
L
Serqet
4,747
561
0
5,994
18,920
8,291
0
5,854
13,066
0
32,569
W
Olorun
razumdar9
Olorun
16,062
6,995
1,055
7,349
15,387
6,437
2,375
6,432
7,297
81,135
6,521
L
Freya
turrance
Freya
5,971
1,761
0
5,715
15,192
5,512
2,298
2,334
12,858
64,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,999
Gold Earned
43,260
629
Minions Killed
390
0
Camps Cleared
0
2,002,085
Distance Traveled
1,790,686
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,427
371
13
1
0
340,107
3
L
Tiamat
9,378
469
106
5
0
346,563
0
W
Atlas
10,832
542
31
2
0
426,598
1
W
Neith
12,913
646
188
9
0
376,210
0
W
Sun Wukong
11,626
581
140
7
0
362,769
1
L
Guan Yu
8,656
433
82
4
0
351,139
0
W
Ne Zha
12,149
607
157
8
0
468,743
2
L
Serqet
8,585
429
70
4
0
410,643
3
W
Olorun
11,479
574
113
6
0
367,765
4
L
Freya
9,214
461
119
6
0
342,234
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role